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sample scene WIP

/Shaders2019
Dan 4 年前
当前提交
6814aae4
共有 4 个文件被更改,包括 7 次插入4 次删除
  1. 2
      Assets/Common/Materials/PositionBased.mat
  2. 5
      Assets/Shaders/ARPositionManager.cs
  3. 2
      Assets/Shaders/MeshVisualizationPrefab.prefab
  4. 2
      ProjectSettings/ProjectSettings.asset

2
Assets/Common/Materials/PositionBased.mat


- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _IsInContact: 0
- _IsInContact: 0.97
- _Metallic: 0
- _OcclusionStrength: 1
- _QueueOffset: 0

5
Assets/Shaders/ARPositionManager.cs


m_SpawnedObject = Instantiate(m_ObjectPrefab);
m_DelayedPosition = new Vector3(0,0,0);
}
public void SpawnPlaceableObject()
{
}
void Update()
{

2
Assets/Shaders/MeshVisualizationPrefab.prefab


m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2351712869566821609}
m_Enabled: 1
m_CastShadows: 1
m_CastShadows: 0
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1

2
ProjectSettings/ProjectSettings.asset


bundleVersion: 0.1
preloadedAssets:
- {fileID: 11400000, guid: 6f7fbab671a5848ddae17e25cb330888, type: 2}
- {fileID: 4800000, guid: e7c77f6eaab324a819efdc13b8125a39, type: 3}
- {fileID: -7698313333363481667, guid: 5c86decb01f9d6b46a50ce486fba0042, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1

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