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added icons, added additional UI, changed copy

/main
Dan 5 年前
当前提交
20debe0e
共有 22 个文件被更改,包括 1509 次插入101 次删除
  1. 300
      Assets/Common/Fonts/Roboto-Medium SDF.asset
  2. 184
      Assets/UX/Scenes/UXManagerScene.unity
  3. 105
      Assets/UX/Scripts/ARUXReasonsManager.cs
  4. 5
      Packages/manifest.json
  5. 1
      ProjectSettings/GraphicsSettings.asset
  6. 4
      ProjectSettings/ProjectSettings.asset
  7. 4
      ProjectSettings/ProjectVersion.txt
  8. 8
      Assets/ARFoundationDemos.meta
  9. 11
      Assets/UX/Textures/icon_features.png
  10. 128
      Assets/UX/Textures/icon_features.png.meta
  11. 25
      Assets/UX/Textures/icon_initrelocal.png
  12. 128
      Assets/UX/Textures/icon_initrelocal.png.meta
  13. 20
      Assets/UX/Textures/icon_light.png
  14. 128
      Assets/UX/Textures/icon_light.png.meta
  15. 13
      Assets/UX/Textures/icon_motion.png
  16. 128
      Assets/UX/Textures/icon_motion.png.meta
  17. 16
      Assets/UX/Textures/icon_none.png
  18. 128
      Assets/UX/Textures/icon_none.png.meta
  19. 7
      Assets/UX/Textures/icon_unsupported.png
  20. 128
      Assets/UX/Textures/icon_unsupported.png.meta
  21. 11
      Assets/UX/Textures/nottracking_panel.png
  22. 128
      Assets/UX/Textures/nottracking_panel.png.meta

300
Assets/Common/Fonts/Roboto-Medium SDF.asset
文件差异内容过多而无法显示
查看文件

184
Assets/UX/Scenes/UXManagerScene.unity


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105
Assets/UX/Scripts/ARUXReasonsManager.cs


using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;

get => m_ReasonDisplayText;
set => m_ReasonDisplayText = value;
}
[SerializeField]
GameObject m_ReasonParent;
[SerializeField]
Image m_ReasonIcon;
[SerializeField]
Sprite m_InitRelocalSprite;
public Sprite initRelocalSprite
{
get => m_InitRelocalSprite;
set => m_InitRelocalSprite = value;
}
[SerializeField]
Sprite m_MotionSprite;
public Sprite motionSprite
{
get => m_MotionSprite;
set => m_MotionSprite = value;
}
[SerializeField]
Sprite m_LightSprite;
public Sprite lightSprite
{
get => m_LightSprite;
set => m_LightSprite = value;
}
[SerializeField]
Sprite m_FeaturesSprite;
public Sprite featuresSprite
{
get => m_FeaturesSprite;
set => m_FeaturesSprite = value;
}
[SerializeField]
Sprite m_UnsupportedSprite;
public Sprite unsupportedSprite
{
get => m_UnsupportedSprite;
set => m_UnsupportedSprite = value;
}
[SerializeField]
Sprite m_NoneSprite;
public Sprite noneSprite
{
get => m_NoneSprite;
set => m_NoneSprite = value;
}
const string k_InitRelocalText = "Session Initializing";
const string k_MotionText = "Move the device slower";
const string k_LightText = "Move to a brighter area";
const string k_Features = "Not enough features";
const string k_Unsupported = "AR is not supported on this device";
const string k_None = "Error, not tracking";
const string k_InitRelocalText = "Initializing augmented reality";
const string k_MotionText = "Try moving at a slower pace";
const string k_LightText = "It’s too dark. Try going to a more well lit area.";
const string k_FeaturesText = "Look for more textures or details in the area.";
const string k_UnsupportedText = "AR content is not supported.";
const string k_NoneText = "Wait for tracking to begin.";
void OnEnable()
{

{
if (m_ReasonDisplayText.gameObject.activeSelf)
{
m_ReasonDisplayText.gameObject.SetActive(false);
m_ReasonParent.SetActive(false);
}
}
}

void ShowReason()
{
m_ReasonDisplayText.gameObject.SetActive(true);
m_ReasonDisplayText.text = ReasonString();
m_ReasonParent.SetActive(true);
SetReason();
string ReasonString()
void SetReason()
string retVal = String.Empty;
retVal = k_InitRelocalText;
m_ReasonDisplayText.text = k_InitRelocalText;
m_ReasonIcon.sprite = m_InitRelocalSprite;
retVal = k_MotionText;
m_ReasonDisplayText.text = k_MotionText;
m_ReasonIcon.sprite = m_MotionSprite;
retVal = k_LightText;
m_ReasonDisplayText.text = k_LightText;
m_ReasonIcon.sprite = m_LightSprite;
retVal = k_Features;
m_ReasonDisplayText.text = k_FeaturesText;
m_ReasonIcon.sprite = m_FeaturesSprite;
retVal = k_Unsupported;
m_ReasonDisplayText.text = k_UnsupportedText;
m_ReasonIcon.sprite = m_UnsupportedSprite;
retVal = k_None;
m_ReasonDisplayText.text = k_NoneText;
m_ReasonIcon.sprite = m_NoneSprite;
return retVal;
}

5
Packages/manifest.json


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