221 次代码提交 (f735f83d-3a4c-476e-ad16-664b4db6f904)

作者 SHA1 备注 提交日期
sebastienlagarde 7934dae3 HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor 7 年前
Julien Ignace 60566108 Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware) 7 年前
sebastienlagarde cdd59e19 HDRenderPipeline: Split opaque and opaque alpha tested prepass 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Frédéric Vauchelles ec4b0369 Added a utility to copy channels in a compute shader 7 年前
Thomas a682d870 Fixed code conventions 7 年前
Thomas c3e1921d Made string constants public 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
Evgenii Golubev 4b498c82 Initial implementation of stochastic alpha test using TAA 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Frédéric Vauchelles 9bf881d7 Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
Sebastien Lagarde 6dd42b8c Update forward only mechanism 7 年前
Sebastien Lagarde 6c0c95bd Add support for AOColor 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Julien Ignace 8c3d6702 Screen Space Shadows for directional light v0 (WIP) 7 年前
Paul Melamed c4761310 color map and normal maps working for decals 7 年前
Evgenii Golubev a46c0009 Merge the old volumetrics code (WIP) 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Sebastien Lagarde 61e38068 HDRenderPipeline: Add support for depth postpass and backface/frontface rendering 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
sebastienlagarde b2780d61 Add a subsurface scattering manager to allocate RT 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
sebastienlagarde 0af1be7a HDRenderPipeline: Move Depth postpass to after transparent (solve issue) + add it to lit shader 7 年前
sebastienlagarde fa6e0a3a Various typo fix + disable extra pass if distortion only 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
sebastienlagarde 2f16949c HDRenderPipeline decals: Addressed PR feedback 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
Sebastien Lagarde 3900be38 Revert various change, as RenderTexture are needed for UAV + fix issue in Jimenez 7 年前
Sebastien Lagarde 30b2b456 Add Fresnel term to SSS profile 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Evgenii Golubev 5da18693 Add temporal integration support to the Disney SSS 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Evgenii Golubev fc06d6c6 Move V-buffer sampling to AtmosphericScattering.hlsl 7 年前
Evgenii Golubev 3f20aa04 Modify _PrevViewProjMatrix for camera-relative rendering 7 年前
Evgenii Golubev ed2c8061 Merge branch 'cam_rel_magic' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev 9b7488e1 Factor out EvaluateVoxelLighting() 7 年前
Evgenii Golubev a013ecb1 Improve the reprojection quality 7 年前
Evgenii Golubev 97ac113b Add sphere-packed offsets in XY 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
Sebastien Lagarde 298fa746 HDRenderPipeline: Fix issue with double sided and reflection probe 7 年前
Sebastien Lagarde 322faaad HDRenderPipeline: fix typo in TransparentDepthPostPass 7 年前
Evgenii Golubev 24634f16 Reduce the reliance on macros for sampling the V-Buffer 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
Paul Melamed 57775e99 Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
GitHub ca60bb19 Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
sebastienlagarde 1ce7b9a6 HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr 7 年前
sebastienlagarde 71b735aa HDRenderPipeline: Add stencil readmask where it make sense 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Sebastien Lagarde eb916f23 More draft 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
Frédéric Vauchelles 726cdc40 [PlanarReflection] projection fixes 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Frédéric Vauchelles 6611be52 [PlanarReflection] Update planar sampling 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
Evgenii Golubev d6e30390 Remove 2x QR instruction from the SSS pass 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Sebastien Lagarde c4945c71 Correct stringId of _DebugFont 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
GitHub 5c7e1fd0 Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
sebastienlagarde 64b952d8 Add sRGB support for color picker debug 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles 9a41a6d7 [PlanarReflections] Small fixes 7 年前
Frédéric Vauchelles 4790fa79 [PlanarReflection] Use Object space vp matrices to sample in planar reflection texture 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Evgenii Golubev ffea0999 Add more phase functions 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
sebastienlagarde 3623b5e1 add mipindex for blit + add a separate sahder resources 7 年前
sebastienlagarde 25cb23c4 Fix various issue, remove previous code 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 4a59f964 HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Frédéric Vauchelles f7bd8fd7 Merge branch 'master' into feature/PlanarReflection 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 7 年前
Evgenii Golubev 03f7d07a Add preliminary ambient probe support 7 年前
sebastienlagarde 9afa4d41 First draft 7 年前
Evgenii Golubev 4ab61ec7 Add basic light probe support to volumetric lighting 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Evgenii Golubev 78ee066f Precompute the phase constant 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 6 年前
Paul Melamed 8668ed75 decals working on transparency 6 年前
GitHub 6bcaecf3 Merge pull request #901 from EvgeniiG/master 7 年前
Julien Ignace f956cebd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 7 年前
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
Evgenii Golubev fdd5cb7f Ignore VBuffer scale 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 6 年前
