Andre
36b78bf8
Initial project push
7 年前
Andre
78808f0d
Boat trail tweaks
7 年前
Andre
ac9361da
Added debug views for water shader
7 年前
Andre McGrail
eaa6472e
Water shader improvements
Switched Non-tessellated shader to run in vert vs frag
Created Temp LOD patch mesh
7 年前
Andre McGrail
6a066278
Some more water shader refinements, warning:requires latest github SRP
7 年前
Andre McGrail
c197f4d7
Updated LT pipeline package
Fixed and updated Vegetation shader
Tweaked Island scene foam gradient
Changed Island scene from tessellation to vertex offset
7 年前
Andre McGrail
15127cdc
removed water system to make way for Submodule
7 年前
Andre McGrail
23a48921
Tweaked boat physics, shaved off half a ms per boat
7 年前
Andre McGrail
030fa421
Updated water submodule
Cleaned up heaps of compiler warnings
7 年前
Andre McGrail
9c08e65f
WARNING: This commit requires a custom build of unity and a modified LT pipeline, these will be publicly available soon
Updated pipeline package
Started to Jobify the ModifyBoatMesh.cs for advance multithreaded buoyancy
7 年前
Andre McGrail
d9fd1934
more work on buoyancy jobs conversion
7 年前
Andre McGrail
eb60867b
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
7 年前
Andre McGrail
039ec916
level tweaks
7 年前
Andre McGrail
84e64de9
slight tweaks
7 年前
Andre McGrail
fe281ee1
Scene dressing
New boat blockout mesh
Added lightmap LOD script to re-use LOD0 lightmaps on LOD1 and LOD2
Basic pass on SFX
More Cinemachine camera setup
7 年前
Andre McGrail
14efaaf3
Updated boat
Tweaked wake/splash materials
Updated water system submodule
7 年前
Andre McGrail
a56ff293
Set main scene material to be tessellated shader, this doesn't render correctly on OSX metal
7 年前
Andre McGrail
95f9af62
Small tweaks
7 年前
Andre McGrail
8adcbeea
Updated water submodule
Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
7 年前
Andre McGrail
abc17eb2
Switched terrain to mesh
Added LODTweaker to change lod on secondary cameras
7 年前
Andre McGrail
7438b4a6
Created LOD switcher to only use high level lods on main Camera
7 年前
Andre McGrail
c7c57043
Updated water submodule
7 年前
Andre McGrail
9abb6a66
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
7 年前
Andre McGrail
3e297a4c
Fixed vegetation shaders
7 年前
Andre McGrail
40418733
Small tweaks, removed unneeded shaders and variants
7 年前
Andre McGrail
91a1b267
Updated WaterSystem submodule
Minor tweaks to scenes
7 年前
Andre McGrail
8806c68d
Updated WaterSystem submodule
7 年前
Andre McGrail
13b925a4
Camera work for cutscene
More set dressing
7 年前
Andre McGrail
e8381176
Updated scene(missed from last commit)
7 年前
Andre McGrail
220c333d
Disabled dynamic batching, enabled static batching
7 年前
Andre McGrail
c4011ea8
Updated packages and added basic debug menu
Fixed shadergraph GUID issue
7 年前
Andre McGrail
bc67bea6
Updated boat physics settings
Rebaked lighting
Updated submodules
7 年前
Andre McGrail
379cda8c
Setup MPBs on the boats
More set dressing
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
f9073ee5
Updated settings
Fixed MPB on boats
7 年前
Andre McGrail
11472116
Added camera controls
Setup LOD max level 2 for reflection camera
7 年前
Andre McGrail
033decc7
Tweaked LOD settings
Added LOD for trees
Added cross fade for vegetation LODs
7 年前
Andre McGrail
01a69cb1
Rebaked Lighting
Tweaked LOD levels
7 年前
Andre McGrail
c7f157b7
Upped shadow resolution
Turned stripping back on
Turned on MSAA, turned off FXAA
Added new Cascade keyword
Moved Texture2DArray script back into an editor folder
Cleaned up some old files
Updated submodule
7 年前
Andre McGrail
7ec2acab
Large update, lots of visual differences, be careful updating to here
7 年前
Andre McGrail
dc6b492f
Added WaterFXPass to MyLWRenderer
Minor project cleanup
Added packed PBR shader
7 年前
Andre McGrail
f04512fc
Small changes across the level
7 年前
Andre McGrail
88fbddf7
Massive cleanup
7 年前
GitHub
c330c77c
Merge pull request #2 from Verasl/custom-renderer
Custom renderer
7 年前
Andre McGrail
b1f6c73f
Fixed custom renderer for latest SRP
Updated Navmesh
Tweaked some materials
6 年前
Tim Cooper
b751bcc7
Update planer reflections.
