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wip adding localization package for all text in reasons and onboarding UX

/main
Dan 5 年前
当前提交
16c5efa0
共有 102 个文件被更改,包括 2377 次插入57 次删除
  1. 194
      Assets/Common/Fonts/Roboto-Medium SDF.asset
  2. 140
      Assets/UX/Scenes/UXManagerScene.unity
  3. 67
      Assets/UX/Scripts/ARUXReasonsManager.cs
  4. 3
      Packages/manifest.json
  5. 4
      ProjectSettings/EditorBuildSettings.asset
  6. 4
      ProjectSettings/ProjectSettings.asset
  7. 8
      Assets/AddressableAssetsData.meta
  8. 8
      Assets/Common/Localization.meta
  9. 144
      Assets/UX/Scripts/LocalizationManager.cs
  10. 11
      Assets/UX/Scripts/LocalizationManager.cs.meta
  11. 95
      Assets/AddressableAssetsData/AddressableAssetSettings.asset
  12. 8
      Assets/AddressableAssetsData/AddressableAssetSettings.asset.meta
  13. 8
      Assets/AddressableAssetsData/AssetGroupTemplates.meta
  14. 67
      Assets/AddressableAssetsData/AssetGroupTemplates/Packed Assets.asset
  15. 8
      Assets/AddressableAssetsData/AssetGroupTemplates/Packed Assets.asset.meta
  16. 8
      Assets/AddressableAssetsData/AssetGroups.meta
  17. 38
      Assets/AddressableAssetsData/AssetGroups/Built In Data.asset
  18. 8
      Assets/AddressableAssetsData/AssetGroups/Built In Data.asset.meta
  19. 25
      Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
  20. 8
      Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset.meta
  21. 39
      Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset
  22. 8
      Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset.meta
  23. 70
      Assets/AddressableAssetsData/AssetGroups/Localization-Locales.asset
  24. 8
      Assets/AddressableAssetsData/AssetGroups/Localization-Locales.asset.meta
  25. 105
      Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset
  26. 8
      Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset.meta
  27. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas.meta
  28. 17
      Assets/AddressableAssetsData/AssetGroups/Schemas/165c1c77ae40e41819fa04a793d63b62_PlayerDataGroupSchema.asset
  29. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/165c1c77ae40e41819fa04a793d63b62_PlayerDataGroupSchema.asset.meta
  30. 36
      Assets/AddressableAssetsData/AssetGroups/Schemas/1be7c3e87804947feb02531db73c364a_BundledAssetGroupSchema.asset
  31. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/1be7c3e87804947feb02531db73c364a_BundledAssetGroupSchema.asset.meta
  32. 16
      Assets/AddressableAssetsData/AssetGroups/Schemas/1be7c3e87804947feb02531db73c364a_ContentUpdateGroupSchema.asset
  33. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/1be7c3e87804947feb02531db73c364a_ContentUpdateGroupSchema.asset.meta
  34. 36
      Assets/AddressableAssetsData/AssetGroups/Schemas/3675c9b69bc4c45a8afeb5f3bd831d05_BundledAssetGroupSchema.asset
  35. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/3675c9b69bc4c45a8afeb5f3bd831d05_BundledAssetGroupSchema.asset.meta
  36. 16
      Assets/AddressableAssetsData/AssetGroups/Schemas/3675c9b69bc4c45a8afeb5f3bd831d05_ContentUpdateGroupSchema.asset
  37. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/3675c9b69bc4c45a8afeb5f3bd831d05_ContentUpdateGroupSchema.asset.meta
  38. 36
      Assets/AddressableAssetsData/AssetGroups/Schemas/36f3d4c29372c45bc94ac071b548d087_BundledAssetGroupSchema.asset
  39. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/36f3d4c29372c45bc94ac071b548d087_BundledAssetGroupSchema.asset.meta
  40. 16
      Assets/AddressableAssetsData/AssetGroups/Schemas/36f3d4c29372c45bc94ac071b548d087_ContentUpdateGroupSchema.asset
  41. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/36f3d4c29372c45bc94ac071b548d087_ContentUpdateGroupSchema.asset.meta
