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Reorganizing folders for common NPCs conditions, states and actions

/main
Amel Negra 4 年前
当前提交
234a0bb6
共有 30 个文件被更改,包括 25 次插入1 次删除
  1. 2
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Townsfolk_TransitionTable.asset
  2. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk.meta
  3. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions.meta
  4. 8
      UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions.meta
  5. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_False_OnEnter.asset
  6. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_False_OnEnter.asset.meta
  7. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_True_OnEnter.asset
  8. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_True_OnEnter.asset.meta
  9. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/NPCMoveToNextDestination.asset
  10. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/NPCMoveToNextDestination.asset.meta
  11. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/StopAgent.asset
  12. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/StopAgent.asset.meta
  13. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/NPCMovementStopElapsed.asset
  14. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/NPCMovementStopElapsed.asset.meta
  15. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/Timer_TownsfolkRoamingStopDuration.asset
  16. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/Timer_TownsfolkRoamingStopDuration.asset.meta
  17. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsNPCWalking.asset.meta
  18. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsNPCWalking.asset
  19. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/HasReachedRoamingWaypoint.asset.meta
  20. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/HasReachedRoamingWaypoint.asset
  21. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsPathReady.asset
  22. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsPathReady.asset.meta
  23. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/States/MoveAround.asset
  24. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/States/MoveAround.asset.meta
  25. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Townsfolk_TransitionTable.asset.meta
  26. 0
      /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Townsfolk_TransitionTable.asset

2
UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Townsfolk_TransitionTable.asset


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8
UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk.meta


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8
UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions.meta


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8
UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions.meta


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/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/IsMoving_False_OnEnter.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_False_OnEnter.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/IsMoving_False_OnEnter.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_False_OnEnter.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/IsMoving_True_OnEnter.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_True_OnEnter.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/IsMoving_True_OnEnter.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/IsMoving_True_OnEnter.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/NPCMoveToNextDestination.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/NPCMoveToNextDestination.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/NPCMoveToNextDestination.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/NPCMoveToNextDestination.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/StopAgent.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/StopAgent.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Actions/StopAgent.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Actions/StopAgent.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/NPCMovementStopElapsed.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/NPCMovementStopElapsed.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/NPCMovementStopElapsed.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/NPCMovementStopElapsed.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/Timer_TownsfolkRoamingStopDuration.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/Timer_TownsfolkRoamingStopDuration.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/Timer_TownsfolkRoamingStopDuration.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/Timer_TownsfolkRoamingStopDuration.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCWalking.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsNPCWalking.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsNPCWalking.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsNPCWalking.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/HasReachedRoamingWaypoint.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/HasReachedRoamingWaypoint.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/HasReachedRoamingWaypoint.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/HasReachedRoamingWaypoint.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsPathReady.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsPathReady.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Conditions/IsPathReady.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Conditions/IsPathReady.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/MoveAround.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/States/MoveAround.asset

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/States/MoveAround.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/States/MoveAround.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/NPC_TransitionTable.asset.meta → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Townsfolk_TransitionTable.asset.meta

/UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/NPC_TransitionTable.asset → /UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/Townsfolk/Townsfolk_TransitionTable.asset

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