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public static readonly int _ViewTilesFlags = Shader.PropertyToID("_ViewTilesFlags"); |
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public static readonly int _MousePixelCoord = Shader.PropertyToID("_MousePixelCoord"); |
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public static readonly int _DebugFont = Shader.PropertyToID("_DebugMipMapMode"); |
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public static readonly int _DebugFont = Shader.PropertyToID("_DebugFont"); |
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public static readonly int _DebugViewMaterial = Shader.PropertyToID("_DebugViewMaterial"); |
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public static readonly int _DebugLightingMode = Shader.PropertyToID("_DebugLightingMode"); |
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