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Correct stringId of _DebugFont

/main
Sebastien Lagarde 7 年前
当前提交
c4945c71
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs


public static readonly int _ViewTilesFlags = Shader.PropertyToID("_ViewTilesFlags");
public static readonly int _MousePixelCoord = Shader.PropertyToID("_MousePixelCoord");
public static readonly int _DebugFont = Shader.PropertyToID("_DebugMipMapMode");
public static readonly int _DebugFont = Shader.PropertyToID("_DebugFont");
public static readonly int _DebugViewMaterial = Shader.PropertyToID("_DebugViewMaterial");
public static readonly int _DebugLightingMode = Shader.PropertyToID("_DebugLightingMode");

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