6 年前
Tim Cooper
f04d249b
Update boatdemo.
6 年前
Andre McGrail
53ec0cec
Small tweak to post colliders
Updated gitignore
6 年前
Andre McGrail
f6841daa
Merge branch 'tim-callbacks'
# Conflicts:
# Packages/manifest.json
6 年前
Andre McGrail
316d47cb
Removed WaterSystem submodule and embedded as local Package.
No build tests so may not work in build in this commit
6 年前
Andre McGrail
7870e1ef
Some scene cleanup
6 年前
Andre McGrail
9aacf27f
Update water package to fix building builds
Forced no structured buffer in the water temporarily
disabled MSAA so iOS works
6 年前
Andre McGrail
26473897
Disabled Vsync
Disabled GPU instancing on the water
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
9e946d25
Updated the Water test scene as it was forgotten about for a while
Added default references to the Water.cs in the hopes to solve some WaterResources missing when loading the project.
6 年前
Andre McGrail
98b7659d
Added shore slide
Lowered cull distance for gliders and wind surfers
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
Andre McGrail
c7111541
Merge branch 'master' into MiscWork
6 年前
GitHub
bd60d1e2
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
6 年前
Andre McGrail
62ad6831
Updated Shadegraphs, Vegetation and WaterFX shaders to new API
6 年前
Andre McGrail
ea076229
init push
6 年前
GitHub
d58b7d71
Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
Andre McGrail
eaa911ae
Updated reflection probes
6 年前
Andre McGrail
dc6a61c9
slight updates to lighting and post
6 年前
GitHub
672c6f5f
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
6 年前
Andre McGrail
e79c320d
Some more water shader tweaks
6 年前
GitHub
41727060
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
6 年前
Andre McGrail
ed67b62e
Latest changes
6 年前
Andre McGrail
2be28b1a
Slight tweaks
6 年前
GitHub
e0fcb680
Merge pull request #20 from Verasl/srp-api-changes
Srp api update
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
52368f2b
Minor updates
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
GitHub
a6991323
Merge pull request #29 from Verasl/art-tweaks
Art tweaks
6 年前
André McGrail
81134287
Init changes
6 年前
André McGrail
699942a9
Small updates
6 年前
André McGrail
b61025fb
Updated render passes to newest changes on SRP repo
6 年前
GitHub
28758d0f
Merge pull request #31 from Verasl/lw/passes-in-objects
Lw/passes in objects
6 年前
André McGrail
a539a28b
Updates to scene
6 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
791347ab
Added light map corrector to avoid NaNs
-baked all lighting data
-updated package versions
6 年前
André McGrail
da3485f6
Merge branch 'GDC-temporary'
# Conflicts:
# Assets/Objects/boats/Maps/Interceptor_MRLL.tif.meta
# Packages/manifest.json
6 年前
André McGrail
083db55c
Updated FBX settings and cleaned up some un-needed files
6 年前
André McGrail
78aa239e
Init commit
6 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
6 年前
André McGrail
76f78a45
Converted UI to prefab system
6 年前
André McGrail
707dd85b
Used nested prefabs to clean up island level
6 年前
André McGrail
8c8bf892
Final Cleanup
6 年前
André McGrail
2dfa66c1
Merge branch 'release/2019.3'
6 年前
André McGrail
a5cd0dc0
Merge branch 'master' into lw/post-v3
# Conflicts:
# Assets/scenes/Island.unity
# Packages/manifest.json
6 年前
André McGrail
074570cb
Updated burst package and removed 5th terrain layer to remove NaNs
6 年前
André McGrail
df2b7a4a
Fix planar reflections from rendering post v3
6 年前
André McGrail
aac85ebe
edits
6 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
6 年前
André McGrail
c3ae69d1
Clean up
- Cleaned up shader graphs
- removed un-used textures
- converted some Universal namespace additions
6 年前
André McGrail
0669fac0
Minor tweaks
- Updated vegetation shader graph to use half
- Changed camera to follow cam
6 年前
André McGrail
83b32ce8
Sync with SRP branch
6 年前
André McGrail
fde4e690
Added new Input System
5 年前
André McGrail
cb31d036
Updated scene
6 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
6 年前
André McGrail
8653c6cc
Init commit
5 年前
katem
1d4b81d9
init commit from B&D
5 年前
André McGrail
bdc8378b
Changes
5 年前
Bruno Gagne
08ce545b
added asset small_tree_A + shader and textures
5 年前
GitHub
635d9497
Demo work merge ( #64 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Init commit
* Changes
* Created cloud shader
* Initial push with boat falling due to Unity Physics
* init commit from B&D
* Updated manifest
* created systems
moved package into packages folder for customization (fix)
* -Getting closer to physical parity
* -Added debug code to buoyant object class
* -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
* -Added recent tests for further work
* -staging changes before reverting to older version for testing
* -Added code to control boat with dots physics and input. Forces not applying correctly yet
* -Updated dots physics package
* Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
* -Added latest physics tweaks and modified physics scene to debug performance
* -Removed debug messa...
