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Fix HD sub-shader serialization backwards compatibility

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Peter Bay Bastian 6 年前
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38ca6072
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1
      com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs

1
com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs


namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[FormerName("UnityEditor.ShaderGraph.HDPBRSubShader")]
public class HDPBRSubShader : IPBRSubShader
{
Pass m_PassGBuffer = new Pass()

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