浏览代码

Fixed wire frame shader

/Shaders2019
Arturo Nereu 4 年前
当前提交
06e52bd6
共有 7 个文件被更改,包括 159 次插入537 次删除
  1. 4
      Assets/Shaders/Materials/WireFrame.mat
  2. 4
      Assets/Shaders/Models/TestARMesh.fbx.meta
  3. 358
      Assets/Shaders/Scenes/Shaders Test Bed.unity
  4. 31
      Assets/Shaders/Scripts/BarycentricDataBuilder.cs
  5. 176
      Assets/Shaders/Shader Graphs/WireFrame.shadergraph
  6. 9
      Assets/Shaders/Shaders/Wireframe.shader.meta
  7. 114
      Assets/Shaders/Shaders/Wireframe.shader

4
Assets/Shaders/Materials/WireFrame.mat


m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- Vector1_A1ED6E53: 1.54
- Vector1_A1ED6E53: 1
- Vector1_B0D81385: 0
- _AlphaClip: 0
- _Blend: 0

- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- Color_1221528D: {r: 0.49056605, g: 0.9811321, b: 0, a: 1}
- Color_1221528D: {r: 1, g: 1, b: 1, a: 1}
- Color_6F4043B5: {r: 0, g: 0, b: 0, a: 0}
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.003921569}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}

4
Assets/Shaders/Models/TestARMesh.fbx.meta


meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
sortHierarchyByName: 0
importVisibility: 0
importBlendShapes: 0
importCameras: 0

generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
weldVertices: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4

358
Assets/Shaders/Scenes/Shaders Test Bed.unity


debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &17098776
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 17098781}
- component: {fileID: 17098780}
- component: {fileID: 17098779}
- component: {fileID: 17098778}
- component: {fileID: 17098777}
m_Layer: 0
m_Name: Capsule
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &17098777
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 17098776}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 728e3adc9244c8348a969a6545a32bda, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!136 &17098778
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 17098776}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &17098779
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 17098776}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c9df653587fec154f8f97bfbfa2cad8a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &17098780
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 17098776}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &17098781
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 17098776}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.29, y: 1.81, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &776631972
GameObject:
m_ObjectHideFlags: 0

- component: {fileID: 1153569065}
- component: {fileID: 1153569064}
- component: {fileID: 1153569063}
- component: {fileID: 1153569066}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1153569062}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalRotation: {x: -0.46338862, y: -0.4071945, z: 0.2532076, w: -0.7452178}
m_LocalPosition: {x: 4.7576046, y: 9.975882, z: -4.2395105}
--- !u!114 &1153569066
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1153569062}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
--- !u!1001 &1334056781
PrefabInstance:
m_ObjectHideFlags: 0

- target: {fileID: -8679921383154817045, guid: 0ebc67c00f2ddb143a9839247caf9ab6,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
value: -0
value: -0
value: 0.91927123
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 0ebc67c00f2ddb143a9839247caf9ab6,
type: 3}

- target: {fileID: -8679921383154817045, guid: 0ebc67c00f2ddb143a9839247caf9ab6,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
value: 0.39362466
value: 4
value: 2
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 0ebc67c00f2ddb143a9839247caf9ab6,
type: 3}

- target: {fileID: -8679921383154817045, guid: 0ebc67c00f2ddb143a9839247caf9ab6,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
value: 133.64
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 0ebc67c00f2ddb143a9839247caf9ab6,
type: 3}

propertyPath: m_Name
value: TestARMesh
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 0ebc67c00f2ddb143a9839247caf9ab6,
type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 0ebc67c00f2ddb143a9839247caf9ab6, type: 3}
--- !u!1 &1334056782 stripped

m_Script: {fileID: 11500000, guid: 728e3adc9244c8348a969a6545a32bda, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1536347343
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1536347347}
- component: {fileID: 1536347346}
- component: {fileID: 1536347345}
- component: {fileID: 1536347344}
- component: {fileID: 1536347348}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &1536347344
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1536347343}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1536347345
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1536347343}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c9df653587fec154f8f97bfbfa2cad8a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1536347346
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1536347343}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1536347347
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1536347343}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.89, y: 2.713, z: -2.624}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1536347348
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1536347343}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 728e3adc9244c8348a969a6545a32bda, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1639904474
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1639904478}
- component: {fileID: 1639904477}
- component: {fileID: 1639904476}
- component: {fileID: 1639904475}
m_Layer: 0
m_Name: Plane
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!64 &1639904475
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1639904474}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 4
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1639904476
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1639904474}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: c2d05cbcdf82e19438732acd0cb6ab7e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1639904477
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1639904474}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1639904478
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1639904474}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