5 年前
André McGrail
d2264a9f
Merge branch 'master' into release/2019.3
# Conflicts:
# Assets/Shaders/Graphs/Vegetation.shadergraph
# Assets/Textures/Island/BushTest_norm.png
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
GitHub
3b5e5ca2
Bug fixes ( #70 )
* fixes
- fixed precision error in checkpoint shader
- fixed tangents on clouds
- fixed touch controls appearing on switch
- clamped skybox sun
- changed reflection probes to baked
* Fixed Issue with addressables
* Added back Heightmap generation for the Water
* fixed DX11 sampler
5 年前
André McGrail
75c6e7c1
Baked Occlusion and Navmesh data, updated Logic prefab with new Waypoint data
5 年前
André McGrail
97a0a4fb
Water update
5 年前
GitHub
b5164358
Bug fixes ( #71 )
* Fixed typo in welcome screen
* Release/2019.3 (#68 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
* Bugfix/nan (#53 )
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world sp...
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
Andre McGrail
625fd653
Tweaks to water shader and fixed lifetime issue for caustics material
5 年前
André McGrail
b6b0ecb9
Random Deferred changes
5 年前
andytouch
97982772
Fix: Imported fixed Water Caustics from demo-work branch
5 年前
Lukas Chodosevicius
5bbfb966
Adding adaptive performance indexer into demo_island
5 年前
Marc Tanenbaum
f87ef8a8
Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work.
5 年前
Andre McGrail
bfaabc16
Assorted bug fixes and improvements
5 年前
andytouch
678137e6
Graphics: Adding XRay Dither Effect for Checkpoints
5 年前
andytouch
83bb51a8
Upgrade: 2019.3.13. Added Gradient Fog Render Pass
5 年前
andytouch
fec0e4c0
Structure: Tweaking Asset Names and Setup
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
Lukas Chodosevicius
3f0c1ffe
Addressing new ap changes
5 年前
Mike Geig
5611be45
Merge branch 'merge-branch' into demo-work
5 年前
Mike Geig
5f1126f8
Merge branch 'merge-branch' into dots-physics
5 年前
André McGrail
c018758f
Clean up
5 年前
Lukas Chodosevicius
48d60582
Updating demo_island with ap
5 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
a4269de5
Merge branch 'demo-work' into dots-physics
5 年前
Marc Tanenbaum
d7672a5a
Binary changes to add guns
5 年前
André McGrail
990e2a21
Init commit
- Added Infinite water scene
- Added InfiniteWater.hlsl to contain functions specific to the infinite water shader
- Worked on better modularity in water shader
5 年前
Andre McGrail
2d3b0e44
Clean up
4 年前
André McGrail
67e830f4
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
davidbe
e73f2844
Add Adaptive Performance.
4 年前
Andre McGrail
62f4e58f
Benchmark base
4 年前
André McGrail
6d11c41d
More cleanup work, setting up water shader functions
5 年前
André McGrail
b5841bcb
Init commit
5 年前
GitHub
20c32484
Feature/benchmark ( #126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120 )
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...
4 年前
Andre McGrail
01a887f2
renaming
4 年前
HouseinCornell
3e1136e4
added some ProBuilder stuff and FBX export
5 年前
Mike Geig
41ccbee6
creating artist tools specific scene
5 年前
HouseinCornell
835797e3
another try
5 年前
Mike Geig
6d821478
Merge branch '2019.3/marc' into mikesbranch
# Conflicts:
# Assets/scenes/Artist tools demo.unity.meta
5 年前
Andre McGrail
a1c0887d
automated run from editor WIP
4 年前
André McGrail
219e8688
Squashed commit of the following:
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:32:00 2020 +0100
Update README.md
commit 87dc01efaab4c7911d5af79355707930b4b4b00b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:27:13 2020 +0100
Update README.md
commit 35e7524eded7d0d639332bfb4a17547481aaa91d
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:26:53 2020 +0100
Update README.md
commit 46718e5dc3772f43ef0b159d75e96588514a68c5
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Nov 4 16:29:21 2020 +0100
Feature/benchmark (#126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com...
