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builtinData.opacity = surfaceDescription.Alpha; |
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builtinData.bakeDiffuseLighting = float3(0.0, 0.0, 0.0); |
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builtinData.emissiveIntensity = 1.0f; |
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$SurfaceDescription.Emission: builtinData.emissiveColor = surfaceDescription.Emission; |
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builtinData.velocity = float2(0.0, 0.0); |
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builtinData.shadowMask0 = 0.0; |
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//------------------------------------------------------------------------------------- |
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ENDHLSL |
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} |
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} |