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PBRMasterNode.AlphaSlotId, |
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PBRMasterNode.AlphaThresholdSlotId |
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}, |
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// VertexShaderSlots = new List<int>()
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// {
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// PBRMasterNode.PositionSlotId
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// }
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VertexShaderSlots = new List<int>() |
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{ |
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//PBRMasterNode.PositionSlotId
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} |
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}; |
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Pass m_PassShadowCaster = new Pass() |
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