Peter Bay Bastian
76d74e4f
Move HD sub-shader into HD package
7 年前
Peter Bay Bastian
0780c903
Fix paths and imports for HD sub-shader
7 年前
GitHub
ff309c06
Merge pull request #1392 from Unity-Technologies/sg/move-hd-subshader-to-package
Move HD sub-shader to HD package
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Peter Bay Bastian
38ca6072
Fix HD sub-shader serialization backwards compatibility
7 年前
GitHub
baef1950
Merge pull request #1412 from Unity-Technologies/sg/fix-hd-serialization-compat
Fix HD sub-shader serialization backwards compatibility
7 年前
Peter Bay Bastian
3bad9eab
Add `texCoord1` and `texCoord2` to required fields
7 年前
GitHub
cb150c06
Merge pull request #1414 from Unity-Technologies/sg/fix-hd-lightmap
Fix HD subshader lightmap support
7 年前
GitHub
2274ce9d
Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph
7 年前
Matt Dean
ad13e4b0
Add Face Sign functionality to LWRP, HDRP and preview subshaders
7 年前
Chris Tchou
f37d6cf2
First pass HDRP lit vertex anim
Works, issues to fix:
screen position and view direction are not accesible in vertex shader
unlit shader needs update
7 年前
Chris Tchou
730563aa
Fixes for Unlit, view direction and screen position.
7 年前
Alex Lindman
fe5d03f0
Fixed HD Unlit filepath
7 年前
Peter Bay Bastian
544afac6
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
GitHub
dc972d16
Merge pull request #1437 from Unity-Technologies/sg/fixhdunlit
Fixed HD Unlit filepath
7 年前
GitHub
58fd779d
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
7 年前
Chris Tchou
7777e6e0
Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Chris Tchou
aa5fea0a
Fixes for merge with master
7 年前
Chris Tchou
48ca0fbe
Fixing view direction and screen position in unlit master node
7 年前
Chris Tchou
d3bcb929
Fixes for vertex animation velocity buffer, screen position
And some refactoring
7 年前
Chris Tchou
9f55549e
Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
7 年前
Chris Tchou
3fa2a503
Fix for unlit screen position, and tangent world space
7 年前
sebastienlagarde
65a6f758
Fix issue with .template and emissive in shader graph for HDRP
7 年前
GitHub
ac68380c
Merge pull request #1474 from Unity-Technologies/Fix-issue-with-.template-and-emissive-in-shader-graph-for-HDRP
Fix issue with .template and emissive in shader graph for HDRP
7 年前
Stephane Laroche
f7d6e7db
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
Oliver Schnabel
97ac5bf9
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Chris Tchou
e8ce5056
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
GitHub
f4d8c338
Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2
Vertex anim HDRP
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
GitHub
900da40e
Merge pull request #1430 from Unity-Technologies/sg/facesign
Add Face Sign functionality
7 年前
Peter Bay Bastian
6335320b
Declare input and output structs before graph eval functions
7 年前
GitHub
98221624
Merge pull request #1485 from Unity-Technologies/sg/fix-hd-declaration-order
Fix HD sub-shaders declaration order
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
Oliver Schnabel
3a15d806
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
sebastienlagarde
6353d466
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
GitHub
71868227
Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Oliver Schnabel
c493d0fb
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
GitHub
19222bee
Merge pull request #1518 from Unity-Technologies/hdrpcleanup
HDRP cleanup -- Consolidating shared HDRP code to utility class, cleaning up output shader code by removing debug comments (on internal bool switch)
7 年前
Antoine Lelievre
516b896c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
7 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
7 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Matt Dean
c22eb6df
Fix rename of `HasFeatureFlag`
7 年前
GitHub
237def4f
Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag
Fix rename of `HasFeatureFlag`
7 年前
Nerites
4d2914e0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
Matt Dean
0ff4b5cc
Fix slot definitions for meta pass in HD PBR subshader
7 年前
GitHub
32210ac9
Merge branch 'master' into switch-support
7 年前
sebastienlagarde
c1827b93
Rename positionWS to positionRWS + update shader graph template
6 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
6 年前
GitHub
86a4970b
Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline
Warn about lack of compatible render pipeline asset
6 年前
GitHub
853ed68c
Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering
HDRP: Improve camera relative rendering precision on object
6 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
6 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
6 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
6 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
6 年前
GitHub
17a341ee
Merge pull request #1580 from Unity-Technologies/sg/fix-hd-meta-code-cuplication
Fix duplication of code from Surf to Vert in HDPBR Subshader meta generation
6 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
6 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
cc9ae6f7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
Sebastien Lagarde
73e96f75
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
6 年前
GitHub
a582140e
Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use
Add macro to show error when using unity_ObjectToWorld/unity_WorldToO…
6 年前
Julien Ignace
a66ac281
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
6 年前
GitHub
7c6394fe
Merge pull request #1702 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
GitHub
80d748f5
Add light linking support ( #1758 )
* HDRP: Add support of light layering for forward (first draft)
TODO:
- Test instancing
- Check perf
- add an option to disable light layer support + in frameSettings
- add deferred rendering support (mean add an optional extra GBuffer)
* Add LightLinking support (version 1 - compile)
This PR add support of LightLayers feature.
