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Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step

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uChema 4 年前
当前提交
31d75482
共有 48 个文件被更改,包括 678 次插入255 次删除
  1. 6
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
  2. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-AssetTables.asset
  3. 50
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset
  4. 9
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/QL1.asset
  5. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/QL1.asset.meta
  6. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 1/Q1-QL1.asset
  7. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 1/Q1-QL1.asset.meta
  8. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 2/Q2-QL1.asset
  9. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 2/Q2-QL1.asset.meta
  10. 7
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 2/Step2/CD-S2-Q2-QL1.asset
  11. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 3/Q3-QL1.asset
  12. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 3/Q3-QL1.asset.meta
  13. 5
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/QL2.asset
  14. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/QL2.asset.meta
  15. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest 1/Q1-QL2.asset
  16. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest 1/Q1-QL2.asset.meta
  17. 6
      UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCRoamingAroundCenter.asset
  18. 32
      UOP1_Project/Assets/Scripts/Quests/Editor/DialogueLine.uxml
  19. 339
      UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs
  20. 26
      UOP1_Project/Assets/Scripts/Quests/Editor/StepDetail.uxml
  21. 20
      UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestSO.cs
  22. 2
      UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestSO.cs.meta
  23. 20
      UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestlineSO.cs
  24. 2
      UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestlineSO.cs.meta
  25. 13
      UOP1_Project/Packages/manifest.json
  26. 29
      UOP1_Project/Packages/packages-lock.json
  27. 17
      UOP1_Project/Assets/Q1-QL3.asset
  28. 8
      UOP1_Project/Assets/Q1-QL3.asset.meta
  29. 17
      UOP1_Project/Assets/Q2-QL3.asset
  30. 8
      UOP1_Project/Assets/Q2-QL3.asset.meta
  31. 17
      UOP1_Project/Assets/Q3-QL3.asset
  32. 8
      UOP1_Project/Assets/Q3-QL3.asset.meta
  33. 17
      UOP1_Project/Assets/QL3.asset
  34. 8
      UOP1_Project/Assets/QL3.asset.meta
  35. 8
      UOP1_Project/Assets/Resources.meta
  36. 21
      UOP1_Project/Assets/S1-Q1-QL3.asset
  37. 8
      UOP1_Project/Assets/S1-Q1-QL3.asset.meta
  38. 21
      UOP1_Project/Assets/S2-Q1-QL3.asset
  39. 8
      UOP1_Project/Assets/S2-Q1-QL3.asset.meta
  40. 21
      UOP1_Project/Assets/S3-Q1-QL3.asset
  41. 8
      UOP1_Project/Assets/S3-Q1-QL3.asset.meta
  42. 40
      UOP1_Project/Assets/Resources/QuestEditorWindow.uss
  43. 45
      UOP1_Project/Assets/Resources/QuestEditorWindow.uxml
  44. 14
      UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.uss
  45. 39
      UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.uxml
  46. 0
      /UOP1_Project/Assets/Resources/QuestEditorWindow.uss.meta
  47. 0
      /UOP1_Project/Assets/Resources/QuestEditorWindow.uxml.meta

6
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset


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9
UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/QL1.asset


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7
UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest 2/Step2/CD-S2-Q2-QL1.asset


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3
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UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest 1/Q1-QL2.asset


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UOP1_Project/Assets/ScriptableObjects/StateMachine/Config/NPCRoamingAroundCenter.asset


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32
UOP1_Project/Assets/Scripts/Quests/Editor/DialogueLine.uxml