4 年前
HouseinCornell
96340e8a
no message
5 年前
Mike Geig
6957e6b1
Merge branch '2019.3/marc' into mikesbranch
5 年前
André McGrail
937258d5
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Data/UniversalRP/BoatDemoRenderer.asset
# Assets/Data/UniversalRP/PlanarReflectionRenderer.asset
4 年前
André McGrail
434d0103
more work, cleanup of UI prefabs
4 年前
André McGrail
9d8a2598
Fixed after merge
4 年前
HouseinCornell
4400aa06
added new fbx packages with some fixes
5 年前
Mike Geig
c2fc4940
merged files in
5 年前
André McGrail
b3469914
Solved culling issue by having skybox follow camera, downside is shader code(world position etc)
4 年前
Andre McGrail
90e54a82
static angle scene
First pass
4 年前
André McGrail
8a080024
Shader abstraction work
4 年前
Mike Geig
4f1f8aa4
Merge branch 'dots-physics' into merge-branch
5 年前
HouseinCornell
efb37697
updates on fbx files
5 年前
Mike Geig
52c9b79b
working through the game hierarchy
5 年前
André McGrail
9e450aeb
added pointlights to demo scene for testing purposes
4 年前
thomas-zeng
ebb125ee
Added XRTweak script to demo island scene.
4 年前
Andre McGrail
33fdb9a8
Small updates
4 年前
HouseinCornell
79154a70
updates for Mike
5 年前
thomas-zeng
771520d0
Combined XRTweak into island prefab.
4 年前
André McGrail
f5f9d558
added infinite water pass
4 年前
HouseinCornell
17035492
added a bunch of assets.. not cleaned up, but should link to missing maps etc..
5 年前
Mike Geig
daf819d7
Merge branch '2019.3/marc' into mikesbranch
# Conflicts:
# ProjectSettings/Packages/com.unity.probuilder/Settings.json
5 年前
thomas-zeng
fecdb864
Added XR WaterSettings and turned off XR water off by default.
4 年前
Andre McGrail
406d9439
fix shader errors from merge
4 年前
Mike Geig
f2d6a661
Added demo asset folder
5 年前
HouseinCornell
4d5f3022
new assets for Artist Tools
5 年前
André McGrail
9563496c
Merge branch 'feature/infinite-sea' of github.com:Unity-Technologies/BoatAttack into feature/infinite-sea
# Conflicts:
# Packages/com.verasl.water-system/Shaders/InfiniteWater.shader
4 年前
Andre McGrail
ead0d767
Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
4 年前
Andrem
924abe5e
Added cloud layer to demo scene for iteration work
4 年前
mikegeig
bd44dad8
Merge branch 'demo-work' into prep-for-merge
5 年前
David Llewelyn
4f13e96a
Added initial realtime gi setup
4 年前
Andrem
deed6b8d
Imposters working
4 年前
mikegeig
d69901c9
-Cleaned up some of the scripts
-re-organized files preparing for merge into demo branch
5 年前
David Llewelyn
771bc91d
Small tweak to gi params
4 年前
André McGrail
2addac81
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Objects/environment/Cliffs/Env_DistantCards.fbx.meta
# Assets/Objects/environment/Cliffs/Maps/BGcards_Albedo.png.meta
# Assets/Objects/environment/Cliffs/Maps/BGcards_Normal.png.meta
# Assets/Objects/environment/Cliffs/Materials/Env_DistantCards_MAT.mat
# Assets/Objects/environment/Cliffs/Materials/Env_DistantCards_MAT.mat.meta
# Assets/Objects/environment/Trees/Materials/SmallTreeA_bilboard_MAT.mat
# Assets/Objects/environment/Trees/Materials/SmallTreeA_bilboard_MAT.mat.meta
# Assets/Objects/environment/Trees/small_tree_A.fbx
# Assets/Objects/environment/Trees/small_tree_A.fbx.meta
# ProjectSettings/QualitySettings.asset
5 年前
David Llewelyn
f2a5c27b
Beginning work to divide up the world into gi param groups
4 年前
Andre McGrail
896f9025
Fixed volume quality levels
4 年前
André McGrail
1c0adb5c
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# Assets/scenes/Island.unity
5 年前
David Llewelyn
5346d992
Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update
4 年前
André McGrail
d9ee8ed7
Potential camera and volume fixes
4 年前
André McGrail
acc5c0e7
Updates for clouds
5 年前
GitHub
8420f701
Enable test script defines and force no batch mode during test runs ( #122 )
* enable test script defines and force no batch mode during test runs
* disable Cinemachine as it's throwing this error:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
Cinemachine.CinemachineBrain.UpdateFrame0 (System.Single deltaTime) (at D:/BoatAttack2/Library/PackageCache/com.unity.cinemachine@2.6.3/Runtime/Behaviours/CinemachineBrain.cs:675)
Cinemachine.CinemachineBrain.ManualUpdate () (at D:/BoatAttack2/Library/PackageCache/com.unity.cinemachine@2.6.3/Runtime/Behaviours/CinemachineBrain.cs:336)
Cinemachine.CinemachineBrain.OnSceneLoaded (UnityEn...
