159 次代码提交 (BodyRecording)

作者 SHA1 备注 提交日期
Dan a71338b3 initial project commit 4 年前
Dan 5f5a6bff updated gitignore, removed commented out code 4 年前
Dan Miller 43a6be73 removed idea folder, removed unused namespaces 4 年前
Dan Miller 7d70c351 fixed warnings related to fields never assigned 4 年前
Dan 25e790fd removed older fonts, changed string for upper case, fixed UI spacing 4 年前
Dan a25cf137 updated font asset for UX scene, fixed light estimation 4 年前
Dan a4eda061 added Tap to place video, added public method for adding to UX queue, adjusted place object script to fire event every successful raycast 4 年前
Dan 4184e3d2 updated videos to be more consistent playback speed 4 年前
Dan c9b2dcfd updated all videos to be proper playback speed, adjusted feature point texture and plane material, adjusted project settings for better shadows, added script for disabling visuals after object placement 4 年前
Dan 599072ec added tooltips to DisableTrackedVisuals 4 年前
Dan b71f5285 updated placed object call back to be reset after each UI usage 4 年前
Dan 61ad4dac updated default plane mat 4 年前
Dan b1ce6c47 fixed shadow strength values, added shadow plane to sphere 4 年前
Dan ad81c347 updated three prefab, ignored asset store tools folder, fixed scene settings 4 年前
Dan bf43f335 fixed bug with fading out second animation allowing it to get to a stuck state if the goal was reached too early 4 年前
DanMillerDev b4ee6635 initial work on tracking reasons added to UX scene 4 年前
Dan b8f77399 ported over scripts from body recording demo, updated unity version 4 年前
Dan 20debe0e added icons, added additional UI, changed copy 4 年前
Dan 432b7f35 project cleanup, fixed prefab and robot assets, stub script for UI management 4 年前
Dan e7a068c5 updated prefab to have bottom root UI and tracking reaons enabled 4 年前
Dan 3b87ba09 testing out switching tracking states at runtime, from body tracking to world tracking 4 年前
Dan 66a0f6ef fixed disabling reason states, added occlusion to UX scene, updated packages to latest AR Foundaton preview, updated project 2019.4 LTS 4 年前
Dan 94f29735 refactor WIP, main functionality of AR capture and playback working again 4 年前
Dan 16c5efa0 wip adding localization package for all text in reasons and onboarding UX 4 年前
Dan 043f6d8d wip mesh placements 4 年前
Dan 0da7d0bd rebuild editor process and playback scene, got round tripping between tracking modes working, hooked up native share 4 年前
Dan a3390ddd added additional languages, filled in localization table with values spanish, italian, portuguese, russian, simplified chinese, korean, japanese, hindi and tamil 4 年前
Todd Stinson 9a2d2fdf Adding code to handle the cleaning up of the native arrays stored in the dictionary. Also, adding some other debug checks. 4 年前
Dan 3801675b setup UI switching for body and world tracking, adjusted UI size and alignment 4 年前
Dan 30e686f3 testing font that supports korean, switch debug code back 4 年前
Dan 902bf007 wip meshing demo, reticle for placement, Object handler 4 年前
Dan f8f083f9 added capture processing and sample capture data and animation clip 4 年前
Dan 24cf9d30 added auto-scaling to text boxes 4 年前
Dan 38207c06 wip meshing update, added prefabs, button and UI logic, mesh visualization toggle 4 年前
Dan 17bebbbf project clean up, removed unused / old prefabs and scripts 4 年前
Dan ba296092 added font files for simplified chinese, japanese and korean, added font swap functionlity 4 年前
Dan a2366c85 updated prefabs to look at camera when placed, swapped starting state of mesh visualization, changed logic for showing UI 4 年前
Dan 50be992a fixed issue with cycling from tracking types and respawning playback prefab 4 年前
Dan b0517c31 updated text box width for less line breaks on Instructin text 4 年前
Dan 6c851814 added DOTween for object placement, cleaned up key for visualizing mesh types 4 年前
Dan 64aadc0b commented out UX dependant code 4 年前
Dan 88126274 removed regular sized fonts and replaced with Medium, added custom size adjustment for simplified chinese, added font for hindi and telegu 4 年前
Dan 698ad66e unbolded key lables 4 年前
Dan 65744681 code clean up, aded gets and setters and tooltips 4 年前
Dan b2bf33da updated scene default settings 4 年前
