Ciro Continisio
7be88cca
Removed script Character, moved StateMachine SOs
4 年前
Ciro Continisio
3db2e782
Added the ability to talk
4 年前
Ciro Continisio
72550bc5
Merge branch 'add-sliding-to-jump-descending-transition' of https://github.com/mtakac/open-project-1 into pr-bashing
# Conflicts:
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/PigChef_TransitionTable.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Idle.asset
4 年前
Ciro Continisio
12f2649c
Talk animation re-implemented
4 年前
Ciro Continisio
3e2ad7f2
Integrated dust particles
4 年前
Ciro Continisio
826ef58b
AudioSystem functionality
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Ciro Continisio
c81112b1
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
Amel
4f58bf1c
Added pick up sfx and play sound action
4 年前
Amel
775466b3
Added pick up state to the state machine
4 年前
Amel
54956501
pickUp state in states folder
4 年前
GitHub
e9c2c909
State Machine - Proposed fix for Issue 228 ( #227 )
* Added Sliding to JumpAscending
Player was unable to jump if sliding which caused the player to get stuck in geometry/holes.
* Added IsActuallyMoving Condition SO and update PigChef Transition Table
IsActuallyMovingSO evaluates character movement by the character controller's velosity.sqrMagnitude. Returns true if the character controller is moving beyond the threshold. Characters can no longer jump while sliding but can jump if they get stuck.
* Update .gitignore
* Small fixes
Reconnected disconnected assets in the TransitionTable, reverted changes on the .gitignore, added multiplication in threshold verification equation
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
Amel
6d8abc2f
Added pickup state to state machine
4 年前
Amel
c7031006
Added timer pick animation condition and is picking up condition
4 年前
Amel
6180d823
Added pick up trigger action to state machine
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
uChema
79e39b28
Merging Dialogue branching to the Quest System.
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
Ciro Continisio
c925b56b
Merge branch 'feature/code/plant_critter_sm' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
e6e1f38f
Merge branch 'feature/sub/plant_critter_combat_system' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
6592ba26
Tweaks
Protagonist now moves to Idle state after attack, with the right timing
4 年前
Ciro Continisio
162a06e3
Refactoring, renaming, comments
4 年前
Ciro Continisio
7c088a1f
Merge branch 'pr-bash' into main
4 年前
treivize
5a7b97f4
Corrected plant critter state machine to be aligned with animator
Sometimes when giving the last hit to the plant critter, it happens that the plant is killed without playing the expected animations.
I have just figured out what is going wrong, the attack state in plant critter state machine has transition to dying state, so it happens that the state machine is ahead compare to the animator so some animations are missed. I am removing these transitions (Attack to Dying and Fighting to Dying, and adding BeenHit to Dying)
4 年前
Ciro Continisio
f2eeaad5
Merge remote-tracking branch 'treivize/bugfix/art/dying_animation_sequence' into pr-bash
4 年前
Ciro Continisio
c6c67ff0
New sound effects
Wired new sound effects: jump, pickup, swing cane and footsteps
Laid the foundation work for more
Script playing sfx on player from animation clips
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
GitHub
54f79bad
Added slime critter behavior ( #312 )
* Slime Critter initial behavior
* Added slime critter behavior
4 年前
Ciro Continisio
183fdac0
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
GitHub
71fe0c78
Update PigChef TransitionTable, Jumping and Sliding mechanics ( #310 )
* Update PigChef_TransitionTable.asset
Changes:
- From Idle
- To Sliding
- ~~IsActuallyMoving~~
- To JumpAscending
- ~~IsSliding~~
- From Walking
- **To Sliding (moved above To JumpAscending)**
- To JumpAscending
- ~~IsSliding~~
* Reordered Walking and Idle states transitions.
- To Sliding
- To JumpAscending
- To JumpDescending
- To Attack
- To PickUp
- To Talk
- To Walking/Idle
* Update PigChef.controller
Updated PigChef Animator controller to reflect the changes to the TransitionTable:
- Added transition from Walking to Collect on PickUp trigger.