<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:VisualElement name="lines" style="flex-direction: row; width: 100%;">
<ui:VisualElement name="left-line" style="margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; width: 50%; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;">
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<ui:Button text="Yes" name="btn-0" style="width: 45%; background-color: rgba(227, 253, 253, 255);" />
<ui:Button text="No" name="btn-1" style="width: 45%; background-color: rgba(227, 253, 253, 255);" />
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</ui:VisualElement>
</ui:UXML>
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<ui:VisualElement name="line-box" style="flex-direction: column; padding-left: 2px; padding-right: 2px; padding-top: 2px; padding-bottom: 2px;">
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<ui:VisualElement name="buttons" style="flex-direction: row; justify-content: space-around;">
<ui:Button text="Yes" name="btn-0" style="width: 45%; background-color: rgb(115, 115, 115);" />
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339
UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs


using UnityEngine.UIElements;
using UnityEditor.UIElements;
using UnityEngine.Localization;
public enum selectionType
{
Questline,
Quest,
Step,
Dialogue,
}
private QuestSO currentSeletedQuest;
[MenuItem("ChopChop/QuestEditorWindow")]
public static void ShowWindow()
{
QuestEditorWindow wnd = GetWindow<QuestEditorWindow>();
wnd.titleContent = new GUIContent("QuestEditorWindow");
}
public void CreateGUI()
private QuestSO currentSeletedQuest;
QuestlineSO selectedQuestLine;
int idQuestlineSelected;
int idQuestSelected;
[MenuItem("ChopChop/QuestEditorWindow")]
public static void ShowWindow()
{
Debug.Log("Show Window");
QuestEditorWindow wnd = GetWindow<QuestEditorWindow>();
wnd.titleContent = new GUIContent("QuestEditorWindow");
// Sets a minimum size to the window.
wnd.minSize = new Vector2(250, 250);
}
public static void ShowArtistToolWindow()
{
// Opens the window, otherwise focuses it if it’s already open.
QuestEditorWindow window = GetWindow<QuestEditorWindow>();
// Adds a title to the window.
Debug.Log("Show Window");
window.titleContent = new GUIContent("QuestEditorWindow");
// Sets a minimum size to the window.
window.minSize = new Vector2(250, 250);
//window.SetTool();
}
public void CreateGUI()
// Import UXML
var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/QuestEditorWindow.uxml");
Debug.Log("Create GUI");
// Import UXML
var visualTree =Resources.Load<VisualTreeAsset>("QuestEditorWindow");
root.Add(visualTree.CloneTree());
//Add Image

//Import USS
var styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>("Assets/Scripts/Quests/Editor/QuestEditorWindow.uss");
var styleSheet = Resources.Load< StyleSheet>("QuestEditorWindow");
root.styleSheets.Add(styleSheet);
//Register button event