Dan ffc9d5b5 code cleanup for meshing sample 4 年前
Dan c59bb56a added additional fonts, added localization for more languages. Fixed warnings and reworked table loading 4 年前
GitHub 1040ebb0 Merge pull request #4 from Unity-Technologies/Localization 4 年前
Dan 1c1c1781 updated reasons to imported via single CSV 4 年前
Dan 4780e4fb deleted unused / old localization tables 4 年前
Dan fa8804a6 removed telugu and tamil languages from enums and removed testing fonts, updated japanese translations and csv 4 年前
Dan e2c8a1d7 updated and built asset bundles on android, tested for ARCore 4 年前
Dan 1bbfb930 merge csv localization into master 4 年前
DanMillerDev d9de6cb8 updated project to 2020.2, added reference shaders and URP 4 年前
Dan 79eab63a set default to not use localization and fall back to english strings 4 年前
Dan ab47eace merged master UX changes into meshing branch 4 年前
Arturo Nereu 117e67f8 Added Camera Grain Shader Graph 4 年前
Dan 1bdd7f76 deleted streaming assets folder 4 年前
Dan effe6a65 fixed font issue 4 年前
Dan 9737c37f wip setup shader for UX placement, made double coffepot prefab 4 年前
Dan 5804c4f2 updated screenspace prefab 4 年前
Dan 293b76e3 updated reticle, added scaling to reticle to maintain size at a distance 4 年前
Arturo Nereu fa213db7 Added Metallic and Smoothness properties to CameraGrain Shader 4 年前
Dan f7f482dc added UI icon, adjusting placement UI 4 年前
Dan 43b2ef13 wip display examples, testing with different objects, enviromental probe placement 4 年前
Dan 624e9717 added UI handler for inverse toggle, deleted unused script 4 年前
Arturo Nereu c25835bc Update CameraGrain.shadergraph 4 年前
Dan 403a11d7 updated to latest AR Foundation preview packages and 2019.4.4 4 年前
Dan 7a87a0bc wip metalic shader comparing 4 年前
Arturo Nereu ee49d8d5 Fixed Specular calculation on GrainShader 4 年前
Arturo Nereu 196de3a4 Added _GrainInfluence slider 4 年前
Arturo Nereu 94f0219b Normal map assigned 4 年前
Dan a11fda3f cleaned up unused reference code and prefabs, updated AR Foundation packages 4 年前
Dan 01eaa861 updatd to the lastet preview packages, fixed bug with returning early when not using localization for instruction UI 4 年前
Dan 95116b02 merged master into shaders branch 4 年前
Dan 4ffeffe5 updated project to 2019.4.4 4 年前
Dan 331ae437 merged master into mesh placement 4 年前
Dan f2790ab7 added script for multi material objects, added sample grain texture for editor testing 4 年前
Dan 59748039 created branch and setup URP for shadow work 4 年前
Arturo Nereu 5f320019 added base directories and assets 4 年前
Dan aad9a01c added scene to build settings 4 年前
Arturo Nereu dc12f6dd Added Transparent Shadow receiver shader 4 年前
Dan 9f02a7f2 removed file for iOS building workaround 4 年前
Dan dcd36516 added fog shader, hooked up to UI 4 年前
Dan 39ba336e wip blur shader 4 年前
Arturo Nereu 04fc0505 Imported Transparent Shadow Receiver shader 4 年前
DanMillerDev 767432ee wip arcore background renderer shader and fog 4 年前
Dan f570f888 wip object setupe 4 年前
Arturo Nereu ff141eb8 Reordered Directory 4 年前
Dan 989368fc cleaned up project and assets, made seperate scene for blurred shadow 4 年前
Arturo Nereu ba714c96 Added Flat Shaded Shadergraph 4 年前
Dan 4951c8a3 exposed multiply property 4 年前
Arturo Nereu 4d83e3b3 Added Wireframe shader base 4 年前
Dan f3744477 added DOTween license to project 4 年前
Dan 950a1c53 renamed multply exposed value 4 年前
Arturo Nereu b7010431 Fine Tuned Wireshader 4 年前
Dan f841c057 merged shadow branch into shaders 4 年前
Dan 2585708e merged master into ShaderFog 4 年前
Dan 2556d3d8 updated with contact shadows, adjusted settings in the URP asset and shader graph 4 年前
Arturo Nereu cd4ec42a Wireframe is now beautiful but opaque 4 年前
Dan 2b5ce8db updated camera grain 4 年前
Dan 6ae3274b code clean up with center screen helper, added additional placement prefab for fog scene 4 年前
Dan 69e04488 updated hlsl files with new code and comments 4 年前
Arturo Nereu e954bc86 Added Transparency to Wireframe Shader 4 年前
Dan 106c1aa0 updated fog scene 4 年前
Arturo Nereu 9b6951f3 Removed unused code 4 年前
Arturo Nereu ae176c93 Update BarycentricDataBuilder.cs 4 年前
Arturo Nereu 8f5de6c7 Commented out unused UV data from mesh. 4 年前
Arturo Nereu 06e52bd6 Fixed wire frame shader 4 年前