- Added transition from Walking to Talking when IsTalking is True.
* Added MidSliding State
The MidSliding State is added to prevent the state machine from going back and forth between Sliding and JumpDescending when not needed.
* Major changes to player sliding and aerial movement, bug fixes, and adjustments...
4 年前
GitHub
1fa19316
StopMovement every update instead of on entering Idle State ( #318 )
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
5ca74ffe
Beach and Glade midboxing
4 年前
Ciro Continisio
a30ece4a
Merge branch 'pr-bash' into art-assets
4 年前
GitHub
81481d8b
Merge pull request #4 from UnityTechnologies/main
update my local branch
4 年前
alex
cd99f6a9
Fix Input is cached when not immediately consumed by a State for jump and attack
4 年前
alex
80fb372c
Fix Input is cached when not immediately consumed by a State
4 年前
alex
e853b382
Update JumpDescending.asset
4 年前
alex
60953eaa
Fixed Talk
4 年前
alex
c7dfbf56
Revert "Update JumpDescending.asset"
This reverts commit e27436f12646bb3a6d3869f4ab41da6ea4521d81.
4 年前
alex
b13a4bdc
Revert "Revert "Update JumpDescending.asset""
This reverts commit 719a1305ea51f3eff310efcbc1c2128db8e35db4.
4 年前
alex
47e372b5
Revert "Revert "Revert "Update JumpDescending.asset"""
This reverts commit 6ad2c966a59dd8753d2727474d57777d4e8994a9.
4 年前
alex
4454ead8
Revert "Fixed Talk"
This reverts commit ea98412739eb79be71ed494a399ef730ce020101.
4 年前
alex
df4724a0
Revert "Fix Input is cached when not immediately consumed by a State"
This reverts commit 2da91014e3a14a3a81ed65d87357eda43c855bdb.
4 年前
alex
e354a52a
Revert "Fix Input is cached when not immediately consumed by a State for jump and attack"
This reverts commit 7e41a5097458eeb6ce0908ef69eebc92587e4217.
4 年前
GitHub
f91be74c
Fix input caching ( #339 )
* StopMovement every update instead of on entering Idle State
* Fix input caching
A simple fix using coroutines to clear any cached input the frame after it was trigggered.
* Added Action to clear input cache
Reverted the changes to `Protagonist.cs` and `InteractionManager.cs` that were made to clear the input cached and instead put it all together in a single Action and added it to the Idle and Walking states.
* [Bot] Automated dotnet-format update
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
alex
9fd881be
Fix Interaction System doesn't follow the FSM
4 年前
Ciro Continisio
38827f46
Merge remote-tracking branch '_tech-mkt/main' into main
4 年前
GitHub
87e0c403
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO ( #325 )
* Critter refactor using state machine capabilities and adding config SO
* Fixes following DeivSky's review
* Optimized NavMeshAgent null check
* Added abstractions between Critter script and ConfigSO
* Corrections following Amel review
* Split transition tables - move to fsm chasing and roaming settings
* Fixes on transition table
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Yohann Puyhaubert
a5261cf1
Combat System - Added player getting hit and killed states
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
Ciro Continisio
1690f35f
PigChef jump fixes, particles on jump liftoff
4 年前
Yohann Puyhaubert
ed7d963f
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
Ciro Continisio
c0c06250
Merge branch 'minor-sm-changes' of https://github.com/DeivSky/open-project-1 into pr-bash
4 年前
Ciro Continisio
0d4b9d8a
Refactoring, moved items
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
3d4ab5fa
Merge branch 'feature/combat-player-get-hit' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/Prefabs/Characters/PlantCritter.prefab
# UOP1_Project/Assets/Prefabs/Characters/SlimeCritter_Base.prefab
4 年前
Ciro Continisio
7ea6bfdf
Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_False_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_True_OnEnter.asset.meta
