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added UI handler for inverse toggle, deleted unused script

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Dan 4 年前
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624e9717
共有 6 个文件被更改,包括 131 次插入99 次删除
  1. 202
      Assets/Meshing/Scenes/Meshing.unity
  2. 2
      Assets/Meshing/Scripts/KeyUIHandler.cs.meta
  3. 18
      Assets/Meshing/Scripts/KeyUIHandler.cs
  4. 0
      Assets/Meshing/Scripts/MeshState.cs
  5. 8
      Assets/StreamingAssets.meta
  6. 0
      /Assets/Meshing/Scripts/KeyUIHandler.cs.meta

202
Assets/Meshing/Scenes/Meshing.unity


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'
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2
Assets/Meshing/Scripts/KeyUIHandler.cs.meta


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18
Assets/Meshing/Scripts/KeyUIHandler.cs


using UnityEngine;
public class KeyUIHandler : MonoBehaviour
{
[SerializeField]
GameObject m_UI;
public GameObject ui
{
get => m_UI;
set => m_UI = value;
}
public void ToggleVisability()
{
m_UI.SetActive(!m_UI.activeSelf);
}
}

0
Assets/Meshing/Scripts/MeshState.cs

8
Assets/StreamingAssets.meta


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/Assets/Meshing/Scripts/MeshState.cs.meta → /Assets/Meshing/Scripts/KeyUIHandler.cs.meta

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