LoadAllQuestsData();
}
private void LoadAllQuestsData()
{
//Load all questlines
FindAllSOByType(out QuestlineSO[] questLineSOs);
RefreshListView(out ListView allQuestlinesListView, "questlines-list", questLineSOs);
allQuestlinesListView.onSelectionChanged += (questlineEnumerable) =>
{
QuestlineSO questLine = GetDataFromListViewItem<QuestlineSO>(questlineEnumerable);
RefreshListView(out ListView allQuestsListView, "quests-list", questLine.Quests.ToArray());
allQuestsListView.onSelectionChanged += (questEnumerable) =>
{
currentSeletedQuest = GetDataFromListViewItem<QuestSO>(questEnumerable);
RefreshListView(out ListView allStepsListView, "steps-list",currentSeletedQuest.Steps.ToArray() );
SetUpQuestPreview(currentSeletedQuest);
allStepsListView.onSelectionChanged += (stepEnumerable) =>
{
StepSO step = GetDataFromListViewItem<StepSO>(stepEnumerable);
DisplayAllProperties(step, "step-info-scroll");
//Find all DialogueDataSOs in the same folder of the StepSO
FindAllSOsInTargetFolder(step, out DialogueDataSO[] dialogueDataSOs);
RefreshListView(out ListView dialoguesListView, "dialogues-list", dialogueDataSOs);
dialoguesListView.onSelectionChanged += (dialogueEnumerable) =>
{
DialogueDataSO dialogueData = GetDataFromListViewItem<DialogueDataSO>(dialogueEnumerable);
DisplayAllProperties(dialogueData, "dialogue-info-scroll");
};
};
};
Button createQuestline = rootVisualElement.Q<Button>("CreateQL");
createQuestline.clicked += AddQuestline;
createQuestline.SetEnabled (true);
Button createQuest = rootVisualElement.Q<Button>("CreateQ");
createQuest.clicked += AddQuest;
createQuest.SetEnabled(false);
Button createStep = rootVisualElement.Q<Button>("CreateS");
createStep.clicked += AddStep;
createStep.SetEnabled(false);
LoadAllQuestsData();
}
private void ClearElements(selectionType type)
{
List<string> listElements = new List<string>();
listElements.Clear();
Button createQuest = rootVisualElement.Q<Button>("CreateQ");
Button createStep = rootVisualElement.Q<Button>("CreateS");
switch (type)
{
case selectionType.Questline:
listElements.Add("steps-list");
listElements.Add("actor-conversations");
listElements.Add("steps-list");
listElements.Add("dialogues-list");
listElements.Add("step-info-scroll");
listElements.Add("dialogue-info-scroll");
if (createQuest != null)
{
createQuest.SetEnabled(true);
}
if (createStep != null)
{
createStep.SetEnabled(false);
}
break;
case selectionType.Quest:
listElements.Add("dialogues-list");
listElements.Add("step-info-scroll");
listElements.Add("dialogue-info-scroll");
if (createStep != null)
{
createStep.SetEnabled(true);
}
break;
case selectionType.Step:
listElements.Add("dialogue-info-scroll");
break;
}
foreach(string elementName in listElements)
{
VisualElement element = rootVisualElement.Q<VisualElement>(elementName);
element.Clear();
}
}
private void LoadAllQuestsData()
{
Debug.Log("LoadAllQuestsData");
//Load all questlines
FindAllSOByType(out QuestlineSO[] questLineSOs);
RefreshListView(out ListView allQuestlinesListView, "questlines-list", questLineSOs);
allQuestlinesListView.onSelectionChange += (questlineEnumerable) =>
{
selectedQuestLine = GetDataFromListViewItem<QuestlineSO>(questlineEnumerable);
ClearElements(selectionType.Questline);
idQuestlineSelected = allQuestlinesListView.selectedIndex;
if (selectedQuestLine.Quests != null )
{
RefreshListView(out ListView allQuestsListView, "quests-list", selectedQuestLine.Quests.ToArray());
allQuestsListView.onSelectionChange += (questEnumerable) =>
{
idQuestSelected = allQuestsListView.selectedIndex;
currentSeletedQuest = GetDataFromListViewItem<QuestSO>(questEnumerable);
ClearElements(selectionType.Quest);
if (currentSeletedQuest != null && currentSeletedQuest.Steps != null )
{
RefreshListView(out ListView allStepsListView, "steps-list", currentSeletedQuest.Steps.ToArray());
SetUpQuestPreview(currentSeletedQuest);
allStepsListView.onSelectionChange += (stepEnumerable) =>
{
StepSO step = GetDataFromListViewItem<StepSO>(stepEnumerable);
DisplayAllProperties(step, "step-info-scroll");
ClearElements(selectionType.Step);
//Find all DialogueDataSOs in the same folder of the StepSO
FindAllDialogueInStep(step, out DialogueDataSO[] dialogueDataSOs);
if (dialogueDataSOs != null)
{
RefreshListView(out ListView dialoguesListView, "dialogues-list", dialogueDataSOs);
dialoguesListView.onSelectionChange += (dialogueEnumerable) =>
{
DialogueDataSO dialogueData = GetDataFromListViewItem<DialogueDataSO>(dialogueEnumerable);
DisplayAllProperties(dialogueData, "dialogue-info-scroll");
};
}
};
}
};
}
private T GetDataFromListViewItem<T>(List<object> enumberable) where T : ScriptableObject
private T GetDataFromListViewItem<T>(IEnumerable<object> enumberable) where T : ScriptableObject
{
T data = default;
foreach (var item in enumberable)