4 年前
Ciro Continisio
28d4d3bb
Attack system overhaul
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
7cd4ce12
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
GitHub
d07ee56f
Merge pull request #1 from UnityTechnologies/main
Latest changes
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Yohann Puyhaubert
bf1a236b
Added pathway NPC movement strategy
4 年前
Yohann Puyhaubert
023c872d
Push missing FSM updates
4 年前
Yohann Puyhaubert
22788ea0
Included pathway component to edit PathwayConfigSO
4 年前
Yohann Puyhaubert
273993ab
Made the handles pointing into the forward direction of the pathway
4 年前
Yohann Puyhaubert
9c4d30a1
Update combat SM
4 年前
Yohann Puyhaubert
6bee54e4
Update pathway config SO to work with the latest pathway editor changes
4 年前
Yohann Puyhaubert
b7bb56dd
Fix attack logic to consume attack from animation events
4 年前
Yohann Puyhaubert
b1d0c051
Correction following Alexandre review
4 年前
Amel Negra
67e5ce82
Merge remote-tracking branch 'treivize/feature/npc-pathway-movement' into main
4 年前
Amel Negra
5464088e
Merge branch 'feature/combat-update-consume-input' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
uChema
31d75482
Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step
4 年前
Ciro Continisio
7235809c
Fixing small reimport issue
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Amel
5a5a8fe6
Adding IdleAttacking and WalkAttacking states
4 年前
Amel
492c5d44
Added isSurprised bool paramater
4 年前
Amel
4a46ed5f
ReceiveHit trigger instead of surprised
4 年前
Amel
ce0fb799
Updated state machine for PigChef, now possible to attack and walk
4 年前
Amel
d47144d0
removed old attack state
4 年前
Amel
72040b36
Getting hit update
4 年前
Amel
8c7c6a9c
Now possible to jump and attack
4 年前
Amel Negra
75180244
Merge remote-tracking branch 'origin/main' into main
4 年前
Amel
0aba8b15
Adding townsfolk transition table
4 年前
uChema
84d13891
Merge branch 'main' into UI
4 年前
Amel
551d6066
Working on Townsfolk Animator Controller
4 年前
uChema
0ed45c81
Add Collectible Prefab
4 年前
Amel
e3220202
Path config for townsfolk
4 年前
Ciro Continisio
2d718f1c
Merge branch 'main' into vegetation-tweaks
# Conflicts:
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
4 年前
Amel
5932f40a
Townsfolk state machine actions
4 年前
Amel
db21d893
Townsfolk state machine conditions
4 年前
Amel
d7692cb4
Townsfolk state machine states
4 年前
Amel Negra
6dda5831
WIP talking condition for townsfolks
4 年前
Ciro Continisio
0f056131
Improved pickup animation
Fine tuned state machine timing, added Pickup to Idle transition in Animator
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
Amel Negra
cef038ad
Now townsfolk possible to idle, walk, talk and choose behavior from MB
4 年前
Amel Negra
ebc69c75
New path configs for townsfolk walking
4 年前
uChema
3ce06cf5
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
GitHub
0e084a6f
[Bugfix] New condition prevents Critter from attacking when dialogue on ( #420 )
* New condition prevents Critter from attacking when dialogue on
* Remove test temp clutter
* Undo changes to testing ground
4 年前
uChema
6ddc6d14
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前
Amel Negra
c094f333
Merge branch 'main' into AmelMain
4 年前
Amel Negra
1bdfb7ff
Added townsfolk walking condition
4 年前
Amel Negra
a186115b
Added IsInDialogue to step controller
4 年前
Amel Negra
0a180847
Adding talking to protagonist state and needed changes
4 年前
Amel Negra
a63051d7
wip
4 年前
Amel Negra
1ef9d0d6
Added listen to protagonist state
4 年前
Amel Negra
afdbf109
Townsfolk only talks 4 seconds and not forever (will make random later)
4 年前
Amel Negra
b4c11041
Added is NPC saying line condition
4 年前
Amel Negra
ddf9a4c3
updated listen to protagonist state
4 年前
Amel Negra
90d30530
State machine push for townsfolk
4 年前
