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Add `texCoord1` and `texCoord2` to required fields

/main
Peter Bay Bastian 7 年前
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共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs

2
com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs


{
"FragInputs.worldToTangent",
"FragInputs.positionWS",
"FragInputs.texCoord1",
"FragInputs.texCoord2"
},
PixelShaderSlots = new List<int>()
{

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