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cleaned up code and added plane toggle to MeshVisualization scene

/Shaders2019
Dan 5 年前
当前提交
00cdc3a1
共有 4 个文件被更改,包括 547 次插入9 次删除
  1. 545
      Assets/Shaders/Scenes/MeshVisualization.unity
  2. 9
      Assets/Shaders/Scripts/BarycentricDataBuilder.cs
  3. 2
      ProjectSettings/EditorBuildSettings.asset

545
Assets/Shaders/Scenes/MeshVisualization.unity


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9
Assets/Shaders/Scripts/BarycentricDataBuilder.cs


using UnityEngine;
//[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
[RequireComponent(typeof(MeshFilter))]
//void Start()
//{
// GenerateBarycentricData();
//}
private void Reset()
{
GenerateBarycentricData();

Mesh mesh = GetComponent<MeshFilter>().sharedMesh;
SplitMesh(mesh);
SetVertexColors(mesh);
}

SetVertexColors(mesh);
}

2
ProjectSettings/EditorBuildSettings.asset


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