206 次代码提交 (35e8ab7a-3dc3-4875-bb26-93f971ebce49)

作者 SHA1 备注 提交日期
Andre McGrail 316d47cb Removed WaterSystem submodule and embedded as local Package. 6 年前
Andre McGrail 71f5bf39 Some file re-org 6 年前
Andre McGrail 9aacf27f Update water package to fix building builds 6 年前
Andre McGrail 96a0125d Water resources moved 6 年前
Andre McGrail 26473897 Disabled Vsync 6 年前
Felipe Lira 19618638 Updated BoatAttack because of api changes in LWRP. 6 年前
GitHub 073b4043 Merge pull request #5 from Verasl/lw/update-api 6 年前
Andre McGrail 53121d00 Merge branch 'master' of https://github.com/Verasl/BoatAttack 6 年前
Felipe Lira 413a205e update Boat attack API 6 年前
GitHub cf287055 Merge pull request #6 from Verasl/lw/api-changes-v2 6 年前
Andre McGrail e5cf59be Init branch push 6 年前
Andre McGrail 9e946d25 Updated the Water test scene as it was forgotten about for a while 6 年前
Andre McGrail 98b7659d Added shore slide 6 年前
Andre McGrail 48578b71 Water foam work 6 年前
Andre McGrail c7111541 Merge branch 'master' into MiscWork 6 年前
GitHub bd60d1e2 Merge pull request #7 from Verasl/MiscWork 6 年前
Andre McGrail 62ad6831 Updated Shadegraphs, Vegetation and WaterFX shaders to new API 6 年前
Andre McGrail ea076229 init push 6 年前
Andre McGrail f3d23e02 Changed shader functions per api v4 update 6 年前
Andre McGrail f1da6447 Added burst compiler for the water system job 6 年前
Andre McGrail ce1143d9 slight tweak to shader precision. 6 年前
Andre McGrail 309b3c34 Merge branch 'lw/shader-include' into lw/api-review-v4 6 年前
Andre McGrail b2eb7307 Updated shaders for new API 6 年前
GitHub d58b7d71 Merge pull request #10 from Verasl/lw/api-review-v4 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
Andre McGrail b6688ed9 Updated Pipeline api rename 6 年前
GitHub 672c6f5f Merge pull request #12 from Verasl/lw/file-renames 6 年前
Andre McGrail e79c320d Some more water shader tweaks 6 年前
GitHub 41727060 Merge pull request #13 from Verasl/lw/api-review-v6 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
Wilfrid b847315a Update API in water-system 6 年前
GitHub c932b398 Merge pull request #16 from Wilfrid-Unity/srp-api-changes 6 年前
Andre McGrail ed67b62e Latest changes 6 年前
Andre McGrail 2be28b1a Slight tweaks 6 年前
Andre McGrail c5e98cad Fixed depth issue on GLES - temporary fix 6 年前
Andre McGrail 7ce5031a Stop compute buffer usage on android 6 年前
Felipe Lira 9a0fe661 LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP. 6 年前
GitHub e0fcb680 Merge pull request #20 from Verasl/srp-api-changes 6 年前
Felipe Lira 7bcb0894 Using HDR10 as HDR format. 6 年前
Andre McGrail 08c9a7be Texture/Shader tweaks 6 年前
Felipe Lira fefc7350 updated planar reflection texture to not use depth. 6 年前
Andre McGrail 075c6b2d Merge branch 'master' into optimization 6 年前
GitHub 599cccf6 Merge pull request #21 from Verasl/optimization 6 年前
André McGrail ed284400 Fixed Timeline/Cinemachine issues 6 年前
André McGrail b58eb5f0 Updated Water package.json 6 年前
André McGrail d221bcac Updated to work with shader cleanup PR on SRP 6 年前
André McGrail 98dcb308 Assorted changes 5 年前
GitHub 03081f47 Merge pull request #23 from Verasl/shader-api-cleanup 5 年前
André McGrail 741890d1 Init commit 5 年前
André McGrail 175825d8 Fixed planar reflections 5 年前
André McGrail 11eb0468 Tweaks 5 年前
André McGrail 5e65d97b SRP batcher on 5 年前
André McGrail 35e36990 Added SRP batcher support to the water and removed MPBs 5 年前
