Andre
36b78bf8
Initial project push
7 年前
Andre
78808f0d
Boat trail tweaks
7 年前
Andre McGrail
23a48921
Tweaked boat physics, shaved off half a ms per boat
7 年前
Alex
4b647a2b
FBX of props - Bouy, arrow sign, beach chair and umbrella, paraglider, windsurfer, blimp and kayak.
All maps for props provided.
7 年前
GitHub
e9052c1e
Merge pull request #1 from Verasl/artAssets
FBX of props - Bouy, arrow sign, beach chair and umbrella, paraglider…
7 年前
Alex
7b1b6829
New Textures yo!
7 年前
Andre McGrail
d9fd1934
more work on buoyancy jobs conversion
7 年前
Alex
77109a97
fixed textures yo!
7 年前
Andre McGrail
eb60867b
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
7 年前
Andre McGrail
039ec916
level tweaks
7 年前
Andre McGrail
84e64de9
slight tweaks
7 年前
Andre McGrail
fe281ee1
Scene dressing
New boat blockout mesh
Added lightmap LOD script to re-use LOD0 lightmaps on LOD1 and LOD2
Basic pass on SFX
More Cinemachine camera setup
7 年前
Andre McGrail
14efaaf3
Updated boat
Tweaked wake/splash materials
Updated water system submodule
7 年前
Andre McGrail
95f9af62
Small tweaks
7 年前
Andre McGrail
8adcbeea
Updated water submodule
Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
7 年前
Andre McGrail
0f012d34
Merge branch 'artAssets'
bringing in new textures
7 年前
Andre McGrail
abc17eb2
Switched terrain to mesh
Added LODTweaker to change lod on secondary cameras
7 年前
Andre McGrail
7438b4a6
Created LOD switcher to only use high level lods on main Camera
7 年前
Andre McGrail
9abb6a66
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
7 年前
Andre McGrail
3e297a4c
Fixed vegetation shaders
7 年前
Andre McGrail
40418733
Small tweaks, removed unneeded shaders and variants
7 年前
Andre McGrail
13b925a4
Camera work for cutscene
More set dressing
7 年前
Andre McGrail
c4011ea8
Updated packages and added basic debug menu
Fixed shadergraph GUID issue
7 年前
Andre McGrail
bc67bea6
Updated boat physics settings
Rebaked lighting
Updated submodules
7 年前
Andre McGrail
379cda8c
Setup MPBs on the boats
More set dressing
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
f485660c
Manifest back to packages
Moved texture2Darray script to editor folder
Added GPU instancing back on the vegetation material
7 年前
Andre McGrail
033decc7
Tweaked LOD settings
Added LOD for trees
Added cross fade for vegetation LODs
7 年前
Andre McGrail
01a69cb1
Rebaked Lighting
Tweaked LOD levels
7 年前
Andre McGrail
7ec2acab
Large update, lots of visual differences, be careful updating to here
7 年前
Andre McGrail
dc6b492f
Added WaterFXPass to MyLWRenderer
Minor project cleanup
Added packed PBR shader
6 年前
Andre McGrail
88fbddf7
Massive cleanup
6 年前
GitHub
c330c77c
Merge pull request #2 from Verasl/custom-renderer
Custom renderer
6 年前
Andre McGrail
b1f6c73f
Fixed custom renderer for latest SRP
Updated Navmesh
Tweaked some materials
6 年前
Andre McGrail
316d47cb
Removed WaterSystem submodule and embedded as local Package.
