Andre McGrail
316d47cb
Removed WaterSystem submodule and embedded as local Package.
No build tests so may not work in build in this commit
6 年前
Andre McGrail
71f5bf39
Some file re-org
6 年前
Andre McGrail
9aacf27f
Update water package to fix building builds
Forced no structured buffer in the water temporarily
disabled MSAA so iOS works
6 年前
Andre McGrail
96a0125d
Water resources moved
6 年前
Andre McGrail
26473897
Disabled Vsync
Disabled GPU instancing on the water
6 年前
Felipe Lira
19618638
Updated BoatAttack because of api changes in LWRP.
6 年前
GitHub
073b4043
Merge pull request #5 from Verasl/lw/update-api
Updated BoatAttack because of api changes in LWRP.
6 年前
Andre McGrail
53121d00
Merge branch 'master' of https://github.com/Verasl/BoatAttack
6 年前
Felipe Lira
413a205e
update Boat attack API
6 年前
GitHub
cf287055
Merge pull request #6 from Verasl/lw/api-changes-v2
update Boat attack API
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
9e946d25
Updated the Water test scene as it was forgotten about for a while
Added default references to the Water.cs in the hopes to solve some WaterResources missing when loading the project.
6 年前
Andre McGrail
98b7659d
Added shore slide
Lowered cull distance for gliders and wind surfers
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
Andre McGrail
c7111541
Merge branch 'master' into MiscWork
6 年前
GitHub
bd60d1e2
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
6 年前
Andre McGrail
62ad6831
Updated Shadegraphs, Vegetation and WaterFX shaders to new API
6 年前
Andre McGrail
ea076229
init push
6 年前
Andre McGrail
f3d23e02
Changed shader functions per api v4 update
6 年前
Andre McGrail
f1da6447
Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
6 年前
Andre McGrail
ce1143d9
slight tweak to shader precision.
6 年前
Andre McGrail
309b3c34
Merge branch 'lw/shader-include' into lw/api-review-v4
# Conflicts:
# Assets/scenes/Island.unity
6 年前
Andre McGrail
b2eb7307
Updated shaders for new API
6 年前
GitHub
d58b7d71
Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
Andre McGrail
b6688ed9
Updated Pipeline api rename
6 年前
GitHub
672c6f5f
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
6 年前
Andre McGrail
e79c320d
Some more water shader tweaks
6 年前
GitHub
41727060
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
6 年前
MingWai
01439ebc
SRP API changes by peter
6 年前
Wilfrid
b847315a
Update API in water-system
6 年前
GitHub
c932b398
Merge pull request #16 from Wilfrid-Unity/srp-api-changes
Update SRP API
6 年前
Andre McGrail
ed67b62e
Latest changes
6 年前
Andre McGrail
2be28b1a
Slight tweaks
6 年前
Andre McGrail
c5e98cad
Fixed depth issue on GLES - temporary fix
6 年前
Andre McGrail
7ce5031a
Stop compute buffer usage on android
6 年前
Felipe Lira
9a0fe661
LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP.
6 年前
GitHub
e0fcb680
Merge pull request #20 from Verasl/srp-api-changes
Srp api update
6 年前
Felipe Lira
7bcb0894
Using HDR10 as HDR format.
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Felipe Lira
fefc7350
updated planar reflection texture to not use depth.