sebastienlagarde 3d4d194e Debug display is now a multi compile option 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 7 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 7 年前
Paul Melamed f2019f6b Bind decal HTile as a texture 6 年前
Robert Srinivasiah 84dcd92c Plug-in stereo matrices plus bind new stereo matrices 6 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 6 年前
Evgenii Golubev 070349c8 Merge branch 'master' 6 年前
Paul Melamed db42063a clustered decal refactor 6 年前
Evgenii Golubev 2bf107d2 Rename to follow convention 6 年前
Paul Melamed 382f92e6 Some refactoring and cleanup of how decal draw data gets prepared 6 年前
Paul Melamed 67ffc876 PR cleanup 6 年前
Evgenii Golubev e768893e Merge branch 'master' 6 年前
Robert Srinivasiah 8218bb9a Use HDCamera modified stereo view matrices 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
Robert Srinivasiah b106666f Stereo-ize screen-space AABBs generation (AABBBoundsBuffer) 6 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Robert Srinivasiah 071d7e11 Start port of HDRP BigTile to XR 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 6 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 6 年前
Frédéric Vauchelles 801f262f debug fixes 6 年前
Frédéric Vauchelles c2126e91 Added bruteforce screen space tracing 6 年前
Frédéric Vauchelles 070dec58 Added int to switch between raymarching algorithm for testing purpose 6 年前
Julien Ignace 36fb4e21 Added debug exposure parameter to several debug modes. 6 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 6 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 6 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 6 年前
Paul Melamed 0c97c0da initial commit 6 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 6 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 6 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 6 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 6 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 6 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 6 年前
Frédéric Vauchelles 412bd010 Merge master 6 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 6 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 6 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 6 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 6 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 6 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 6 年前
Evgenii Golubev ef6c6a3e Add _FrustumParams to UnityPerView 6 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 6 年前
Evgenii Golubev b4708ef6 Merge upstream/master 6 年前
Frédéric Vauchelles 4bd00e90 Merge master 6 年前
Evgenii Golubev 69dfe3f6 Switch to the volume system WIP 6 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 6 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 6 年前
GitHub 3a0290a2 Merge pull request #1225 from EvgeniiG/master 6 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 6 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 6 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 6 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 6 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 6 年前
Frédéric Vauchelles 6a14305e Merge branch 'master' into feature/SSR 6 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 6 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 6 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
sebastienlagarde 298e1251 Rename _MainDepthTexture to _CameraDepthTexture C# side 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
GitHub c3aaee56 Merge pull request #1302 from EvgeniiG/master 6 年前
Frédéric Vauchelles bbdbc49d (wip) parameter for screen distance blending 6 年前
Frédéric Vauchelles 225851ea Renamed properly SSR settings 6 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 6 年前
Frédéric Vauchelles c0482898 Removed linear raymarch before HiZ, replaced with call intersection 6 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Paul Melamed 34a0dcbf intermediate commit 6 年前
Paul Melamed 6459cbb2 mesh decals somewhat working 6 年前
Antoine Lelievre c19674c0 Added false color debug mode 6 年前
Paul Melamed a95094c7 Address PR comments 6 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 6 年前
Sebastien Lagarde c7c66abc Add normalBufferManagement 6 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 6 年前
Antoine Lelievre 013fb07a Better dominant light detection algorithm 6 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
Antoine Lelievre 544a96c4 Better dominant light detection algorithm 6 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 6 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 6 年前
Paul Melamed c26acc53 intermediate commit 6 年前
Paul Melamed d25c0df6 New ui and 3RT/4RT modes work for decals 6 年前
sebastienlagarde 1b755a40 Add opacity parameter for contact shadow 6 年前
Sebastien Lagarde 09ca5ea6 Rename EnableDBuffer to EnableDecals + Fix issue with MAOS 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Antoine Lelievre 7ba755b2 Add lux unit for HDRI sky 6 年前
Antoine Lelievre da2ab148 Better HDRI sky integration formula 6 年前
Antoine Lelievre d33e5edc Cleanup HDRI sky code 6 年前
Antoine Lelievre b2cf9b0e Added a volume to control the indirect light intensity 6 年前
Anis Benyoub cd8cac28 Rename cloth to Fabric 6 年前
Sebastien Lagarde 2b3f449e Fixing winding and VFACE order issue + Remove _DetViewMatrix 6 年前
Paul Melamed 26eb1cae add decals to stacklit material 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
Thomas e7f10913 Do the color pyramid in a separate buffer 6 年前
Evgenii Golubev bee9896f Stop NaN propagation within volumetric lighting shader (v2) 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前