31
Assets/Shaders/Scripts/BarycentricDataBuilder.cs


[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
public class BarycentricDataBuilder : MonoBehaviour
{
private Mesh m_Mesh;
void Start()
{
GenerateBarycentricData();

void GenerateBarycentricData()
{
m_Mesh = GetComponent<MeshFilter>().sharedMesh;
SplitMesh(m_Mesh);
Mesh mesh = GetComponent<MeshFilter>().sharedMesh;
SetVertexColors(m_Mesh);
SplitMesh(mesh);
}
void SetVertexColors(Mesh mesh)

new Color(0, 0, 1),
};
Color32[] vertexColors = new Color32[m_Mesh.vertexCount];
Color32[] vertexColors = new Color32[mesh.vertices.Length];
for (int i = 0; i < vertexColors.Length; i += 3)
{

}
m_Mesh.colors32 = vertexColors;
mesh.colors32 = vertexColors;
}
void SplitMesh(Mesh mesh)

Vector3[] normals = mesh.normals;
//Vector2[] uvs = mesh.uv;
Vector2[] uvs = mesh.uv;
//Vector2[] newUvs;
Vector2[] newUvs;
//newUvs = new Vector2[n];
newUvs = new Vector2[n];
//if (uvs.Length > 0)
//{
// newUvs[i] = uvs[triangles[i]];
//}
if (uvs.Length > 0)
{
newUvs[i] = uvs[triangles[i]];
}
//mesh.uv = newUvs;
mesh.uv = newUvs;
SetVertexColors(mesh);
}
}

176
Assets/Shaders/Shader Graphs/WireFrame.shadergraph
文件差异内容过多而无法显示
查看文件

9
Assets/Shaders/Shaders/Wireframe.shader.meta


fileFormatVersion: 2
guid: 2ebf8588c637ced48975d10b3856a104
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

114
Assets/Shaders/Shaders/Wireframe.shader


// Based on https://catlikecoding.com/unity/tutorials/advanced-rendering/flat-and-wireframe-shading/
Shader "AR/Wireframe"
{
Properties
{
_WireThickness("Thickness", Range(0, 20)) = 1
_DistanceToEdgeThreshold("Smoothing", Range(0,2)) = 0.01
_WireColor("Color", Color) = (1.0,1.0,1.0,1.0)
}
SubShader
{
Tags
{
"LightMode" = "UniversalForward"
"PassFlags" = "OnlyDirectional"
"Queue" = "Transparent"
"RenderType" = "Transparent"
}
Pass
{
Name "WirePass"
Blend SrcAlpha OneMinusSrcAlpha
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma geometry geom
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2g
{
float4 vertex : SV_POSITION;
};
struct g2f
{
float4 vertex : SV_POSITION;
float4 dist : TEXCOORD2;
};
half _WireThickness;
half _DistanceToEdgeThreshold;
half4 _WireColor;
v2g vert(appdata v)
{
v2g o;
o.vertex = TransformObjectToHClip(v.vertex);
return o;
}
[maxvertexcount(3)]
void geom(triangle v2g i[3], inout TriangleStream<g2f> stream)
{
float2 p0 = i[0].vertex.xy / i[0].vertex.w;
float2 p1 = i[1].vertex.xy / i[1].vertex.w;
float2 p2 = i[2].vertex.xy / i[2].vertex.w;
float2 edge0 = p2 - p1;
float2 edge1 = p2 - p0;
float2 edge2 = p1 - p0;
float area = abs(edge1.x * edge2.y - edge1.y * edge2.x);
float wireThickness = 20 - _WireThickness;
g2f o;
o.vertex = i[0].vertex;
o.dist.xyz = float3((area / length(edge0)), 0.0, 0.0) * o.vertex.w * wireThickness;
o.dist.w = 1.0 / o.vertex.w;
stream.Append(o);
o.vertex = i[1].vertex;
o.dist.xyz = float3(0.0, (area / length(edge1)), 0.0) * o.vertex.w * wireThickness;
o.dist.w = 1.0 / o.vertex.w;
stream.Append(o);
o.vertex = i[2].vertex;
o.dist.xyz = float3(0.0, 0.0, (area / length(edge2))) * o.vertex.w * wireThickness;
o.dist.w = 1.0 / o.vertex.w;
stream.Append(o);
}
half4 frag(g2f i) : SV_Target
{
half4 col = _WireColor;// half4(0.0,0.0,0.0,0.0);
float minDistanceToEdge = min(i.dist[0], min(i.dist[1], i.dist[2])) * i.dist[3];
if (minDistanceToEdge > _DistanceToEdgeThreshold)
{
col.a = 0.0;
}
else col.a = 1.0;
return col;
}
ENDHLSL
}
}
}
正在加载...
取消
保存