6 年前
Andre McGrail
075c6b2d
Merge branch 'master' into optimization
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
André McGrail
b58eb5f0
Updated Water package.json
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
GitHub
a6991323
Merge pull request #29 from Verasl/art-tweaks
Art tweaks
6 年前
André McGrail
81134287
Init changes
6 年前
André McGrail
699942a9
Small updates
6 年前
André McGrail
b61025fb
Updated render passes to newest changes on SRP repo
6 年前
André McGrail
192ef3fc
Final tweaks to branch
6 年前
GitHub
28758d0f
Merge pull request #31 from Verasl/lw/passes-in-objects
Lw/passes in objects
6 年前
André McGrail
cfbcafcc
Tweaks to shadergraphs and baked water depth map
6 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
da3485f6
Merge branch 'GDC-temporary'
# Conflicts:
# Assets/Objects/boats/Maps/Interceptor_MRLL.tif.meta
# Packages/manifest.json
5 年前
André McGrail
93827278
Moved waterfx pass to before opaques
5 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
5 年前
André McGrail
8c8bf892
Final Cleanup
5 年前
André McGrail
1f30f7fa
PlanarReflection format fix for platforms that don't support RGB111110Float
5 年前
André McGrail
c45a1a72
PlanarReflection format fix for platforms that don't support RGB111110Float
5 年前
André McGrail
69f04a89
PlanarReflection format fix for platforms that don't support RGB111110Float
5 年前
André McGrail
2dfa66c1
Merge branch 'release/2019.3'
5 年前
André McGrail
a5cd0dc0
Merge branch 'master' into lw/post-v3
# Conflicts:
# Assets/scenes/Island.unity
# Packages/manifest.json
5 年前
André McGrail
df2b7a4a
Fix planar reflections from rendering post v3
5 年前
André McGrail
10e10ffd
Updated asmdefs to use GUIDS
5 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
5 年前
André McGrail
c3ae69d1
Clean up
- Cleaned up shader graphs
- removed un-used textures
- converted some Universal namespace additions
5 年前
André McGrail
6718afae
Updated custom shaders
5 年前
André McGrail
83b32ce8
Sync with SRP branch
5 年前
André McGrail
cb31d036
Updated scene
5 年前
André McGrail
6669a27e
Caustics GLcore shader fix
5 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
5 年前
André McGrail
8653c6cc
Init commit
5 年前
Florian Penzkofer
a703ffc3
Enable check for RenderTextureFormat.RGB111110Float support
5 年前
katem
1d4b81d9
init commit from B&D
5 年前
André McGrail
bdc8378b
Changes
5 年前
GitHub
635d9497
Demo work merge ( #64 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Init commit
* Changes
* Created cloud shader
* Initial push with boat falling due to Unity Physics
* init commit from B&D
* Updated manifest
* created systems
moved package into packages folder for customization (fix)
* -Getting closer to physical parity
* -Added debug code to buoyant object class
* -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
* -Added recent tests for further work
* -staging changes before reverting to older version for testing
* -Added code to control boat with dots physics and input. Forces not applying correctly yet
* -Updated dots physics package
* Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
* -Added latest physics tweaks and modified physics scene to debug performance
* -Removed debug messa...
5 年前
André McGrail
d2264a9f
Merge branch 'master' into release/2019.3
# Conflicts:
# Assets/Shaders/Graphs/Vegetation.shadergraph
# Assets/Textures/Island/BushTest_norm.png
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
GitHub
3b5e5ca2
Bug fixes ( #70 )
* fixes
- fixed precision error in checkpoint shader
- fixed tangents on clouds
- fixed touch controls appearing on switch
- clamped skybox sun
- changed reflection probes to baked
* Fixed Issue with addressables
* Added back Heightmap generation for the Water
* fixed DX11 sampler
5 年前
Mike Geig
830bae60
-Added debug code to buoyant object class
5 年前
André McGrail
ac7baa59
quick fix for missing 7.2.0 API
5 年前
André McGrail
97a0a4fb
Water update
5 年前
Mike Geig
00bed225
-Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
5 年前
André McGrail
27578bfb
Updated manifest and delayed Depthmap creation as it was causing a crash
5 年前
Mike Geig
abbc0594
-Added recent tests for further work
5 年前
GitHub
b5164358
Bug fixes ( #71 )
* Fixed typo in welcome screen
* Release/2019.3 (#68 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
* Bugfix/nan (#53 )
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world sp...
5 年前
GitHub
988f8ccd
Bug fixes ( #83 )
* Fix profiling scope Obsolete code
* fix caustic shader null on load
* Removal of un-needed VolumeHolder
* Hid debugs behind Pipeline debug setting
* More caustics shader null checking
* Navmesh obsolete API change
* Fix for PostVolume prefab not instantiating on load
* Updated URP version
* used new 7.2.0 API for getting additional camera data
* Moved volume init code to later in the frame as it was being destroyed as it was being created if duplicate
* Revert "Navmesh obsolete API change"
This reverts commit 66baf983dc53f0c11d9ea14bd414e184efc739ec.