return data;
}
private void FindAllDialogueInStep(StepSO step, out DialogueDataSO[] AllDialogue)
{
AllDialogue = null;
List<DialogueDataSO> AllDialogueList = new List<DialogueDataSO>();
if (step!=null)
{
if (step.DialogueBeforeStep != null)
{
AllDialogueList.Add(step.DialogueBeforeStep);
}
if(step.CompleteDialogue!=null)
{
AllDialogueList.Add(step.CompleteDialogue);
}
if (step.IncompleteDialogue!=null)
{
AllDialogueList.Add(step.IncompleteDialogue);
}
}
Debug.Log("AllDialogueList" + AllDialogueList.ToArray());
if(AllDialogueList!=null)
AllDialogue = AllDialogueList.ToArray();
}
return;
return;
if (quest.Steps == null)
return;
if (quest.Steps.Count>0&& quest.Steps[0].Actor!=null)
LoadActorImage(quest.Steps[0].Actor.name);
//Clear actor conversations area

isDoneToggle.SetEnabled(false);
//SD
if(step.DialogueBeforeStep!=null)
LoadAndInitStartDialogueLineUXML(step.DialogueBeforeStep, dialogueAreaVE);
//CD ID if any

listview.style.flexGrow = 1.0f;
listview.Refresh();
if(itemsSource.Length>0)
listview = new ListView();
listview = new ListView();
parentVE.Add(listview);
}
private void LoadActorImage(string actorName)
parentVE.Add(listview);
}
private void LoadActorImage(string actorName)
{
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath($"Assets/Scripts/Quests/Editor/ActorImages/{actorName}.png", typeof(Texture2D));
actorPreview.image = texture;

}
parentVE.Add(scrollView);
}
void AddQuestline()
{
//get questline id
FindAllSOByType(out QuestlineSO[] questLineSOs);
int id = questLineSOs.Length;
id++;
QuestlineSO asset = ScriptableObject.CreateInstance<QuestlineSO>();
asset.SetQuestlineId (id);
AssetDatabase.CreateAsset(asset, "Assets/QL"+id+".asset");
AssetDatabase.SaveAssets();
//refresh
LoadAllQuestsData();
}
void RemoveQuestline()
{
}
void AddQuest()
{
QuestSO asset = ScriptableObject.CreateInstance<QuestSO>();
int questlineId = 0;
questlineId = selectedQuestLine.IdQuestline;
int questId = 0;
questId = selectedQuestLine.Quests.Count +1 ;
AssetDatabase.CreateAsset(asset, "Assets/Q"+questId+"-QL"+ questlineId + ".asset");
AssetDatabase.SaveAssets();
asset.SetQuestId(questId);
selectedQuestLine.Quests.Add(asset);
//refresh
rootVisualElement.Q<VisualElement>("questlines-list").Q<ListView>().SetSelection(idQuestlineSelected);
}
void RemoveQuest()
{
}
void AddStep()
{
StepSO asset = ScriptableObject.CreateInstance<StepSO>();
int questlineId = 0;
questlineId = selectedQuestLine.IdQuestline;
int questId = 0;
questId =currentSeletedQuest.IdQuest;
int stepId = 0;
stepId = currentSeletedQuest.Steps.Count + 1;
AssetDatabase.CreateAsset(asset, "Assets/S"+ stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
AssetDatabase.SaveAssets();
currentSeletedQuest.Steps.Add(asset);
//refresh
Debug.Log(idQuestSelected);
rootVisualElement.Q<VisualElement>("quests-list").Q<ListView>().SetSelection(idQuestSelected);
}
void RemoveStep()
{
}
}

