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updated probe placement to newer API

/main
DanMillerDev 3 年前
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a31dbcf4
共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 4
      Assets/Common/Scripts/ProbePlacement.cs

4
Assets/Common/Scripts/ProbePlacement.cs


if (m_RaycastManager.Raycast(new Vector2(Screen.width / 2, Screen.height / 2), k_Hits))
{
Pose hitPose = k_Hits[0].pose;
m_ProbeManager.AddEnvironmentProbe(hitPose, Vector3.one, Vector3.one);
GameObject m_ProbeObject = new GameObject("EnvProbeObject");
m_ProbeObject.transform.position = hitPose.position;
m_ProbeObject.AddComponent<AREnvironmentProbe>();
}
}
}
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