5 年前
Mike Geig
3efc38d6
-staging changes before reverting to older version for testing
5 年前
André McGrail
d413db6b
quick fix for missing 7.2.0 API
5 年前
André McGrail
21c60d19
Merge branch 'master' into deferred-renderer
5 年前
André McGrail
cec33a12
Updated manifest and delayed Depthmap creation as it was causing a crash
5 年前
André McGrail
b8e65b52
Bug fixes ( #83 )
* Fix profiling scope Obsolete code
* fix caustic shader null on load
* Removal of un-needed VolumeHolder
* Hid debugs behind Pipeline debug setting
* More caustics shader null checking
* Navmesh obsolete API change
* Fix for PostVolume prefab not instantiating on load
* Updated URP version
* used new 7.2.0 API for getting additional camera data
* Moved volume init code to later in the frame as it was being destroyed as it was being created if duplicate
* Revert "Navmesh obsolete API change"
This reverts commit 66baf983dc53f0c11d9ea14bd414e184efc739ec.
5 年前
Andre McGrail
625fd653
Tweaks to water shader and fixed lifetime issue for caustics material
4 年前
thomas-zeng
fe02dad1
* Fixed XR single pass instanced mode and multiview mode.
4 年前
André McGrail
b6b0ecb9
Random Deferred changes
5 年前
Andre McGrail
8cfd749a
Fix Native array leak
4 年前
andytouch
97982772
Fix: Imported fixed Water Caustics from demo-work branch
4 年前
thomas-zeng
90a30dd8
* Fixed water shader FX not working in multiview.
4 年前
Mike Geig
15571ea3
-Removed debug messaging in buoyant object code
-Prepared scene to merge back into physics branch
5 年前
Mike Geig
8fec71b0
Merge branch 'dots-input' into dots-physics
5 年前
Andre McGrail
f57f2586
Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader
4 年前
thomas-zeng
0291227e
* Removed setup instance.
4 年前
Andre McGrail
bfaabc16
Assorted bug fixes and improvements
4 年前
Andre McGrail
8c5ed2f1
updated branch to 2020.1.0b14 and URP 9.0.0.preview33
4 年前
andytouch
baa541e9
Upgrade: Project is now using Unity 2020.1.0b8
4 年前
Mike Geig
ff35ecaa
Merge branch 'dots-physics' into merge-branch
# Conflicts:
# Assets/Objects/boats/Prefabs/_Boat.prefab
# Assets/Scripts/Boat/AIcontroller.cs
# Assets/Scripts/Boat/Engine.cs
# Assets/Scripts/GameSystem/RaceManager.cs
# Assets/Scripts/GameSystem/WaypointGroup.cs
# Packages/com.verasl.water-system/Scripts/BuoyantObject.cs
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/manifest.json
5 年前
GitHub
5d035120
Bugfix/caustics ( #104 )
* Added fix for changes to inverse view projection matrix in 7.4.1+
* Added fix for OpenGL APIs
* Fixes caustics shader issues on multiple APIs
4 年前
Andre McGrail
a6b4cbaa
Bugfix/caustics ( #104 )
* Added fix for changes to inverse view projection matrix in 7.4.1+
* Added fix for OpenGL APIs
* Fixes caustics shader issues on multiple APIs
4 年前
GitHub
83e75bd4
the water mesh now is transformed with the same scaling as the gameobject it is on ( #105 )
4 年前
Andre McGrail
508799c1
the water mesh now is transformed with the same scaling as the gameobject it is on ( #105 )
4 年前
Mike Geig
5611be45
Merge branch 'merge-branch' into demo-work
5 年前
Mike Geig
177f9cd8
-Working on diagnosing wave physics
5 年前
Mike Geig
5f1126f8
Merge branch 'merge-branch' into dots-physics
5 年前
Andre McGrail
d68486de
Fixed issue with URP 10.x.x conflicting with SurfaceData struct
4 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
a4269de5
Merge branch 'demo-work' into dots-physics
5 年前
Andre McGrail
35e8ab7a
Fixed issue with URP 10.x.x conflicting with SurfaceData struct
4 年前
André McGrail
990e2a21
Init commit
- Added Infinite water scene
- Added InfiniteWater.hlsl to contain functions specific to the infinite water shader
- Worked on better modularity in water shader
4 年前
André McGrail
67e830f4
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
André McGrail
6d11c41d
More cleanup work, setting up water shader functions
4 年前
GitHub
20c32484
Feature/benchmark ( #126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120 )
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...
