// Code written by Landon Townsend
void MainLightBlurShadow_half(half rand, half fadeTightness, SamplerState pointClamp, half blurRadius, half3 worldPos, out half shadowAtten)
{
#if SHADERGRAPH_PREVIEW
void PlaneContactShadow_float(float rand, float3 position, float dist, float depth, out float shadowAmount)