97 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Paul Demeulenaere 592b2ca6 Plug UnlitGraphUI to UnlitTemplate 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde 8a6b2cf1 HDRenderPipeline: Update unlit shader 8 年前
Sebastien Lagarde 68f6880e HDRenderPipeline: Cleanup GUI for lit and layered lit material 8 年前
sebastienlagarde e13205b5 HDRenderPipeline: Change two sided options 8 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 8 年前
sebastienlagarde 794210ad HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 8 年前
Julien Ignace 19ea7e56 Typo 8 年前
Sebastien Lagarde 5e3e7549 HDRenderPipeline: Allow Disortion to not be display in unlit 8 年前
sebastienlagarde e0790c63 HDRenderPipeline: Show double sided global illumination option on lit shader 8 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
runes dd5838bd sample game delta: 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
sebastienlagarde 81a9725b HDRenderPipeline: Update UI to only display option for alpha test shadow/prepass with transparent 7 年前
Julien Ignace 30bdceed - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
Frédéric Vauchelles e533651d Added a nullify option for distortion, based on stencil buffer usage 7 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles 5cf7b5ab Added remapping for distortion blur 7 年前
Frédéric Vauchelles 7c7d937f Updated UI text 7 年前
Sebastien Lagarde 6dd42b8c Update forward only mechanism 7 年前
Sebastien Lagarde bd84a419 Correct wrong define used in test + fix issue with transparent keyword not reset 7 年前
GitHub 9cacf651 Merge branch 'master' into Unity-2017.3 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde f3fffa10 HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader) 7 年前
Frédéric Vauchelles 722dee63 (wip) Prepass for transparent 7 年前
Frédéric Vauchelles 791c45f8 Moved keyword setup in BaseLitUI.cs 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles 74ced4de Property check on material property 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
Frédéric Vauchelles ce940be0 Removed distortion only for lit shader 7 年前
Frédéric Vauchelles 9ecea206 Hide blend mode popup when using refraction 7 年前
Julien Ignace 7da1ae05 Added "enable fog" parameter to layered shader. 7 年前
sebastienlagarde aa798d74 HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde b4ced9f3 HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment 7 年前
Sebastien Lagarde d5855c4e Move _surface_type_transparent definition to BaseUnlitUI.cs 7 年前
sebastienlagarde 7e7d8661 HDRenderPipeline: Update UI and fog test scene 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
sebastienlagarde d33ee23f more renaming 7 年前
sebastienlagarde 27b99b20 Update blend mode and fix issue with UI 7 年前
sebastienlagarde fed282ba HDRenderPipeline: Fix UI with transparent 7 年前
Frédéric Vauchelles 55f274a4 Automatically sync double sided GI property with material's double sided property 7 年前
Julien Ignace eb9b38db Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict. 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Julien Ignace 0bd39134 Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI. 7 年前
sebastienlagarde bc549388 HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Julien Ignace e49a48c0 Added correct callback to handle the change of shader in our various material editors. 7 年前
Peter Andreasen f052451a merged from master 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
Sebastien Lagarde 54642339 HDRenderPipeline: Remove multiplicative mode 2 7 年前
Sebastien Lagarde 61e38068 HDRenderPipeline: Add support for depth postpass and backface/frontface rendering 7 年前
sebastienlagarde eea6961b HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass 7 年前
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
Peter Andreasen b6423cf9 merge 7 年前
sebastienlagarde 0af1be7a HDRenderPipeline: Move Depth postpass to after transparent (solve issue) + add it to lit shader 7 年前
sebastienlagarde fa6e0a3a Various typo fix + disable extra pass if distortion only 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
sebastienlagarde 4a2a867b HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
sebastienlagarde 10a938eb Add support for transparent queue priority 7 年前
sebastienlagarde c99235da Move range renderqueue to class HDRenderQueue 7 年前
sebastienlagarde 2345a375 Rename transparentQueuePriority to transparentSortPriority 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde 0b8efbbc Add support of UV1 to UV3 set on base color 7 年前
sebastienlagarde 3d4d194e Debug display is now a multi compile option 7 年前
sebastienlagarde 8a1d7457 Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader 7 年前
sebastienlagarde e7850ca7 Update UI 7 年前
sebastienlagarde 94301889 Move EnableMotionVectorForVertexAnimation to baseUnlit + remove motion vector from unlit.shader 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
sebastienlagarde 1a7511d7 Update comment 7 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 7 年前
Yao Xiaoling 5639b1fc Added Terrain shader and TerrainUI based on layered lit shader. 7 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde aed1c4eb Fix issue with emissionColor not reset to white in material reset 7 年前
Yao Xiaoling 38856112 Fix merge. 7 年前
Yao Xiaoling ced29fd6 Allows some of the properties on BaseLit and BaseUnlit to be absent. 7 年前
Anis Benyoub 949ce831 More work on cloth UI 6 年前