4 年前
thomas-zeng
bc4b45d7
Merge branch 'xr/fix-xr-singlepass' of https://github.com/Unity-Technologies/BoatAttack into boatattack/xr/add-xr-support
4 年前
Andre McGrail
53b26ad2
fix shader library compile regression
4 年前
Andre McGrail
01a887f2
renaming
4 年前
thomas-zeng
d8114c80
Fixed `InitializeBRDFData` call to be compatible with URP10.
4 年前
Andre McGrail
1cd0745c
Fix FBX errors
4 年前
André McGrail
e28561b1
further changes to water shader
4 年前
thomas-zeng
040d9d7a
* Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest)
* Changed samplers for water depth and scene depth to workaround Quest issue. (Quest uses point sampler pre the change)
* Added inverseZ handling to waterDepth map.
* Comment out unused code in WaterLighting.hlsl
4 年前
André McGrail
219e8688
Squashed commit of the following:
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:32:00 2020 +0100
Update README.md
commit 87dc01efaab4c7911d5af79355707930b4b4b00b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:27:13 2020 +0100
Update README.md
commit 35e7524eded7d0d639332bfb4a17547481aaa91d
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:26:53 2020 +0100
Update README.md
commit 46718e5dc3772f43ef0b159d75e96588514a68c5
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Nov 4 16:29:21 2020 +0100
Feature/benchmark (#126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com...
4 年前
André McGrail
937258d5
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Data/UniversalRP/BoatDemoRenderer.asset
# Assets/Data/UniversalRP/PlanarReflectionRenderer.asset
4 年前
André McGrail
9d8a2598
Fixed after merge
4 年前
Felipe Lira
d47cf909
Added caustics
5 年前
GitHub
fddccbb4
Removed variable 'loop' as itwas causing issues for PS4 compiling ( #129 )
4 年前
André McGrail
8a080024
Shader abstraction work
4 年前
Mike Geig
4f1f8aa4
Merge branch 'dots-physics' into merge-branch
5 年前
GitHub
a7e98a33
Fix and improve shadows on the water ( #130 )
4 年前
André McGrail
cab9d8f3
Infinite water using new shader functions
4 年前
Mike Geig
95da86b0
Merge remote-tracking branch 'origin/demo-work-customrenderer' into merge-branch
5 年前
Mike Geig
57dc9798
Merge branch 'merge-branch' into dots-physics
5 年前
GitHub
6c7876e2
Fix usage of UNITY_REVERSED_Z ( #134 )
4 年前
André McGrail
f5f9d558
added infinite water pass
3 年前
Andre McGrail
485253b7
Squashed commit of the following:
commit 4b92a5e6dcb7b9b9386283a4d0d19fd5a3b22633
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Dec 2 15:50:55 2020 +0100
Fix and improve shadows on the water (#130 )
commit 88679d7ebeeae4be30f43ebe88cba830f363803b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 23 11:27:01 2020 +0100
Removed variable 'loop' as itwas causing issues for PS4 compiling (#129 )
commit 60b6bc595f20b29f4869d3236ce1aa91a490ef6b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:32:00 2020 +0100
Update README.md
commit 87dc01efaab4c7911d5af79355707930b4b4b00b
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:27:13 2020 +0100
Update README.md
commit 35e7524eded7d0d639332bfb4a17547481aaa91d
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Nov 9 17:26:53 2020 +0100
Update README.md
commit 46718e5dc3772f43ef0b159d75e96588514a68c5
Author: Andre McGrail <andrem@unity3d.com>
Date: Wed Nov 4 16:29:21 ...
