浏览代码

Move HD sub-shader into HD package

/main
Peter Bay Bastian 7 年前
当前提交
76d74e4f
共有 14 个文件被更改,包括 8 次插入8 次删除
  1. 8
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph.meta
  2. 8
      ShaderGraph/HDPipeline.meta
  3. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
  4. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
  5. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
  6. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
  7. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs.meta
  8. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
  9. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs.meta
  10. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs.meta
  11. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
  12. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs

8
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph.meta


fileFormatVersion: 2
guid: 806223183a5502b498e98a2d11c3bd29
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
ShaderGraph/HDPipeline.meta


fileFormatVersion: 2
guid: 621b9da5e0cd5cc449775c0394b63d58
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

/ShaderGraph/com.unity.shadergraph/Editor/Templates/HDUnlitPassForward.template.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta

/ShaderGraph/com.unity.shadergraph/Editor/Templates/HDPBRPass.template → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template

/ShaderGraph/com.unity.shadergraph/Editor/Templates/HDPBRPass.template.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta

/ShaderGraph/com.unity.shadergraph/Editor/Templates/HDUnlitPassForward.template → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template

/ShaderGraph/HDPipeline/HDUnlitSubShader.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs.meta

/ShaderGraph/HDPipeline/HDUnlitSubShader.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs

/ShaderGraph/HDPipeline/HDPBRSubShader.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs.meta

/ShaderGraph/HDPipeline/HDSubShaderUtilities.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs.meta

/ShaderGraph/HDPipeline/HDPBRSubShader.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs

/ShaderGraph/HDPipeline/HDSubShaderUtilities.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs

正在加载...
取消
保存