To use it, setup mask renderingLayers on renderers and LightLayers on a lights. If a logical and of both give a non 0 value, the light is apply, otherwise it isn't.
This mean that by default LightLayers is 1 and RenderingLayers is 1. Then user can say LightLayers is only 2 and it will only affect renderingLayers with 2 or 3 mask value.
LightLayers require an extra GBuffer in deferred, mean it have extra bandwidth and memory cost.
LightLayers once enabled in HDRPAsset with SupportLightLayers can be control by FrameSettings. Mean a camera can enable extra RT only for an in game cinematic.
This PR refactor...
6 年前
GitHub
a2d7bf8d
Merge pull request #1759 from Unity-Technologies/Add-Light-Layers
Add light layers features
6 年前
GitHub
31e46703
Merge pull request #1761 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Remy
be0eb3c8
Merge branch 'master' into tests/hdrp/distortion
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
Nerites
b088283d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
7b744594
Merge branch 'master' into xrsettings
6 年前
Sebastien Lagarde
56790568
Refactor GetBakedDiffuseLighting
- Shader code change: Rename GetBakedDiffuseLighting to ModifyBakedDiffuseLighting. This function now handle lighting model for transmission too. Lux meter debug mode is factor outisde.
- Shader code change: GetBakedDiffuseLighting is not call anymore in GBuffer or forward pass, including the ConvertSurfaceDataToBSDFData and GetPreLightData, this is done in ModifyBakedDiffuseLighting now
- Shader code change: Added a backBakeDiffuseLighting to BuiltinData to handle lighting for transmission
- Shader code change: Material must now call InitBuiltinData (Init all to zero + init bakeDiffuseLighting and backBakeDiffuseLighting ) and PostInitBuiltinData
- Update shader graph associate code
6 年前
sebastienlagarde
b55f5754
Fix issue with shader graph - wasn't compiling
6 年前
GitHub
03616069
Merge pull request #1784 from Unity-Technologies/Improve-bakeDiffuseLighting-code
Refactor GetBakedDiffuseLighting
6 年前
GitHub
6f8854ba
Merge pull request #1786 from Unity-Technologies/HDRP/staging
Hdrp/staging
6 年前
Antoine Lelievre
71ec7369
Merge HDRP/staging
6 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
6 年前
Antoine Lelievre
4979052d
Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization
6 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
6d4f0be7
New template parser ( #1532 )
* Converting template parser to a class to enable recursive $include in the near future
* New template parser working with $include, $splice
Including dependency tracking on $include
* Adding $buildType template command, and cleaning up the code around that.
* Bump major version number. Using ShaderStringBuilder.
* Don't build slot list twice
* Fix view space position for FB case 1064118
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
21479c5f
Merge pull request #1812 from Unity-Technologies/FixHDRPPackageResourceUpgrade
Fix hdrp package resource upgrade
6 年前
sebastienlagarde
0267674b
Merge branch 'master' into HDRP/staging
6 年前
GitHub
10b216d9
Merge pull request #1825 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
sebastienlagarde
b34c6143
HDRP: Remove unused file
6 年前
GitHub
ee4e73a4
Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter
6 年前
sebastienlagarde
f75e94af
Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
Sebastien Lagarde
24e59066
Split materialUtilities in 2 files (for VFX editor)
6 年前
GitHub
3f48dd98
Merge pull request #1837 from Unity-Technologies/Split-material-utilities
Split materialUtilities in 2 files (for VFX editor)
6 年前
Sebastien Lagarde
05036cac
Merge branch 'HDRP/staging' into HDLightExplorerExtension
6 年前
GitHub
eb899d7b
Merge pull request #1840 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Frédéric Vauchelles
ce4065fd
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
05f23629
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Sebastien Lagarde
2b3f449e
Fixing winding and VFACE order issue + Remove _DetViewMatrix
6 年前
GitHub
ea9baba9
Merge pull request #1859 from Unity-Technologies/Fixing-winding-and-VFACE-order-issue
Fixing winding and vface order issue
6 年前
Julien Ignace
ab8c4439
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc
6 年前
Paul Melamed
f1d163d5
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
GitHub
8908da09
Pipeline specific graph functions and nodes ( #1673 )
* Refactor GraphFunctions includes to per-pipeline
* Add Scene Color node
- And camera opaque requirements
- Returns 0s in HD
* Add Scene Depth node
* Rename GraphFunctions.hlsl > ShaderGraphFunctions.hlsl
* Update references to ShaderGraphFunctions.hlsl
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Yao Xiao Ling
5eed6e3a
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前