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Added Transparency to Wireframe Shader

/Shaders2019
Arturo Nereu 5 年前
当前提交
e954bc86
共有 2 个文件被更改,包括 312 次插入82 次删除
  1. 8
      Assets/Shaders/Materials/WireFrame.mat
  2. 386
      Assets/Shaders/Shader Graphs/WireFrame.shadergraph

8
Assets/Shaders/Materials/WireFrame.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_A1ED6E53: 2.11
- Vector1_B0D81385: 10
- Vector1_A1ED6E53: 1.54
- Vector1_B0D81385: 0
- _AlphaClip: 0
- _Blend: 0
- _BlendOp: 0

- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_1221528D: {r: 0.35423064, g: 1, b: 0, a: 0}
- Color_6F4043B5: {r: 0.8625419, g: 0.8773585, b: 0.19037022, a: 0}
- Color_1221528D: {r: 0.49056605, g: 0.9811321, b: 0, a: 1}
- Color_6F4043B5: {r: 0, g: 0, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.003921569}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: 0, b: 0, a: 0}

386
Assets/Shaders/Shader Graphs/WireFrame.shadergraph
文件差异内容过多而无法显示
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