No build tests so may not work in build in this commit
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
98b7659d
Added shore slide
Lowered cull distance for gliders and wind surfers
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
GitHub
bd60d1e2
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
6 年前
Andre McGrail
f1da6447
Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
6 年前
Andre McGrail
309b3c34
Merge branch 'lw/shader-include' into lw/api-review-v4
# Conflicts:
# Assets/scenes/Island.unity
6 年前
GitHub
d58b7d71
Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
Andre McGrail
dc6a61c9
slight updates to lighting and post
6 年前
GitHub
672c6f5f
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
6 年前
Andre McGrail
e79c320d
Some more water shader tweaks
6 年前
GitHub
41727060
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
GitHub
a6991323
Merge pull request #29 from Verasl/art-tweaks
Art tweaks
6 年前
André McGrail
81134287
Init changes
6 年前
André McGrail
192ef3fc
Final tweaks to branch
6 年前
GitHub
28758d0f
Merge pull request #31 from Verasl/lw/passes-in-objects
Lw/passes in objects
6 年前
André McGrail
cfbcafcc
Tweaks to shadergraphs and baked water depth map
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
ac2f0b59
Manifest update
-Merged boat and boat physics mesh into one fbx
6 年前
André McGrail
da3485f6
Merge branch 'GDC-temporary'
# Conflicts:
# Assets/Objects/boats/Maps/Interceptor_MRLL.tif.meta
# Packages/manifest.json
6 年前
André McGrail
083db55c
Updated FBX settings and cleaned up some un-needed files
6 年前
André McGrail
a3c601de
Updated material data references
6 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
6 年前
André McGrail
76f78a45
Converted UI to prefab system
6 年前
André McGrail
707dd85b
Used nested prefabs to clean up island level
6 年前
André McGrail
5dc36208
Remove unused mesh
6 年前
André McGrail
eca7f35e
Remove unused mesh
6 年前
André McGrail
26d685c4
Remove unused mesh
6 年前
André McGrail
2dfa66c1
Merge branch 'release/2019.3'
6 年前
André McGrail
a5cd0dc0
Merge branch 'master' into lw/post-v3
# Conflicts:
# Assets/scenes/Island.unity
# Packages/manifest.json
6 年前
André McGrail
aac85ebe
edits
6 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
5 年前
André McGrail
c3ae69d1
Clean up
- Cleaned up shader graphs
- removed un-used textures
- converted some Universal namespace additions
5 年前
André McGrail
0669fac0
Minor tweaks
- Updated vegetation shader graph to use half
- Changed camera to follow cam
5 年前
André McGrail
fde4e690
Added new Input System
5 年前
André McGrail
cb31d036
Updated scene
5 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
5 年前
André McGrail
8653c6cc
Init commit
5 年前
katem
1d4b81d9
init commit from B&D
5 年前
André McGrail
bdc8378b
Changes
5 年前
Bruno Gagne
08ce545b
added asset small_tree_A + shader and textures
5 年前
GitHub
635d9497
Demo work merge ( #64 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Init commit
* Changes
* Created cloud shader
* Initial push with boat falling due to Unity Physics
* init commit from B&D
* Updated manifest
* created systems
moved package into packages folder for customization (fix)
* -Getting closer to physical parity
* -Added debug code to buoyant object class
* -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
* -Added recent tests for further work
* -staging changes before reverting to older version for testing
* -Added code to control boat with dots physics and input. Forces not applying correctly yet
* -Updated dots physics package
* Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
* -Added latest physics tweaks and modified physics scene to debug performance
* -Removed debug messa...
5 年前
André McGrail
ab2824e8
Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
5 年前
Bruno Gagne
96efdb6f
added a wip for theses assets: distant cards, bush_A, grass_clump and 2 small_trees
5 年前
André McGrail
40233fd2
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
2e7c3042
Fix Physix implementation
5 年前
André McGrail
d2264a9f
Merge branch 'master' into release/2019.3
# Conflicts:
# Assets/Shaders/Graphs/Vegetation.shadergraph
# Assets/Textures/Island/BushTest_norm.png
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
GitHub
3b5e5ca2
Bug fixes ( #70 )
* fixes
- fixed precision error in checkpoint shader
- fixed tangents on clouds
- fixed touch controls appearing on switch
- clamped skybox sun
- changed reflection probes to baked
* Fixed Issue with addressables
* Added back Heightmap generation for the Water
* fixed DX11 sampler
5 年前
André McGrail
75c6e7c1
Baked Occlusion and Navmesh data, updated Logic prefab with new Waypoint data
5 年前
GitHub
b5164358
Bug fixes ( #71 )
* Fixed typo in welcome screen
* Release/2019.3 (#68 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
* Bugfix/nan (#53 )
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world sp...
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
Mike Geig
c153ce71
-Added code to control boat with dots physics and input. Forces not applying correctly yet
5 年前
Andre McGrail
625fd653
Tweaks to water shader and fixed lifetime issue for caustics material
4 年前
André McGrail
b6b0ecb9
Random Deferred changes
5 年前
Mike Geig
8fec71b0
Merge branch 'dots-input' into dots-physics
5 年前
Marc Tanenbaum
f4dbb831
Updates to the Boat prefab to allow for impulses, state driven camera changes, and audio
5 年前
Marc Tanenbaum
f87ef8a8
Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work.