4 年前
Mike Geig
55fb0815
Merge branch 'merge-branch' into demo-work-customrenderer
5 年前
Mike Geig
37a8cc96
Revert "Merge branch 'merge-branch' into dots-physics"
This reverts commit 75d7d64c3e91480e1998b82a24574fe1b979f115, reversing
changes made to faceff0acd9d8d2c1d4e446bb27452d48bbd9f94.
5 年前
Andre McGrail
9b7c02b9
Squashed commit of the following:
commit a5da8beebf969b462559cc513b3e24948e41c7f2
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:23 2021 +0100
pipeline assets updated
commit b20218652b58f34ca9f4e07410a1258cf379ada4
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:24:04 2021 +0100
Added debug mode for boat testing
commit 735aaf50ef1db3ba61eac12a43a32648f79a77ad
Merge: f95ad59 d07745c
Author: Andre McGrail <andrem@unity3d.com>
Date: Mon Jan 18 11:23:24 2021 +0100
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
commit d07745c0d9bc97cde5fc4ae86186d6c2f0c2a16c
Author: Felipe Lira <felipedrl@gmail.com>
Date: Thu Jan 7 16:48:52 2021 +0100
Fix usage of UNITY_REVERSED_Z (#134 )
commit f95ad59351cd51c6011ce913924674c28f9bc230
Author: Andre McGrail <andrem@unity3d.com>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b165614e081f66273a7ea0af1e582a41cd7
Author: Andre McGrail <an...
4 年前
Andre McGrail
406d9439
fix shader errors from merge
4 年前
Mike Geig
2eec2193
Revert "Merge branch 'merge-branch' into demo-work-customrenderer"
This reverts commit f0fe4612fa78e1d43b024500595e0efded73cfcb, reversing
changes made to 5da51b1995d06466d2a6a83dc1b14e33c5ef17e8.
5 年前
Andre McGrail
0ebf7dd2
Fixed profiling scope errors
4 年前
André McGrail
9563496c
Merge branch 'feature/infinite-sea' of github.com:Unity-Technologies/BoatAttack into feature/infinite-sea
# Conflicts:
# Packages/com.verasl.water-system/Shaders/InfiniteWater.shader
3 年前
Felipe Lira
f5e6d084
More work to the renderer
5 年前
Andre McGrail
05494bbd
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
4 年前
Felipe Lira
ce9b2bda
optimised water caustics shader and pass
5 年前
Andrem
036f8f82
More work
4 年前
mikegeig
bd44dad8
Merge branch 'demo-work' into prep-for-merge
5 年前
GitHub
3cb49ac5
Graphics: Check B10G11R11 support for HDR format ( #141 )
Some android-based GPU such as Adreno 540 (Quest, Pixel 2) do not have
linear render support.
In such cases, BoatAttack fails to display anything on screen and spits
out exceptions. Additionally, the test runner will fail on these platforms.
