Dan
4 年前
当前提交
e54c9ac3
共有 14 个文件被更改,包括 590 次插入 和 100 次删除
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2Assets/Render Configuration/UniversalRenderPipelineAsset.asset
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38Assets/Shaders/ARPositionManager.cs
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2Assets/Shaders/Materials/PlaneShadowReceiver.mat
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101Assets/Shaders/PositionBasedRendering.unity
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2Assets/Shaders/Shader Graphs/PlaneShadowReceiver.shadergraph
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2ProjectSettings/ProjectSettings.asset
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41Assets/Shaders/AnimatedPlaceObject.cs
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11Assets/Shaders/AnimatedPlaceObject.cs.meta
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268Assets/Shaders/AnimatedPlacedObject.prefab
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7Assets/Shaders/AnimatedPlacedObject.prefab.meta
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110Assets/Shaders/PlacedSphereMat.mat
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8Assets/Shaders/PlacedSphereMat.mat.meta
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90Assets/Shaders/ShadowMat.mat
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8Assets/Shaders/ShadowMat.mat.meta
2
Assets/Shaders/Shader Graphs/PlaneShadowReceiver.shadergraph
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文件差异内容过多而无法显示
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using System.Collections; |
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using System.Collections.Generic; |
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using DG.Tweening; |
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using UnityEngine; |
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using UnityEngine.XR.ARSubsystems; |
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public class AnimatedPlaceObject : MonoBehaviour |
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{ |
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[SerializeField] |
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Transform m_PlacementSphere; |
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public float ShakeVal; |
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public Ease MoveEase; |
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void Update() |
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{ |
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#if UNITY_EDITOR
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if (Input.GetKeyDown(KeyCode.A)) |
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{ |
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m_PlacementSphere.localPosition = new Vector3(0, 0.375f, 0); |
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} |
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if (Input.GetKeyDown(KeyCode.Space)) |
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{ |
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AnimatePlacement(); |
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} |
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#endif
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} |
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public void AnimatePlacement() |
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{ |
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m_PlacementSphere.DOLocalMove(Vector3.zero, 0.1f).SetEase(MoveEase).OnComplete(BounceLand); |
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} |
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void BounceLand() |
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{ |
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m_PlacementSphere.DOShakeScale(0.1f, ShakeVal); |
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} |
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m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
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- _MainTex: |
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m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
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- _MetallicGlossMap: |
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m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
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- _OcclusionMap: |
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m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
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- _SpecGlossMap: |
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m_Texture: {fileID: 0} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
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m_Floats: |
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- _AlphaClip: 0 |
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- _Blend: 0 |
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- _BumpScale: 1 |
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- _Cull: 2 |
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- _Cutoff: 0.5 |
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- _DstBlend: 0 |
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- _EnvironmentReflections: 1 |
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- _GlossMapScale: 0 |
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- _Glossiness: 0 |
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- _GlossyReflections: 0 |
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- _Metallic: 0 |
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- _OcclusionStrength: 1 |
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- _QueueOffset: 0 |
|||
- _ReceiveShadows: 1 |
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- _Smoothness: 0.5 |
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- _SmoothnessTextureChannel: 0 |
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- _SpecularHighlights: 1 |
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- _SrcBlend: 1 |
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- _Surface: 0 |
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- _WorkflowMode: 1 |
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- _ZWrite: 1 |
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m_Colors: |
|||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} |
|||
--- !u!114 &8986598207119704511 |
|||
MonoBehaviour: |
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m_ObjectHideFlags: 11 |
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m_CorrespondingSourceObject: {fileID: 0} |
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m_PrefabInstance: {fileID: 0} |
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m_PrefabAsset: {fileID: 0} |
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m_GameObject: {fileID: 0} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} |
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m_Name: |
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m_EditorClassIdentifier: |
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version: 1 |
|
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fileFormatVersion: 2 |
|||
guid: d10b70594b633440f8565a082a563128 |
|||
NativeFormatImporter: |
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externalObjects: {} |
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mainObjectFileID: 0 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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