GitHub a6991323 Merge pull request #29 from Verasl/art-tweaks 5 年前
André McGrail 81134287 Init changes 5 年前
André McGrail 699942a9 Small updates 5 年前
André McGrail b61025fb Updated render passes to newest changes on SRP repo 5 年前
André McGrail 192ef3fc Final tweaks to branch 5 年前
GitHub 28758d0f Merge pull request #31 from Verasl/lw/passes-in-objects 5 年前
André McGrail cfbcafcc Tweaks to shadergraphs and baked water depth map 5 年前
André McGrail 5b399baf Initial update for 19.1 5 年前
André McGrail 1b25cca4 InitCommit 5 年前
André McGrail da3485f6 Merge branch 'GDC-temporary' 5 年前
André McGrail 93827278 Moved waterfx pass to before opaques 5 年前
André McGrail 3de9266d Merge branch 'master' into release/2019.1 5 年前
André McGrail 8c8bf892 Final Cleanup 5 年前
André McGrail 1f30f7fa PlanarReflection format fix for platforms that don't support RGB111110Float 5 年前
André McGrail c45a1a72 PlanarReflection format fix for platforms that don't support RGB111110Float 5 年前
André McGrail 69f04a89 PlanarReflection format fix for platforms that don't support RGB111110Float 5 年前
André McGrail 2dfa66c1 Merge branch 'release/2019.3' 5 年前
André McGrail a5cd0dc0 Merge branch 'master' into lw/post-v3 5 年前
André McGrail df2b7a4a Fix planar reflections from rendering post v3 5 年前
André McGrail 10e10ffd Updated asmdefs to use GUIDS 5 年前
André McGrail 7b564e6c Update to Universal 5 年前
André McGrail c3ae69d1 Clean up 5 年前
André McGrail 6718afae Updated custom shaders 5 年前
André McGrail 83b32ce8 Sync with SRP branch 5 年前
André McGrail cb31d036 Updated scene 5 年前
André McGrail 6669a27e Caustics GLcore shader fix 5 年前
GitHub c05078fa Merge pull request #47 from Verasl/Update-to-package-7.0.0 5 年前
André McGrail 8653c6cc Init commit 5 年前
Florian Penzkofer a703ffc3 Enable check for RenderTextureFormat.RGB111110Float support 5 年前
katem 1d4b81d9 init commit from B&D 5 年前
André McGrail bdc8378b Changes 5 年前
GitHub 635d9497 Demo work merge (#64) 4 年前
André McGrail d2264a9f Merge branch 'master' into release/2019.3 4 年前
GitHub 3b5e5ca2 Bug fixes (#70) 4 年前
Mike Geig 830bae60 -Added debug code to buoyant object class 5 年前
André McGrail ac7baa59 quick fix for missing 7.2.0 API 4 年前
André McGrail 97a0a4fb Water update 5 年前
Mike Geig 00bed225 -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
André McGrail 27578bfb Updated manifest and delayed Depthmap creation as it was causing a crash 4 年前
Mike Geig abbc0594 -Added recent tests for further work 5 年前
GitHub b5164358 Bug fixes (#71) 4 年前
GitHub 988f8ccd Bug fixes (#83) 4 年前
Mike Geig 3efc38d6 -staging changes before reverting to older version for testing 5 年前
André McGrail d413db6b quick fix for missing 7.2.0 API 4 年前
André McGrail 21c60d19 Merge branch 'master' into deferred-renderer 4 年前
André McGrail cec33a12 Updated manifest and delayed Depthmap creation as it was causing a crash 4 年前
André McGrail b8e65b52 Bug fixes (#83) 4 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 4 年前
thomas-zeng fe02dad1 * Fixed XR single pass instanced mode and multiview mode. 4 年前
André McGrail b6b0ecb9 Random Deferred changes 4 年前
Andre McGrail 8cfd749a Fix Native array leak 4 年前
andytouch 97982772 Fix: Imported fixed Water Caustics from demo-work branch 4 年前
thomas-zeng 90a30dd8 * Fixed water shader FX not working in multiview. 4 年前
Mike Geig 15571ea3 -Removed debug messaging in buoyant object code 5 年前