  42. 36
      Assets/AddressableAssetsData/AssetGroups/Schemas/cd4031c4ba3ea4ed982ab771123a6859_BundledAssetGroupSchema.asset
  43. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/cd4031c4ba3ea4ed982ab771123a6859_BundledAssetGroupSchema.asset.meta
  44. 16
      Assets/AddressableAssetsData/AssetGroups/Schemas/cd4031c4ba3ea4ed982ab771123a6859_ContentUpdateGroupSchema.asset
  45. 8
      Assets/AddressableAssetsData/AssetGroups/Schemas/cd4031c4ba3ea4ed982ab771123a6859_ContentUpdateGroupSchema.asset.meta
  46. 8
      Assets/AddressableAssetsData/DataBuilders.meta
  47. 20
      Assets/AddressableAssetsData/DataBuilders/BuildScriptFastMode.asset
  48. 8
      Assets/AddressableAssetsData/DataBuilders/BuildScriptFastMode.asset.meta
  49. 20
      Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedMode.asset
  50. 8
      Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedMode.asset.meta
  51. 20
      Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedPlayMode.asset
  52. 8
      Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedPlayMode.asset.meta
  53. 20
      Assets/AddressableAssetsData/DataBuilders/BuildScriptVirtualMode.asset
  54. 8
      Assets/AddressableAssetsData/DataBuilders/BuildScriptVirtualMode.asset.meta
  55. 15
      Assets/AddressableAssetsData/DefaultObject.asset
  56. 8
      Assets/AddressableAssetsData/DefaultObject.asset.meta
  57. 20
      Assets/Common/Localization/English (en).asset
  58. 8
      Assets/Common/Localization/English (en).asset.meta
  59. 20
      Assets/Common/Localization/French (fr).asset
  60. 8
      Assets/Common/Localization/French (fr).asset.meta
  61. 20
      Assets/Common/Localization/German (de).asset
  62. 8
      Assets/Common/Localization/German (de).asset.meta
  63. 20
      Assets/Common/Localization/Italian (it).asset
  64. 8
      Assets/Common/Localization/Italian (it).asset.meta
  65. 222
      Assets/Common/Localization/LocalizationSettings.asset
  66. 8
      Assets/Common/Localization/LocalizationSettings.asset.meta
  67. 46
      Assets/Common/Localization/Reasons Shared Data.asset
  68. 8
      Assets/Common/Localization/Reasons Shared Data.asset.meta
  69. 24
      Assets/Common/Localization/Reasons.asset
  70. 8
      Assets/Common/Localization/Reasons.asset.meta
  71. 22
      Assets/Common/Localization/Reasons_de.asset
  72. 8
      Assets/Common/Localization/Reasons_de.asset.meta
  73. 46
      Assets/Common/Localization/Reasons_en.asset
  74. 8
      Assets/Common/Localization/Reasons_en.asset.meta
  75. 46
      Assets/Common/Localization/Reasons_es.asset
  76. 8
      Assets/Common/Localization/Reasons_es.asset.meta
  77. 22
      Assets/Common/Localization/Reasons_fr.asset
  78. 8
      Assets/Common/Localization/Reasons_fr.asset.meta
  79. 22
      Assets/Common/Localization/Reasons_it.asset
  80. 8
      Assets/Common/Localization/Reasons_it.asset.meta
  81. 20
      Assets/Common/Localization/Spanish (es).asset
  82. 8
      Assets/Common/Localization/Spanish (es).asset.meta
  83. 46
      Assets/Common/Localization/UX Shared Data.asset
  84. 8
      Assets/Common/Localization/UX Shared Data.asset.meta
  85. 24
      Assets/Common/Localization/UX.asset
  86. 8
      Assets/Common/Localization/UX.asset.meta
  87. 26
      Assets/Common/Localization/UX_de.asset
  88. 8
      Assets/Common/Localization/UX_de.asset.meta
  89. 46
      Assets/Common/Localization/UX_en.asset
  90. 8
      Assets/Common/Localization/UX_en.asset.meta
  91. 22
      Assets/Common/Localization/UX_es.asset
  92. 8
      Assets/Common/Localization/UX_es.asset.meta
  93. 26
      Assets/Common/Localization/UX_fr.asset
  94. 8
      Assets/Common/Localization/UX_fr.asset.meta