26
UOP1_Project/Assets/Scripts/Quests/Editor/StepDetail.uxml


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<ui:VisualElement name="step-title-box" style="border-bottom-color: rgb(0, 0, 0); border-bottom-width: 1px; flex-direction: row; justify-content: space-between;">
<ui:Label text="Step1" display-tooltip-when-elided="true" name="step-title-label" style="-unity-font-style: bold;" />
<ui:Toggle name="step-done-toggle" text="IsDone" value="false" style="-unity-font-style: normal;" />
</ui:VisualElement>
<ui:VisualElement name="dialogue-area" />
<ui:VisualElement name="item-validate" style="flex-direction: row; justify-content: space-around;">
<ui:Label text="Check Item:" display-tooltip-when-elided="true" name="step-type" style="-unity-font-style: bold;" />
<ui:Label text="Apple" display-tooltip-when-elided="true" name="item-to-validate" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<ui:VisualElement name="step-detail-box" style="border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); background-color: rgb(135, 135, 135); border-top-left-radius: 5px; border-bottom-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; margin-left: 3px; margin-right: 3px; margin-top: 3px; margin-bottom: 3px;">
<ui:VisualElement name="step-title-box" style="border-bottom-color: rgb(0, 0, 0); border-bottom-width: 1px; flex-direction: row; justify-content: space-between;">
<ui:Label text="Step1" display-tooltip-when-elided="true" name="step-title-label" style="-unity-font-style: bold;" />
<ui:Toggle name="step-done-toggle" text="IsDone" value="false" style="-unity-font-style: normal;" />
</ui:VisualElement>
<ui:VisualElement name="dialogue-area" />
<ui:VisualElement name="item-validate" style="flex-direction: row; justify-content: space-around;">
<ui:Label text="Check Item:" display-tooltip-when-elided="true" name="step-type" style="-unity-font-style: bold;" />
<ui:Label text="Apple" display-tooltip-when-elided="true" name="item-to-validate" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

20
UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestSO.cs


using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Questline", menuName = "Quests/Questline", order = 51)]
public class QuestlineSO : ScriptableObject
[CreateAssetMenu(fileName = "Quest", menuName = "Quests/Quest", order = 51)]
public class QuestSO : ScriptableObject
[Tooltip("The collection of Quests composing the Questline")]
private List<QuestSO> _quests = new List<QuestSO>();
private int _idQuest = 0;
[Tooltip("The collection of Steps composing the Quest")]
[SerializeField]
private List<StepSO> _steps = new List<StepSO>();
public List<QuestSO> Quests => _quests;
public int IdQuest => _idQuest;
public List<StepSO> Steps => _steps;
public void FinishQuestline()
public void FinishQuest()
public void SetQuestId(int id)
{
_idQuest = id;
}
}

2
UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestSO.cs.meta


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20
UOP1_Project/Assets/Scripts/Quests/ScriptableObjects/QuestlineSO.cs


using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Quest", menuName = "Quests/Quest", order = 51)]
public class QuestSO : ScriptableObject
[CreateAssetMenu(fileName = "Questline", menuName = "Quests/Questline", order = 51)]
public class QuestlineSO : ScriptableObject
[Tooltip("The collection of Steps composing the Quest")]
private List<StepSO> _steps = new List<StepSO>();
private int _idQuestLine = 0;
[Tooltip("The collection of Quests composing the Questline")]
[SerializeField]
private List<QuestSO> _quests = new List<QuestSO>();
public List<StepSO> Steps => _steps;
public int IdQuestline => _idQuestLine;
public List<QuestSO> Quests => _quests;
public void FinishQuest()
public void FinishQuestline()
}
public void SetQuestlineId(int id)
{
_idQuestLine = id;
}

2
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UOP1_Project/Packages/manifest.json


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29
UOP1_Project/Packages/packages-lock.json


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17
UOP1_Project/Assets/Q1-QL3.asset


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UOP1_Project/Assets/Resources/QuestEditorWindow.uss


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font-size: 15px;
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margin-top: 5px;
margin-bottom: 5px;
}
.padding5 {
padding-left: 5px;
padding-right: 5px;
padding-top: 5px;
padding-bottom: 5px;
}
.ColorStyling1 {
background-color: rgb(101, 100, 100);
}
.ColorStyling2 {
background-color: rgb(41, 41, 41);
}
.ColorStyling1 Label {
color: rgb(204, 204, 204);
}
.ColorStyling2 Label {
color: rgb(173, 173, 173);
}
Button {
background-color: rgb(113, 113, 113);
color: rgb(212, 212, 212);
}
.AddButton {
width: 20px;
height: 20px;
}

