111 次代码提交 (de2e6ea2-c267-4fc3-bec1-6255572ff5b2)

作者 SHA1 备注 提交日期
Felipe Lira 870e00ba Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
Felipe Lira fba67c86 Name refactors and conversion from tabs to spaces. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Felipe Lira 7ffb14f0 Fixed shadow acne issues that were apparent in Metal. 8 年前
Tim Cooper aa808e8d [UX]Add simple defaults to the LowEndPipe, migrate RenderPipeline.cs -> core unity branch. 8 年前
Tim Cooper ce612eac [ux]Update API usage 8 年前
Tim Cooper 00aff75c [srp ux]Add default shader to the low end pipeline 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 8 年前
Felipe Lira 7b9c5509 Fixed issue that was causing Lightweight pipeline to not be disposed/recreated when changing asset settings. 8 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 8 年前
Felipe Lira 8f9eef29 Added support to MSAA. 8 年前
Felipe Lira 18eb7834 Added option to use MSAA backbuffer and benefit from hasMultipleSampleAutoResolve. Changed MSAA to MSAASampleCount 8 年前
Felipe Lira 7b4dc0f8 Added support for UI rendering in LightweightPipeline. 8 年前
Felipe Lira c22c1ee1 Added particles and line renderer materials 8 年前
Felipe Lira 8ec89a38 LinearGamma conversions added based on Pipeline keyword. 7 年前
Felipe Lira c28f1752 Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Felipe Lira 5fbceb59 Missing changes to last commit. 7 年前
Felipe Lira aa44f05c Added first step of camera management. 7 年前
Felipe Lira 47b306b8 Added RenderScale support. 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira 961ab624 Light refactor to sort lights and disable directional lights from per object light lists. 7 年前
Felipe Lira 413c2583 Added support to SoftParticles 7 年前
Felipe Lira e24302fd Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader. 7 年前
Felipe Lira a01c178c Enabled back support to vertex lighting 7 年前
Felipe Lira 792168b1 Reduced number of shader variations. 7 年前
Felipe Lira a7ea582f Addresssed UI issues. 7 年前
Felipe Lira 8f6a326d Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Salvador Jacobi 7e2993a1 Correct menu items that should be internal/not internal 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
Felipe Lira 048d72e1 Propertly Initializing asset resources when a new Lightweight pipeline is created. 7 年前
Felipe Lira 6c725111 LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
Felipe Lira bad32f17 fixed issue that package manager was not being able to load lightweight pipeline resources properly. 7 年前
Felipe Lira 0a8c1dae Small refactor of soft particles to RequireDepth as that is more general. 7 年前
Felipe Lira 75898953 Minor UI changes to reflect docs. 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Felipe Lira bc18e113 First part of relatime shadows refactor. 7 年前
Felipe Lira cb54afc5 Addressed Shawn's UI comment. Render scale cap is now at 4. 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Peter Bay Bastian a395e251 Fix for lightweight pipeline asset creation and bump package version 7 年前
Peter Bay Bastian 10c0414f Put use of `UnityEditor` in `UNITY_EDITOR` so that builds don't fail 7 年前
Felipe Lira 85558334 Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore. 7 年前
Felipe Lira 9242004b Pipeline Resource as Serializable and out of EDITOR ifdef 7 年前
Felipe Lira afba2d97 Updated lightweight paths. 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
Felipe Lira d66bbf81 HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
Felipe Lira dba19ad6 Added support to BakedIndirect and CopyColor to emulate grabpass. 7 年前
Felipe Lira 41d85d61 Added softparticles option to lightweight asset. 7 年前
Felipe Lira f0f14959 Removed shader/material references from lightweight asset. 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
John ec8b4a6b Refactor and renaming 7 年前
Tim Cooper 20f2f82e [Fix]Move all LW resources into the resources asset. 7 年前
Tim Cooper 55238b57 Split resources into editor and runtime resources 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前
Tim Cooper 3fbc756d Fix reference to screenspace shadow shader so that it can be referenced in a build. 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Joel de Vahl f3cd88c5 Started work on light optimizations for low tier mobiles 7 年前
John e5aff3eb Initial integration of diffusion profile settings to sss 7 年前
John ec9b2e04 Made build-ready, fixed serialization issues, stripped unused constants, fixed bias issue with transmission 7 年前
sebastienlagarde 4931ea6f Fix warning of LW and OnTileRender OnValidate call 7 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 7 年前
GitHub ee1e6968 Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows 7 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 7 年前
Tim Cooper da540b9e Fix minor warnings 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
Felipe Lira 9d9d5435 Initial prototype. 7 年前
Felipe Lira 4c6c80fe Fixed cascade UI 7 年前
John Parsaie 3c431a3b Debug View UI 7 年前
John Parsaie 430cb9f0 Updated Debug views, Smoothness, Tangents space normal, gamma correction 7 年前
Matt Dean 35596864 Add Distortion Texture functionality 7 年前
Felipe Lira 26d6db0d Fixed null reference exception. 7 年前
Matt Dean 09db20ac Renames and cleanup 7 年前
Matt Dean 0084aaa8 PR Fixes 7 年前
Matt Dean 500dc7e2 More PR fixes 7 年前
John Parsaie 940faf7a Added SSAO Debug View to Pipeline 7 年前
John Parsaie bba8b22a Added shadows debug view 7 年前
John Parsaie 4c2af84a Potential fix to the broken preintegrator, checking OSX 7 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
Matt Dean 66a0b930 Add set for opaque and depth textures 7 年前
Matt Dean e1c4f751 Rename OpaqueDownsampling and remove cast to half 7 年前
Felipe Lira a05bc76c Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself. 7 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 7 年前
Matt Dean d49f6ee9 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
Aleksandr Kirillov 34562958 Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 7 年前
Felipe Lira 3bbb9197 Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities. 7 年前
Aleksandr Kirillov a4adefcb Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 7 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 7 年前
Felipe Lira a953a3e3 Addressed PR's comments 7 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 7 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 7 年前
Felipe Lira d426889d Added shader stripping settings for the pipeline. 7 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
Felipe Lira 733691b3 Converted more files to new C# standard. 7 年前
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 7 年前
Martin Thorzen a89bfc3d Updates to the LW Asset Inspector 7 年前
Martin Thorzen 9d5a9da0 Removed commented code 7 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 7 年前
Nerites 386f0a0d Added XRGConfig struct which should be used as SRP's interface with XR 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Nerites 4f7a3f70 Fixed integration of XRGConfig into LWRP 6 年前
Nerites d1f4f8d3 Renamed XRGConfig to adhere to coding style standards. Added a way to 6 年前
Nerites 2ff04938 Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale 6 年前
GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前