194
Assets/Common/Fonts/Roboto-Medium SDF.asset
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140
Assets/UX/Scenes/UXManagerScene.unity


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67
Assets/UX/Scripts/ARUXReasonsManager.cs


using System;
using System.Collections;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;

set => m_NoneSprite = value;
}
[SerializeField]
LocalizationManager m_LocalizationManager;
[SerializeField]
bool m_LocalizeText = true;
const string k_InitRelocalText = "Initializing augmented reality";
const string k_MotionText = "Try moving at a slower pace";
const string k_InitRelocalText = "Initializing augmented reality.";
const string k_MotionText = "Try moving at a slower pace.";
const string k_LightText = "It’s too dark. Try going to a more well lit area.";
const string k_FeaturesText = "Look for more textures or details in the area.";
const string k_UnsupportedText = "AR content is not supported.";

{
case NotTrackingReason.Initializing:
case NotTrackingReason.Relocalizing:
m_ReasonDisplayText.text = k_InitRelocalText;
if (m_LocalizeText)
{
m_ReasonDisplayText.text = m_LocalizationManager.localizedInit;
}
else
{
m_ReasonDisplayText.text = k_InitRelocalText;
}
m_ReasonDisplayText.text = k_MotionText;
if (m_LocalizeText)
{
m_ReasonDisplayText.text = m_LocalizationManager.localizedMotion;
}
else
{
m_ReasonDisplayText.text = k_MotionText;
}
m_ReasonDisplayText.text = k_LightText;
if(m_LocalizeText)
{
m_ReasonDisplayText.text = m_LocalizationManager.localizedLight;
}
else
{
m_ReasonDisplayText.text = k_LightText;
}
m_ReasonDisplayText.text = k_FeaturesText;
if (m_LocalizeText)
{
m_ReasonDisplayText.text = m_LocalizationManager.localizedFeatures;
}
else
{
m_ReasonDisplayText.text = k_FeaturesText;
}
m_ReasonDisplayText.text = k_UnsupportedText;
if (m_LocalizeText)
{
m_ReasonDisplayText.text = m_LocalizationManager.localizedUnsupported;
}
else
{
m_ReasonDisplayText.text = k_UnsupportedText;
}
m_ReasonDisplayText.text = k_NoneText;
if (m_LocalizeText)
{
m_ReasonDisplayText.text = m_LocalizationManager.localizedNone;
}
else
{
m_ReasonDisplayText.text = k_NoneText;
}
m_ReasonIcon.sprite = m_NoneSprite;
break;
}

3
Packages/manifest.json


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"com.unity.modules.vr": "1.0.0",
"com.unity.modules.xr": "1.0.0"
"com.unity.modules.xr": "1.0.0",
"com.unity.localization": "0.7.1-preview"
}
}

4
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Assets/Common/Localization.meta