Mike Geig 8fec71b0 Merge branch 'dots-input' into dots-physics 5 年前
Andre McGrail f57f2586 Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader 4 年前
thomas-zeng 0291227e * Removed setup instance. 4 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
Andre McGrail 8c5ed2f1 updated branch to 2020.1.0b14 and URP 9.0.0.preview33 4 年前
andytouch baa541e9 Upgrade: Project is now using Unity 2020.1.0b8 4 年前
Mike Geig ff35ecaa Merge branch 'dots-physics' into merge-branch 5 年前
GitHub 5d035120 Bugfix/caustics (#104) 4 年前
Andre McGrail a6b4cbaa Bugfix/caustics (#104) 4 年前
GitHub 83e75bd4 the water mesh now is transformed with the same scaling as the gameobject it is on (#105) 4 年前
Andre McGrail 508799c1 the water mesh now is transformed with the same scaling as the gameobject it is on (#105) 4 年前
Mike Geig 5611be45 Merge branch 'merge-branch' into demo-work 5 年前
Mike Geig 177f9cd8 -Working on diagnosing wave physics 5 年前
Mike Geig 5f1126f8 Merge branch 'merge-branch' into dots-physics 5 年前
Andre McGrail d68486de Fixed issue with URP 10.x.x conflicting with SurfaceData struct 4 年前
André McGrail 2e8074d7 Assorted changes 5 年前
Mike Geig a4269de5 Merge branch 'demo-work' into dots-physics 5 年前
Andre McGrail 35e8ab7a Fixed issue with URP 10.x.x conflicting with SurfaceData struct 4 年前
André McGrail 990e2a21 Init commit 4 年前
André McGrail 67e830f4 Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work 5 年前
André McGrail 6d11c41d More cleanup work, setting up water shader functions 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
thomas-zeng bc4b45d7 Merge branch 'xr/fix-xr-singlepass' of https://github.com/Unity-Technologies/BoatAttack into boatattack/xr/add-xr-support 4 年前
Andre McGrail 53b26ad2 fix shader library compile regression 4 年前
Andre McGrail 01a887f2 renaming 4 年前
thomas-zeng d8114c80 Fixed `InitializeBRDFData` call to be compatible with URP10. 4 年前
Andre McGrail 1cd0745c Fix FBX errors 4 年前
André McGrail e28561b1 further changes to water shader 4 年前
thomas-zeng 040d9d7a * Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest) 4 年前
André McGrail 219e8688 Squashed commit of the following: 4 年前
André McGrail 937258d5 Merge branch 'master' into feature/new-clouds 4 年前
André McGrail 9d8a2598 Fixed after merge 4 年前
Felipe Lira d47cf909 Added caustics 5 年前
GitHub fddccbb4 Removed variable 'loop' as itwas causing issues for PS4 compiling (#129) 4 年前
André McGrail 8a080024 Shader abstraction work 4 年前
Mike Geig 4f1f8aa4 Merge branch 'dots-physics' into merge-branch 5 年前
GitHub a7e98a33 Fix and improve shadows on the water (#130) 4 年前
André McGrail cab9d8f3 Infinite water using new shader functions 4 年前
Mike Geig 95da86b0 Merge remote-tracking branch 'origin/demo-work-customrenderer' into merge-branch 5 年前
Mike Geig 57dc9798 Merge branch 'merge-branch' into dots-physics 5 年前
GitHub 6c7876e2 Fix usage of UNITY_REVERSED_Z (#134) 3 年前
André McGrail f5f9d558 added infinite water pass 3 年前
Andre McGrail 485253b7 Squashed commit of the following: 4 年前
Mike Geig 55fb0815 Merge branch 'merge-branch' into demo-work-customrenderer 5 年前
Mike Geig 37a8cc96 Revert "Merge branch 'merge-branch' into dots-physics" 5 年前
Andre McGrail 9b7c02b9 Squashed commit of the following: 3 年前
Andre McGrail 406d9439 fix shader errors from merge 4 年前
