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fixed hard shadow graph

/Shaders2019
Dan 4 年前
当前提交
14e40e80
共有 5 个文件被更改,包括 38 次插入6 次删除
  1. 2
      Assets/Shaders/PositionRendering/Prefabs/AnimatedPlacedObject.prefab
  2. 33
      Assets/Shaders/PositionRendering/Scenes/PositionBasedRendering.unity
  3. 3
      Assets/Shaders/Shadows/Materials/HardShadowMat.mat
  4. 4
      Assets/Shaders/Shadows/ShaderGraphs/TransparentShadowReceiver.shadergraph
  5. 2
      ProjectSettings/QualitySettings.asset

2
Assets/Shaders/PositionRendering/Prefabs/AnimatedPlacedObject.prefab


m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 2d30325092cad8545accf26b3d37b598, type: 2}
- {fileID: 2100000, guid: c2d05cbcdf82e19438732acd0cb6ab7e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

33
Assets/Shaders/PositionRendering/Scenes/PositionBasedRendering.unity


- component: {fileID: 282840816}
- component: {fileID: 282840812}
- component: {fileID: 282840817}
- component: {fileID: 282840818}
m_Layer: 0
m_Name: AR Camera
m_TagString: MainCamera

m_HumanSegmentationDepthMode: 2
m_EnvironmentDepthMode: 1
m_OcclusionPreferenceMode: 0
--- !u!114 &282840818
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 282840810}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
--- !u!1 &427002218
GameObject:
m_ObjectHideFlags: 0

m_PlacedPrefab: {fileID: 6562802905340916462, guid: f87dd2359ba946141af737fcd7366b3a,
type: 3}
m_MaxNumberOfObjectsToPlace: 1
m_CanReposition: 1
--- !u!114 &1335839540
MonoBehaviour:
m_ObjectHideFlags: 0

3
Assets/Shaders/Shadows/Materials/HardShadowMat.mat


m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HardShadowMat
m_Shader: {fileID: -6465566751694194690, guid: 713bbd48932df364da163e145b086ae9,
m_Shader: {fileID: -6465566751694194690, guid: 10f3fcf50533a4156912ef2aa3c978a5,
type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4

- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

4
Assets/Shaders/Shadows/ShaderGraphs/TransparentShadowReceiver.shadergraph
文件差异内容过多而无法显示
查看文件

2
ProjectSettings/QualitySettings.asset


skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1

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