3 年前
Mike Geig
42625df3
Boat will enable it's own collider
Cleaned up boat hierarchy
4 年前
Andre McGrail
4c8ebd71
Assorted cleanup and fixes
4 年前
André McGrail
d5412042
Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input
5 年前
André McGrail
43338855
optimised water caustics shader and pass
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
André McGrail
e83a7c71
Tweaked Caustic effect to render only on underwater pixels
5 年前
André McGrail
eb377391
Assorted tweaks
- Added Speedboat
- Worked on cloud placement
- Tweaked water shader
5 年前
André McGrail
fbe96a9c
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
f65adef5
Assorted fixes
- Fixed NaNs on water
- Fixed shadergraph shaders being alpha clipped when not needing
- Reorganised some folders/unused assets
5 年前
André McGrail
d04cafcb
Assorted changes
- Broke Environment Objects into smaller prefabs
- Added emission to Houses
- Day/Night now has night, also applies lighting to houses and changes time in play mode
- Fixed boat engine not moving much when steering
- Added additional light support to water
- Added animated noise to water shadow jitter
5 年前
André McGrail
ae1ff984
Assorted fixes
- added debug modes to Renderer Features
- added respawn option for boats
- removed cloud renderer feature
5 年前
André McGrail
10f8cf17
Removed embedded packages
5 年前
André McGrail
c0f1f386
Fixed water ramp texture for switch
5 年前
Andre McGrail
90b4b3a3
Switch updates
5 年前
André McGrail
06d87551
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
André McGrail
49320f4a
Assorted Changes
- Enabled soft shadows on low asset
- Embedded and upgraded builtin proc sky shader
- Added Dithered Crossfade to the Vegetation shadergraph
- Lowered LOD bias for planar reflections
- Hardcoded water ramp texture format
5 年前
André McGrail
64853ed9
Assorted changes
- Added buoy manager to lower cost of buoys
- One particle system for all buoys
- Added windsurfer manager to lower cost of windsurfers
- Added level bound colliders
- fixed GC alloc on boat buoyantobject
5 年前
Andre McGrail
8517dfff
Assorted changes for Unite
5 年前
André McGrail
73f3a10b
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
5 年前
André McGrail
579bfe81
More updates, huge prefab reorg, quality settings for URP
5 年前
André McGrail
48934340
Merged renderer features into one
5 年前
André McGrail
9e0f924d
Additional work
5 年前
André McGrail
7e67e768
Assorted cleanup and UI work
5 年前
André McGrail
dfacfd94
updates
5 年前
André McGrail
71d76279
Project cleanup
5 年前
André McGrail
a60e6f47
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
5 年前
André McGrail
e590f923
Main menu baked light data, cleaned up some expensive calls in the water shader
5 年前
André McGrail
c679d026
assorted final tweaks
5 年前
Andrem
420497fe
small updates, new data script to hold settings
3 年前
Andrem
30408e83
Merge branch 'feature/infinite-sea' of https://github.com/Unity-Technologies/BoatAttack into feature/infinite-sea
# Conflicts:
# Assets/scenes/Testing/InfiniteWater.unity
3 年前
Andrem
be266629
fixed FBX frame rate error
3 年前
Andrem
6f4034d9
removed debug logs based off pipeline asset
3 年前
Andrem
5eb68dc3
Merge branch 'master' into feature/new-clouds
# Conflicts:
# Assets/Shaders/Vegetation/Vegetation.shadergraph
# Assets/Shaders/Vegetation/VegetationDeformation.shadersubgraph
# Packages/manifest.json
# Packages/packages-lock.json
# ProjectSettings/ProjectVersion.txt
3 年前
Andre McGrail
ea2f6612
Fixed truncation warnings
3 年前
Andre McGrail
6238e07b
Fixed caustics not appearing in color copy
3 年前
Andrem
3932b2dd
New Buoy system and tweaks to the gerstner wave jobs
3 年前
sophia
6e071028
Merge branch 'master' into consoles-perf
3 年前
sophia
3b8e64fb
Revert "Merge branch 'master' into consoles-perf"
This reverts commit 65f4cb32546978d4548a487534ed917df4992653, reversing
changes made to a7e348a02bb7795c4565c0921eaf4c0090a87ae7.
3 年前
sophia
cf98a7eb
Revert "Revert "Merge branch 'master' into consoles-perf""
This reverts commit 628cf845cedb98c0222c62d65e0c249507bcf1eb.
3 年前
GitHub
7c22ab22
Integrated basic gfx test ( #146 )
* Init Commit
* added static define to shaders and systems
3 年前
Andrem
0846f86d
depth capturing always happens for ease of reproducing
3 年前
Andrem
3ff78b82
Graphics: Check B10G11R11 support for HDR format ( #141 )
Some android-based GPU such as Adreno 540 (Quest, Pixel 2) do not have
linear render support.
In such cases, BoatAttack fails to display anything on screen and spits
out exceptions. Additionally, the test runner will fail on these platforms.
3 年前
Andrem
e2799f41
Fix current graphics tests
3 年前