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144
Assets/UX/Scripts/LocalizationManager.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;
using UnityEngine.ResourceManagement.AsyncOperations;
public class LocalizationManager : MonoBehaviour
{
public enum SupportedLanguages
{
English,
French,
Italian,
German,
Spanish
}
public SupportedLanguages CurrentLocalizedLanguage;
const string k_ReasonTable = "Reasons";
const string k_UXTable = "UX";
const string k_InitializeKey = "INIT";
const string k_MotionKey = "MOTION";
const string k_LightKey = "LIGHT";
const string k_FeaturesKey = "FEATURES";
const string k_UnsupportedKey = "UNSUPPORTED";
const string k_NoneKey = "NONE";
const string k_MoveDeviceKey = "MOVE_DEVICE";
const string k_TapToPlaceKey = "TAP_TO_PLACE";
const string k_BodyKey = "FIND_BODY";
const string k_FaceKey = "FIND_FACE";
const string k_ImageKey = "FIND_IMAGE";
const string k_ObjectKey = "FIND_OBJECT";
public string localizedInit;
public string localizedMotion;
public string localizedLight;
public string localizedFeatures;
public string localizedUnsupported;
public string localizedNone;
public string localizedMoveDevice;
public string localizedTapToPlace;
public string localizedBody;
public string localizedFace;
public string localizedImage;
public string localizedObject;
IEnumerator Start()
{
yield return LocalizationSettings.InitializationOperation;
// sort list of available languages to match the enum ordering
LocalizationSettings.AvailableLocales.Locales.Sort();
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.Locales[(int)CurrentLocalizedLanguage];
// get all values at start, dynamic localization (changing language at runtime) not supported with this structure
var m_Init = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_ReasonTable, k_InitializeKey);
yield return m_Init;
if (m_Init.IsDone && m_Init.Status == AsyncOperationStatus.Succeeded)
{
localizedInit = m_Init.Result;
}
var m_Motion = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_ReasonTable, k_MotionKey);
yield return m_Motion;
if (m_Motion.IsDone && m_Motion.Status == AsyncOperationStatus.Succeeded)
{
localizedMotion = m_Motion.Result;
}
var m_Light = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_ReasonTable, k_LightKey);
yield return m_Light;
if (m_Light.IsDone && m_Light.Status == AsyncOperationStatus.Succeeded)
{
localizedLight = m_Light.Result;
}
var m_Features = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_ReasonTable, k_FeaturesKey);
yield return m_Features;
if (m_Features.IsDone && m_Features.Status == AsyncOperationStatus.Succeeded)
{
localizedFeatures = m_Features.Result;
}
var m_Unsupported = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_ReasonTable, k_UnsupportedKey);
yield return m_Unsupported;
if (m_Unsupported.IsDone && m_Unsupported.Status == AsyncOperationStatus.Succeeded)
{
localizedUnsupported = m_Unsupported.Result;
}
var m_None = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_ReasonTable, k_NoneKey);
yield return m_None;
if (m_None.IsDone && m_None.Status == AsyncOperationStatus.Succeeded)
{
localizedNone = m_None.Result;
}
var m_Move = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_UXTable, k_MoveDeviceKey);
yield return m_Move;
if (m_Move.IsDone && m_Move.Status == AsyncOperationStatus.Succeeded)
{
localizedMoveDevice = m_Move.Result;
}
var m_Tap = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_UXTable, k_TapToPlaceKey);
yield return m_Tap;
if (m_Tap.IsDone && m_Tap.Status == AsyncOperationStatus.Succeeded)
{
localizedTapToPlace = m_Tap.Result;
}
var m_Body = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_UXTable, k_BodyKey);
yield return m_Body;
if (m_Body.IsDone && m_Body.Status == AsyncOperationStatus.Succeeded)
{
localizedBody = m_Body.Result;
}
var m_Face = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_UXTable, k_FaceKey);
yield return m_Face;
if (m_Face.IsDone && m_Face.Status == AsyncOperationStatus.Succeeded)
{
localizedFace = m_Face.Result;
}
var m_Image = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_UXTable, k_ImageKey);
yield return m_Image;
if (m_Image.IsDone && m_Image.Status == AsyncOperationStatus.Succeeded)
{
localizedImage = m_Image.Result;
}
var m_Object = LocalizationSettings.StringDatabase.GetLocalizedStringAsync(k_UXTable, k_ObjectKey);
yield return m_Object;
if (m_Object.IsDone && m_Object.Status == AsyncOperationStatus.Succeeded)
{
localizedObject = m_Object.Result;
}
}
}

11
Assets/UX/Scripts/LocalizationManager.cs.meta


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95
Assets/AddressableAssetsData/AddressableAssetSettings.asset


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