Mike Geig 2eec2193 Revert "Merge branch 'merge-branch' into demo-work-customrenderer" 5 年前
Andre McGrail 0ebf7dd2 Fixed profiling scope errors 4 年前
André McGrail 9563496c Merge branch 'feature/infinite-sea' of github.com:Unity-Technologies/BoatAttack into feature/infinite-sea 3 年前
Felipe Lira f5e6d084 More work to the renderer 5 年前
Andre McGrail 05494bbd Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack 3 年前
Felipe Lira ce9b2bda optimised water caustics shader and pass 5 年前
Andrem 036f8f82 More work 3 年前
mikegeig bd44dad8 Merge branch 'demo-work' into prep-for-merge 5 年前
GitHub 3cb49ac5 Graphics: Check B10G11R11 support for HDR format (#141) 3 年前
Mike Geig 42625df3 Boat will enable it's own collider 4 年前
Andre McGrail 4c8ebd71 Assorted cleanup and fixes 4 年前
André McGrail d5412042 Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input 5 年前
André McGrail 43338855 optimised water caustics shader and pass 5 年前
André McGrail b8b2f3c5 Improvements to the Buoyant system 5 年前
André McGrail e83a7c71 Tweaked Caustic effect to render only on underwater pixels 5 年前
André McGrail eb377391 Assorted tweaks 5 年前
André McGrail fbe96a9c Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work 5 年前
André McGrail f65adef5 Assorted fixes 5 年前
André McGrail d04cafcb Assorted changes 5 年前
André McGrail ae1ff984 Assorted fixes 5 年前
André McGrail 10f8cf17 Removed embedded packages 5 年前
André McGrail c0f1f386 Fixed water ramp texture for switch 5 年前
Andre McGrail 90b4b3a3 Switch updates 5 年前
André McGrail 06d87551 Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work 5 年前
André McGrail 49320f4a Assorted Changes 5 年前
André McGrail 64853ed9 Assorted changes 5 年前
Andre McGrail 8517dfff Assorted changes for Unite 5 年前
André McGrail 73f3a10b Init commit 5 年前
André McGrail 579bfe81 More updates, huge prefab reorg, quality settings for URP 5 年前
André McGrail 48934340 Merged renderer features into one 5 年前
André McGrail 9e0f924d Additional work 5 年前
André McGrail 7e67e768 Assorted cleanup and UI work 5 年前
André McGrail dfacfd94 updates 5 年前
André McGrail 71d76279 Project cleanup 4 年前
André McGrail a60e6f47 Merge branch 'demo-work-temp' into demo-work 4 年前
André McGrail e590f923 Main menu baked light data, cleaned up some expensive calls in the water shader 4 年前
André McGrail c679d026 assorted final tweaks 4 年前
Andrem 420497fe small updates, new data script to hold settings 3 年前
Andrem 30408e83 Merge branch 'feature/infinite-sea' of https://github.com/Unity-Technologies/BoatAttack into feature/infinite-sea 3 年前
Andrem be266629 fixed FBX frame rate error 3 年前
Andrem 6f4034d9 removed debug logs based off pipeline asset 3 年前
Andrem 5eb68dc3 Merge branch 'master' into feature/new-clouds 3 年前
Andre McGrail ea2f6612 Fixed truncation warnings 3 年前
Andre McGrail 6238e07b Fixed caustics not appearing in color copy 3 年前
Andrem 3932b2dd New Buoy system and tweaks to the gerstner wave jobs 3 年前
sophia 6e071028 Merge branch 'master' into consoles-perf 3 年前
sophia 3b8e64fb Revert "Merge branch 'master' into consoles-perf" 3 年前
sophia cf98a7eb Revert "Revert "Merge branch 'master' into consoles-perf"" 3 年前
GitHub 7c22ab22 Integrated basic gfx test (#146) 3 年前
Andrem 0846f86d depth capturing always happens for ease of reproducing 3 年前
Andrem 3ff78b82 Graphics: Check B10G11R11 support for HDR format (#141) 3 年前
Andrem e2799f41 Fix current graphics tests 3 年前