浏览代码
updated prefabs to look at camera when placed, swapped starting state of mesh visualization, changed logic for showing UI
/main
updated prefabs to look at camera when placed, swapped starting state of mesh visualization, changed logic for showing UI
/main
Dan
4 年前
当前提交
a2366c85
共有 18 个文件被更改,包括 80 次插入 和 81 次删除
-
6Assets/Meshing/Art/Materials/BaseMeshMat.mat
-
2Assets/Meshing/Art/Materials/CeilingMeshMat.mat
-
2Assets/Meshing/Art/Materials/DoorMeshMat.mat
-
2Assets/Meshing/Art/Materials/FloorMeshPrefab.mat
-
2Assets/Meshing/Art/Materials/NoneMeshMat.mat
-
2Assets/Meshing/Art/Materials/SeatMeshMat.mat
-
2Assets/Meshing/Art/Materials/TableMeshMat.mat
-
2Assets/Meshing/Art/Materials/WallMeshMat.mat
-
2Assets/Meshing/Art/Materials/WindowMeshMat.mat
-
2Assets/Meshing/Art/Meshes/Chair.fbx.meta
-
4Assets/Meshing/Prefabs/Clock.prefab
-
4Assets/Meshing/Prefabs/DeskLamp.prefab
-
4Assets/Meshing/Prefabs/PictureFrame1.prefab
-
4Assets/Meshing/Prefabs/PictureFrame2.prefab
-
21Assets/Meshing/Scenes/Meshing.unity
-
86Assets/Meshing/Scripts/ClassificationPlacementManager.cs
-
6Assets/Meshing/Scripts/MeshClassificationFracking.cs
-
8Assets/StreamingAssets.meta
|
|||
fileFormatVersion: 2 |
|||
guid: 5a732e9767686484d9f6d575620b0920 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
撰写
预览
正在加载...
取消
保存
Reference in new issue