Amel Negra
e19def8e
Adding listen state for pig chef and transitions for idle and talk
4 年前
Amel Negra
5654b107
removed unused start talking condition
4 年前
Amel Negra
017d02f4
Renamed all files to fit general NPC use instead of townsfolk
4 年前
Amel
4717e2f5
wip
4 年前
Amel Negra
63ddd52e
Renamed file for more accuracy
4 年前
Amel Negra
a6a0a2d3
is path ready condition asset
4 年前
Amel Negra
9171fe9b
Tweaking path way config and add short path one for faster tests
4 年前
Amel Negra
a3ca940f
updating NPC SM to fix issue of never leaving listen state
4 年前
Amel Negra
234a0bb6
Reorganizing folders for common NPCs conditions, states and actions
4 年前
Amel Negra
9263b609
WIP bard hare state machine
4 年前
Amel
320a8038
Adding jump up and down states for bard hare with their conditions and transitions
3 年前
Amel
b8505ee6
wip bard hare SM
3 年前
Amel
923825af
updating actions so we it works with other NPCs
3 年前
Amel
03aa1941
wip fixing townsfolk state machine on talk and listen
3 年前
Amel
58d7262d
wip v2 townsfolk
3 年前
Amel
e5e6a42e
Townsfolk state machine V1
3 年前
Amel
811a6012
Bard hare state machine wip
3 年前
Amel Negra
b23afbae
Updating talk state so it's independent from other states
3 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
350159af
Merge branch 'main' into whiteboxing
3 年前
Amel Negra
d19ce419
Adding rock critter configs
3 年前
Amel Negra
d77d34d4
Now we have 2 face protagonist actions specific to NPC and critters
3 年前
Amel Negra
e0700a24
slowing walk speed for slime critter
3 年前
Amel Negra
348c8c14
Merge branch 'AmelMain' into main
3 年前
uChema
c24dd21f
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
ffaf578b
Adding 3 new timers conditions for the townsfolk state machine
3 年前
Amel Negra
5a3c9f92
Is a new line displayed condition asset file
3 年前
Amel Negra
11d46cd3
Townsfolk updated state machine
3 年前
Amel Negra
946cf3fe
updating bard hare state machine with new changes from townsfolk v2 SM
3 年前
Amel Negra
7251f071
Added Start and end conversation states
3 年前
Amel Negra
2a5bdc6d
Jump up and down action for bard hare SM
3 年前
Amel Negra
8dcae7ea
Adding animation timers conditions for jump up and down
3 年前
Amel Negra
75bbf9eb
new updated bard hare SM
3 年前
Amel Negra
f7ead9e8
updating scene after changes and adding new path config for townsfolk
3 年前
uChema
75076141
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
e6dcfc27
Merge branch 'main' into whiteboxing
3 年前
Amel Negra
a3194a18
Fry King state machine
3 年前
Amel Negra
177559b8
Make sure that protagonist stops attacking when dying
3 年前
Amel Negra
0b4f451f
Merge branch 'AmelMain' into main
3 年前
uChema
aa88e701
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
72d88c0d
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/AddressableAssetsData/OSX/addressables_content_state.bin.meta
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity.meta
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
# UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
3 年前
Amel
bf0ea70e
Fixed plant critter attack rotation
3 年前
Amel
a42be588
Moving slime critter specific actions and states in separate folders
3 年前
Amel
1ab16620
Adding new snooze state with its actions and conditions for rock critter
3 年前
Amel
73a43775
Critters state machines adjustments
3 年前
Amel
9be5ccca
Removed unneeded transition from slime critter state machine
3 年前
uChema
ad0bf614
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
6bf9cfe1
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Ciro Continisio
47ed0d6a
Merge branch 'main' into worldbuilding
3 年前
uChema
d36df8f3
Adding save to disk on questline update
3 年前
Ciro Continisio
1b98a3e3
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
3 年前
GitHub
9fd51f47
Add camera shake on protagonist hit. ( #454 )
* Add camera shake on protagonist hit.