5 年前
Andre McGrail
bfaabc16
Assorted bug fixes and improvements
4 年前
andytouch
678137e6
Graphics: Adding XRay Dither Effect for Checkpoints
5 年前
andytouch
baa541e9
Upgrade: Project is now using Unity 2020.1.0b8
5 年前
andytouch
83bb51a8
Upgrade: 2019.3.13. Added Gradient Fog Render Pass
5 年前
Mike Geig
ff35ecaa
Merge branch 'dots-physics' into merge-branch
# Conflicts:
# Assets/Objects/boats/Prefabs/_Boat.prefab
# Assets/Scripts/Boat/AIcontroller.cs
# Assets/Scripts/Boat/Engine.cs
# Assets/Scripts/GameSystem/RaceManager.cs
# Assets/Scripts/GameSystem/WaypointGroup.cs
# Packages/com.verasl.water-system/Scripts/BuoyantObject.cs
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/manifest.json
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
Mike Geig
5611be45
Merge branch 'merge-branch' into demo-work
5 年前
Mike Geig
5f1126f8
Merge branch 'merge-branch' into dots-physics
5 年前
André McGrail
c018758f
Clean up
4 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
a4269de5
Merge branch 'demo-work' into dots-physics
5 年前
Marc Tanenbaum
d7672a5a
Binary changes to add guns
5 年前
Andre McGrail
2d3b0e44
Clean up
4 年前
André McGrail
67e830f4
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
Marc Tanenbaum
36c63841
Added gun particles
5 年前
GitHub
1e1d985d
Changed Lod Lightmaps to run only in editor and only when needed ( #118 )
4 年前
Andre McGrail
725238d0
Start on cloud assets
4 年前
Andre McGrail
62f4e58f
Benchmark base
4 年前
Andre McGrail
928fffba
Changed Lod Lightmaps to run only in editor and only when needed ( #118 )
4 年前
André McGrail
b5841bcb
Init commit
5 年前
Marc Tanenbaum
637b677e
Save the prefab properly
5 年前
GitHub
20c32484
Feature/benchmark ( #126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120 )
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...
4 年前
davidbe
5d585c81
Update to working state with 3fps improvement and less power consumption.
4 年前
Andre McGrail
163f5887
Added skybox feature to render objects at scaled size
4 年前
HouseinCornell
3e1136e4
added some ProBuilder stuff and FBX export
5 年前
Mike Geig
41ccbee6
creating artist tools specific scene
5 年前
Andre McGrail
1cd0745c
Fix FBX errors
4 年前
André McGrail
219e8688
Squashed commit of the following:
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:32:00 2020 +0100
Update README.md
commit 87dc01efaab4c7911d5af79355707930b4b4b00b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:27:13 2020 +0100
Update README.md
commit 35e7524eded7d0d639332bfb4a17547481aaa91d
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:26:53 2020 +0100
Update README.md
commit 46718e5dc3772f43ef0b159d75e96588514a68c5
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Nov 4 16:29:21 2020 +0100
Feature/benchmark (#126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com...
4 年前
HouseinCornell
96340e8a
no message
5 年前
Mike Geig
6957e6b1
Merge branch '2019.3/marc' into mikesbranch
5 年前
thomas-zeng
3b48cc71
* Added XR tweak to disable screen space canvas as well as URP sky.
4 年前
André McGrail
937258d5
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Data/UniversalRP/BoatDemoRenderer.asset
# Assets/Data/UniversalRP/PlanarReflectionRenderer.asset
4 年前
André McGrail
434d0103
more work, cleanup of UI prefabs
4 年前
Mike Geig
c2fc4940
merged files in
5 年前
André McGrail
b3469914
Solved culling issue by having skybox follow camera, downside is shader code(world position etc)
4 年前
Mike Geig
4f1f8aa4
Merge branch 'dots-physics' into merge-branch
5 年前
HouseinCornell
efb37697
updates on fbx files
5 年前
Mike Geig
52c9b79b
working through the game hierarchy
5 年前
Andre McGrail
33fdb9a8
Small updates
4 年前
Andre McGrail
06289a37
Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
4 年前
HouseinCornell
79154a70
updates for Mike
5 年前
Andre McGrail
02722ac4
Update to 2020.2.0f1
4 年前
thomas-zeng
771520d0
Combined XRTweak into island prefab.
4 年前
André McGrail
d00579aa
cloud mesh generator moved to utility, and asset
4 年前
HouseinCornell
17035492
added a bunch of assets.. not cleaned up, but should link to missing maps etc..