4 年前
Mike Geig
07e4012f
-removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later
5 年前
André McGrail
d5412042
Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
André McGrail
34f1f05f
General lookdev update
5 年前
André McGrail
eb377391
Assorted tweaks
- Added Speedboat
- Worked on cloud placement
- Tweaked water shader
5 年前
André McGrail
cb7681e7
Reverted Time of day
5 年前
André McGrail
fbe96a9c
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
f65adef5
Assorted fixes
- Fixed NaNs on water
- Fixed shadergraph shaders being alpha clipped when not needing
- Reorganised some folders/unused assets
5 年前
André McGrail
dc80faee
Assorted changed
- Fixed NaNs on bush normal map
- Added cloud rotation to day/night cycle
5 年前
André McGrail
d04cafcb
Assorted changes
- Broke Environment Objects into smaller prefabs
- Added emission to Houses
- Day/Night now has night, also applies lighting to houses and changes time in play mode
- Fixed boat engine not moving much when steering
- Added additional light support to water
- Added animated noise to water shadow jitter
5 年前
André McGrail
ae1ff984
Assorted fixes
- added debug modes to Renderer Features
- added respawn option for boats
- removed cloud renderer feature
5 年前
André McGrail
49320f4a
Assorted Changes
- Enabled soft shadows on low asset
- Embedded and upgraded builtin proc sky shader
- Added Dithered Crossfade to the Vegetation shadergraph
- Lowered LOD bias for planar reflections
- Hardcoded water ramp texture format
5 年前
André McGrail
64853ed9
Assorted changes
- Added buoy manager to lower cost of buoys
- One particle system for all buoys
- Added windsurfer manager to lower cost of windsurfers
- Added level bound colliders
- fixed GC alloc on boat buoyantobject
5 年前
André McGrail
2f3b9d78
Blocked off cave and rebaked lighting
5 年前
Andre McGrail
8517dfff
Assorted changes for Unite
5 年前
André McGrail
73f3a10b
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
5 年前
André McGrail
579bfe81
More updates, huge prefab reorg, quality settings for URP
5 年前
André McGrail
976729f0
menu button work
5 年前
André McGrail
3148cc39
added volume quality levels
5 年前
André McGrail
9e0f924d
Additional work
5 年前
André McGrail
6d4d2c4c
Additional UI work
5 年前
André McGrail
7e67e768
Assorted cleanup and UI work
5 年前
André McGrail
cf6aa00a
Work on replay camera and post game stats
5 年前
André McGrail
dfacfd94
updates
5 年前
André McGrail
71d76279
Project cleanup
5 年前
André McGrail
a60e6f47
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
5 年前
André McGrail
e590f923
Main menu baked light data, cleaned up some expensive calls in the water shader
5 年前
André McGrail
eaa19b35
restored deleted menu animator
5 年前
André McGrail
c679d026
assorted final tweaks
5 年前
Andrem
420497fe
small updates, new data script to hold settings
4 年前
Andrem
30408e83
Merge branch 'feature/infinite-sea' of https://github.com/Unity-Technologies/BoatAttack into feature/infinite-sea
# Conflicts:
# Assets/scenes/Testing/InfiniteWater.unity
4 年前
Andrem
8529b5bd
misc files
4 年前
Andrem
79176919
init push
4 年前
Andre McGrail
63bdb97f
Added new whitebox level
4 年前
Andrem
5cf50635
tweaks to the cloud system
4 年前
Andre McGrail
5a392d1a
work on day/night controller
4 年前
Andrem
3932b2dd
New Buoy system and tweaks to the gerstner wave jobs
4 年前
GitHub
7c22ab22
Integrated basic gfx test ( #146 )
* Init Commit
* added static define to shaders and systems
3 年前
tim
2cdaf4a8
GPU driven boat attack.
3 年前
ZhenZhu
326961e5
Initial commit
3 年前
ZhenZhu
9f1d3dbc
Merge to main
3 年前
guanghui.zhang@unity3d.com
e2ea3144
3 年前