Dan 5a8a276a added hook up to mesh visualizations with ARKit meshing 4 年前
Arturo Nereu 2520d139 Merge branch 'Shaders2019' of https://github.com/Unity-Technologies/arfoundation-demos into Shaders2019 4 年前
Arturo Nereu 12c9558c Refactored Barycentric builder to fit AR and nonAR modes 4 年前
Arturo Nereu 4266497a Circular based rendering added 4 年前
Dan 00cdc3a1 cleaned up code and added plane toggle to MeshVisualization scene 4 年前
Arturo Nereu f318c2e4 Finished Position Based Shader 4 年前
Dan dd97b4e6 merged master into branch 4 年前
Arturo Nereu df0c0efa Merge branch 'Shaders2019' of https://github.com/Unity-Technologies/arfoundation-demos into Shaders2019 4 年前
DanMillerDev 2ecb1642 merged ShaderShadow into master 4 年前
Dan e34128ed AR setup for position shader 4 年前
Arturo Nereu c69ae0f2 Improved Position Based Shader's visual and a way to deactivate it 4 年前
DanMillerDev e68fc1e4 organized shader folders, removed URP settings from graphics settings 4 年前
DanMillerDev 5c479995 merged master into shaders branch 4 年前
Dan 385eba7e merged latest commits 4 年前
Dan 613950ff restructure camera grain shader folders 4 年前
Dan c7e4ed99 updated position shader to enable and disable on planes 4 年前
Dan 0a5ebfd8 reverted packages and project settings back for built-in render and proper scene setup 4 年前
Dan e54c9ac3 wip delayed position placement 4 年前
Dan 6814aae4 sample scene WIP 4 年前
DanMillerDev b792a5bd if def'd meshing demo properly to only compile on iOS 4 年前
DanMillerDev 6b9d79f6 updated hlsl files to work on some android devices 4 年前
Dan 9d6a627b updated blurred shadow shader to work on all platforms 4 年前
Dan f32a14f5 merged in master into Shaders2019 4 年前
Dan e7626968 removed meta file and empty folder, added scenes to build settings 4 年前
Dan 97d592c5 project restructure and organization for shader folders 4 年前
Dan 2f26027b added checks for localization only when either the UX manager or Reasons manger is localized 4 年前
Dan 14e40e80 fixed hard shadow graph 4 年前
Dan 17ec35df removed extra languages and system language from localization settings asset 4 年前
Dan 0f0fc62f finished placement demo for contact position shader 4 年前
DanMillerDev 87d7dada fixed invalid object checking code, cleaned up references and fixed android settings to properly build 64 bit archetecture for the new ARCore requirements 4 年前
Arturo Nereu 7e451444 Added pulsation to PositionBasedRendering.shadergraph 4 年前
Dan d6b8c022 fixed bug in blurred shadow related to checking if MAIN_LIGHT_CALCULATE_SHADOWS is defined producing a full black plane 4 年前
DanMillerDev 6cd28bd7 adjusted scaling and position for Screenspace UI to work properly on min spec devices in portrait mode 4 年前
DanMillerDev 32d40d2c updated screenspace UI prefab to scale with screensize for lowest resolution device, 1136x640 4 年前
DanMillerDev b542db19 added Dutch translations to UX framework 4 年前
DanMillerDev f732fcf8 updated one dutch translation 4 年前
Dan d3ef532a updated meshing UI to work with iPhone 12 pro max 4 年前
DanMillerDev 20a1a712 removed graphic raycaster from screenspace UI prefab 4 年前
DanMillerDev 57a06db3 updated UXManager scene to use the XRI framework for manipulating objects after placing them 4 年前
Dan 52888372 fixed bug with scene reset, do an early condition check for the UX manager that will bypass fading on or off any condition that is already met 4 年前
DanMillerDev ed73c634 updated packages and project version, fixed bug with XR-plugin managment, removed old XR loader and settings 3 年前
Dan 1a5721c2 tested build on iOS 3 年前
DanMillerDev 3d51358e tested Android Build 3 年前
Dan 98a0b854 merged android plugin files for 2019.4 building 3 年前
Dan 500e4b30 removed collider on AR plane, fixed shaders on image tracking prefabs 3 年前
Dan 108cd122 merged collider and material fixes 3 年前
DanMillerDev a31dbcf4 updated probe placement to newer API 3 年前
DanMillerDev 284b87cb updated project to 2020.3 LTS editor, updated AR Foundation packages, URP Package and Localization Package 3 年前
Dan Miller c3f044a6 added code credit to shadow HLSL files 2 年前
Dan Miller 92d47be3 changed else if check to correct image GUID for image tracking demo, reported via https://github.com/Unity-Technologies/arfoundation-demos/issues/51 2 年前