5 年前
Mike Geig
daf819d7
Merge branch '2019.3/marc' into mikesbranch
# Conflicts:
# ProjectSettings/Packages/com.unity.probuilder/Settings.json
5 年前
Andre McGrail
9b7c02b9
Squashed commit of the following:
commit a5da8beebf969b462559cc513b3e24948e41c7f2
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:23 2021 +0100
pipeline assets updated
commit b20218652b58f34ca9f4e07410a1258cf379ada4
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:04 2021 +0100
Added debug mode for boat testing
commit 735aaf50ef1db3ba61eac12a43a32648f79a77ad
Merge: f95ad59 d07745c
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:23:24 2021 +0100
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
commit d07745c0d9bc97cde5fc4ae86186d6c2f0c2a16c
Author: Felipe Lira <felipedrl@gmail.com>
Date: Thu Jan 7 16:48:52 2021 +0100
Fix usage of UNITY_REVERSED_Z (#134 )
commit f95ad59351cd51c6011ce913924674c28f9bc230
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b165614e081f66273a7ea0af1e582a41cd7
Author: Andre McGrail <an...
4 年前
Mike Geig
f2d6a661
Added demo asset folder
5 年前
HouseinCornell
4d5f3022
new assets for Artist Tools
5 年前
thomas-zeng
811cb4ab
Updated prefab.
4 年前
Andrem
c38e8a73
More cloud work, secondary layer, graph cleanup
4 年前
HouseinCornell
4a913c84
newMap
5 年前
Andrem
39df451d
additional work
4 年前
Andre McGrail
18273d1d
removed terrain group missing script
4 年前
Mike Geig
65d7153b
Merge branch 'demo/artist_tools' of https://github.com/Verasl/BoatAttack into demo/artist_tools
5 年前
Andrem
036f8f82
More work
4 年前
HouseinCornell
f09f99d1
new maps, models, organized for Demo
5 年前
Andrem
924abe5e
Added cloud layer to demo scene for iteration work
4 年前
mikegeig
bd44dad8
Merge branch 'demo-work' into prep-for-merge
5 年前
Andrem
deed6b8d
Imposters working
4 年前
mikegeig
d69901c9
-Cleaned up some of the scripts
-re-organized files preparing for merge into demo branch
5 年前
André McGrail
2addac81
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Objects/environment/Cliffs/Env_DistantCards.fbx.meta
# Assets/Objects/environment/Cliffs/Maps/BGcards_Albedo.png.meta
# Assets/Objects/environment/Cliffs/Maps/BGcards_Normal.png.meta
# Assets/Objects/environment/Cliffs/Materials/Env_DistantCards_MAT.mat
# Assets/Objects/environment/Cliffs/Materials/Env_DistantCards_MAT.mat.meta
# Assets/Objects/environment/Trees/Materials/SmallTreeA_bilboard_MAT.mat
# Assets/Objects/environment/Trees/Materials/SmallTreeA_bilboard_MAT.mat.meta
# Assets/Objects/environment/Trees/small_tree_A.fbx
# Assets/Objects/environment/Trees/small_tree_A.fbx.meta
# ProjectSettings/QualitySettings.asset
5 年前
Mike Geig
47a4a17c
Added post processing
added timeline and signals
5 年前
David Llewelyn
f2a5c27b
Beginning work to divide up the world into gi param groups
4 年前
Andre McGrail
896f9025
Fixed volume quality levels
4 年前
André McGrail
1c0adb5c
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# Assets/scenes/Island.unity
5 年前
David Llewelyn
5346d992
Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update
4 年前
André McGrail
acc5c0e7
Updates for clouds
5 年前
Mike Geig
07e4012f
-removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later
5 年前
Mike Geig
b9f8dda0
Added pirate animation and scripts to support
5 年前
HouseinCornell
b04f9d51
Shader Graph and Gun changes WIP Beta
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
André McGrail
95c25f74
Fixed shadergraph compilation issues from instance variants
5 年前
André McGrail
34f1f05f
General lookdev update
5 年前
Mike Geig
e8ec38c4
Project cleanup
5 年前
André McGrail
eb377391
Assorted tweaks
- Added Speedboat
- Worked on cloud placement
- Tweaked water shader
5 年前
Mike Geig
eaf4c547
Merge branch 'temp' into demo/artist_tools
# Conflicts:
# Assets/_Artist Tools Demo/Artist tools demo_Start.meta
# Assets/_Artist Tools Demo/Materials/BoatShadergraph_Complete.mat
# Assets/_Artist Tools Demo/Materials/BoatSkin.shadergraph
# Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab
# Assets/_Artist Tools Demo/Prefabs/_BoatPrototype.prefab.meta
5 年前
André McGrail
fbe96a9c
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
