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Added pulsation to PositionBasedRendering.shadergraph

/Shaders2019
Arturo Nereu 4 年前
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7e451444
共有 8 个文件被更改,包括 271 次插入35 次删除
  1. 11
      Assets/Common/Materials/PositionBased.mat
  2. 16
      Assets/Shaders/PositionRendering/Scripts/ContactPosition.cs
  3. 157
      Assets/Shaders/Shadows/ShaderGraphs/PositionBasedRendering.shadergraph
  4. 98
      Assets/Shaders/Testing/Scenes/ShadersTestBed.unity
  5. 8
      Assets/ARFoundationDemos.meta
  6. 8
      Assets/ARFoundationDemos/Common.meta
  7. 8
      Assets/ARFoundationDemos/UX.meta

11
Assets/Common/Materials/PositionBased.mat


m_Name: PositionBased
m_Shader: {fileID: -6465566751694194690, guid: 5339d23c4585cf8439edd87ecaf4759c,
type: 3}
m_ShaderKeywords:
m_ShaderKeywords: BOOLEAN_9E2AC6BA_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_62687469: 0.3
- BOOLEAN_9E2AC6BA: 1
- Vector1_62687469: 2.5
- Vector1_6C17F5C0: 2.5
- Vector1_77EC2961: 0.25
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1

- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _IsInContact: 0.97
- _IsInContact: 1
- _Metallic: 0
- _OcclusionStrength: 1
- _QueueOffset: 0

- Vector3_E80427D: {r: 0.85, g: 0, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ContactPosition: {r: 0, g: 0, b: 0, a: 0}
- _ContactPosition: {r: 0.039, g: 0, b: 0.046, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}

16
Assets/Shaders/PositionRendering/Scripts/ContactPosition.cs


{
m_TargetMaterial.SetVector(m_PropertyHash, transform.position);
if(Input.GetKey(KeyCode.A))
{
m_TargetMaterial.SetFloat("_IsInContact", 1.0f);
}
else
{
m_TargetMaterial.SetFloat("_IsInContact", 0);
}
//if(Input.GetKey(KeyCode.A))
//{
// m_TargetMaterial.SetFloat("_IsInContact", 1.0f);
//}
//else
//{
// m_TargetMaterial.SetFloat("_IsInContact", 0);
//}
}
}

157
Assets/Shaders/Shadows/ShaderGraphs/PositionBasedRendering.shadergraph
文件差异内容过多而无法显示
查看文件

98
Assets/Shaders/Testing/Scenes/ShadersTestBed.unity


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