* add cam shake on critters hit
3 年前
Amel
3e9620c3
Bard hare state machine tweaks after animation updates
3 年前
Amel
01e75470
Tweaking end conversation state for BardHare SM
3 年前
Ciro Continisio
a8343b05
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Amel
8994f2dd
Organized SM configs in folders
3 年前
Amel
eab29e55
Smaller range for reward droppables when positioned
3 年前
Ciro Continisio
0727f56c
Tweaked player movement speed
3 年前
uChema
0f212cd8
Add Questline Testing ground
3 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
d8f2c2f3
Merge branch 'main' into ciro
3 年前
uChema
8a2721d9
Setting Questline + rename SO's files
3 年前
Ciro Continisio
b214f102
Work on character controller
3 年前
Ciro Continisio
5b2ff381
More tweaks to CC
3 年前
Ciro Continisio
832dd088
Merge branch 'ciro'
3 年前
Amel Negra
bd15167a
Added talk to Idle transition for pig chef
3 年前
uChema
d7205d06
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
3 年前
uChema
f26da778
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
ad52a32a
hot fixes - Questline integration
3 年前
uChema
6a1077d3
Create cutscenes dialogue
3 年前
uChema
4413ebd5
Adding missing items + missing questline to a finite quest. Fixing errors.
Use TestingInventory with TestingGround_Questline scene to test the full quest
3 年前
Ciro Continisio
43f6f6f7
Merge branch 'main' into worldbuilding
3 年前
Ciro Continisio
056f6536
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前
Amel Negra
fa8cc2af
Added new path configs for slime critters on the Field_Farms scene
3 年前
Ciro Continisio
83ea7526
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity
3 年前
Amel
8b2d50b0
Add start state for townsfolks
3 年前
Amel Negra
f6c9e887
Rock critter snooze state tweaking after animation integration
3 年前
Amel Negra
3cd151d4
Path config for going away during cutscene
3 年前
uChema
3faf99a1
Use the state machine to change Game State to and from Combat
3 年前
Greg Solo
73b4e5d8
Set game to combat state when critter detects player
4 年前
uChema
1d6b8128
Use Game States In State Machine
3 年前
uChema
1ce93bca
Small fixes in Game State System
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前
uChema
0a1c31a0
Add healthbar
3 年前
GitHub
c0237ad9
Merge branch 'UnityTechnologies:main' into main
3 年前
uChema
378fc807
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
3 年前
uChema
0e1137be
Adding Icons + New Interaction system
3 年前
uChema
92cb047d
Merge remote-tracking branch 'upstream/main' into main
3 年前
uChema
57caaba3
Keep health between scenes
3 年前
Ciro Continisio
7fdb5bae
Merge branch 'main' into UI-icons
3 年前
Ciro Continisio
ed9498cd
Reorganised and renamed ScriptableObjects
3 年前
Ciro Continisio
534f3a7b
Fixes to ScriptableObjects values
3 年前
Ciro Continisio
b74f3140
More Runtime Anchor refactoring, other SO additions
Also fixed bug with RuntimeAnchors
Fixed BardHare state machine (error on Animator parameter)
3 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前
Ciro Continisio
8bfcef97
StateAction and StateMachine improvements
Added a description to StateMachine's StateAction SOs
State Machine editor now displays descriptions for StateActions
Reorganised Protagonist's StateActions into folders
3 年前
Ciro Continisio
c62d8542
Renamed all FryKing assets to LegendaryChef
3 年前
Ciro Continisio
5af375fa
Various changes around health management
Fixed UIHealthBar reset hearts bug
Relocated UI event channels under the Health folder
Enemies no longer fire UpdateUI events
Fixed PigChef's missing sounds
3 年前