f65adef5
Assorted fixes
- Fixed NaNs on water
- Fixed shadergraph shaders being alpha clipped when not needing
- Reorganised some folders/unused assets
5 年前
André McGrail
dc80faee
Assorted changed
- Fixed NaNs on bush normal map
- Added cloud rotation to day/night cycle
5 年前
André McGrail
d04cafcb
Assorted changes
- Broke Environment Objects into smaller prefabs
- Added emission to Houses
- Day/Night now has night, also applies lighting to houses and changes time in play mode
- Fixed boat engine not moving much when steering
- Added additional light support to water
- Added animated noise to water shadow jitter
5 年前
André McGrail
ae1ff984
Assorted fixes
- added debug modes to Renderer Features
- added respawn option for boats
- removed cloud renderer feature
5 年前
André McGrail
49320f4a
Assorted Changes
- Enabled soft shadows on low asset
- Embedded and upgraded builtin proc sky shader
- Added Dithered Crossfade to the Vegetation shadergraph
- Lowered LOD bias for planar reflections
- Hardcoded water ramp texture format
5 年前
André McGrail
64853ed9
Assorted changes
- Added buoy manager to lower cost of buoys
- One particle system for all buoys
- Added windsurfer manager to lower cost of windsurfers
- Added level bound colliders
- fixed GC alloc on boat buoyantobject
5 年前
André McGrail
2f3b9d78
Blocked off cave and rebaked lighting
5 年前
Andre McGrail
8517dfff
Assorted changes for Unite
5 年前
André McGrail
73f3a10b
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
5 年前
André McGrail
579bfe81
More updates, huge prefab reorg, quality settings for URP
5 年前
André McGrail
3148cc39
added volume quality levels
5 年前
André McGrail
9e0f924d
Additional work
5 年前
André McGrail
6d4d2c4c
Additional UI work
5 年前
André McGrail
7e67e768
Assorted cleanup and UI work
5 年前
André McGrail
4bfa953c
Cleanup arrow prefab
5 年前
André McGrail
ab723e1d
remove left over DOTS prefabs
5 年前
André McGrail
cf6aa00a
Work on replay camera and post game stats
5 年前
André McGrail
dfacfd94
updates
5 年前
André McGrail
71d76279
Project cleanup
5 年前
André McGrail
a60e6f47
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
5 年前
André McGrail
48ad4ac2
Added onscreen controls for touch devices
5 年前
André McGrail
e590f923
Main menu baked light data, cleaned up some expensive calls in the water shader
5 年前
André McGrail
3d8e8756
Project files cleanup
5 年前
André McGrail
f0505931
missed files from last commit
5 年前
André McGrail
eaa19b35
restored deleted menu animator
5 年前
André McGrail
c679d026
assorted final tweaks
5 年前
Andrem
8529b5bd
misc files
3 年前
Andrem
be266629
fixed FBX frame rate error
3 年前
Andre McGrail
63bdb97f
Added new whitebox level
4 年前
Andrem
5cf50635
tweaks to the cloud system
3 年前
Andre McGrail
36477726
small changes
3 年前
Andre McGrail
5a392d1a
work on day/night controller
3 年前
Andre McGrail
49659ec8
Squashed commit of the following:
commit f95ad59351cd51c6011ce913924674c28f9bc230
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b165614e081f66273a7ea0af1e582a41cd7
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 10:32:59 2020 +0100
Fixed corrupt shadergraph shader
commit 9f4f2018c150cdc56548d1f1ab5906561d1cb741
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 10:11:14 2020 +0100
Update to 2020.2.0f1
commit 4b92a5e6dcb7b9b9386283a4d0d19fd5a3b22633
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Dec 2 15:50:55 2020 +0100
Fix and improve shadows on the water (#130 )
commit 88679d7ebeeae4be30f43ebe88cba830f363803b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 23 11:27:01 2020 +0100
Removed variable 'loop' as itwas causing issues for PS4 compiling (#129 )
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Da...
3 年前
Andrem
3932b2dd
New Buoy system and tweaks to the gerstner wave jobs
3 年前
Andrem
e2799f41
Fix current graphics tests
3 年前
Andre McGrail
fe0c7d8e
Re-worked DefaultVolume system to make use of the RenderFeatures
3 年前
Andrem
8b5b3f33
Merge branch 'master' into testing/automation
3 年前
tim
2cdaf4a8
GPU driven boat attack.
3 年前
tim
e006090c
strip all lods but lod 0 for now
3 年前