45
UOP1_Project/Assets/Resources/QuestEditorWindow.uxml


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<Style src="QuestEditorWindow.uss" />
<ui:VisualElement name="quest-editor-window" style="flex-direction: row; height: 100%; width: 100%; min-height: 700px;">
<ui:VisualElement name="1st-column" style="width: 30%;">
<ui:VisualElement name="questlines" class="padding5 ColorStyling1" style="width: auto; height: 150px;">
<ui:Label text="Questlines" display-tooltip-when-elided="true" name="title-questline" class="title" style="flex-direction: row-reverse;">
<ui:Button text="+" display-tooltip-when-elided="true" name="CreateQL" class="AddButton" />
</ui:Label>
<ui:VisualElement name="questlines-list" style="height: 100%;" />
</ui:VisualElement>
<ui:VisualElement name="steps" class="padding5 ColorStyling2" style="width: auto; height: 150px;">
<ui:Label text="Steps" display-tooltip-when-elided="true" name="title-step" class="title" style="flex-direction: row-reverse;">
<ui:Button text="+" display-tooltip-when-elided="true" name="CreateS" class="AddButton" />
</ui:Label>
<ui:VisualElement name="steps-list" style="height: 100%;" />
</ui:VisualElement>
<ui:VisualElement name="step-info-panel" class="padding5 ColorStyling1" style="width: auto; height: 100%;">
<ui:Label text="Step Info" display-tooltip-when-elided="true" name="step-info" class="title" />
<ui:VisualElement name="step-info-scroll" style="height: 100%;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="2nd-column" style="width: 30%;">
<ui:VisualElement name="quests" class="padding5 ColorStyling2" style="width: auto; height: 150px;">
<ui:Label text="Quests" display-tooltip-when-elided="true" name="title-quest" class="title" style="flex-direction: row-reverse;">
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</ui:Label>
<ui:VisualElement name="quests-list" style="height: 100%;" />
</ui:VisualElement>
<ui:VisualElement name="dialogues" class="padding5 ColorStyling1" style="width: auto; height: 150px;">
<ui:Label text="Dialogues" display-tooltip-when-elided="true" name="title-dislogues" class="title" />
<ui:VisualElement name="dialogues-list" style="height: 100%;" />
</ui:VisualElement>
<ui:VisualElement name="dialogue-info-panel" class="padding5 ColorStyling2" style="width: auto; height: 100%;">
<ui:Label text="Dialogue Info" display-tooltip-when-elided="true" name="dialogue-info" class="title" />
<ui:VisualElement name="dialogue-info-scroll" style="height: 100%;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="3rd-column" style="width: 40%; background-color: rgb(185, 185, 185);">
<ui:Label text="Quest Preview" display-tooltip-when-elided="true" name="quest-preview-title" class="title" style="color: rgb(65, 65, 65); height: 18.5px;" />
<ui:Button text="Refresh" display-tooltip-when-elided="true" name="refresh-preview-btn" style="width: 100px; margin-left: auto; margin-right: 1px; background-color: rgb(113, 113, 113);" />
<ui:VisualElement name="actor-preview" style="width: 100px; height: 100px; margin-left: auto; margin-right: auto;" />
<ui:VisualElement name="actor-conversations" style="padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

14
UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.uss


.title {
-unity-font-style: bold;
font-size: 15px;
-unity-text-align: upper-center;
margin-top: 5px;
margin-bottom: 5px;
}
.padding5 {
padding-left: 5px;
padding-right: 5px;
padding-top: 5px;
padding-bottom: 5px;
}

39
UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.uxml


<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<Style src="QuestEditorWindow.uss" />
<ui:VisualElement name="quest-editor-window" style="flex-direction: row; height: 100%; width: 100%; min-height: 700px;">
<ui:VisualElement name="1st-column" style="width: 30%;">
<ui:VisualElement name="questlines" class="padding5" style="width: auto; background-color: rgb(227, 253, 253); height: 150px;">
<ui:Label text="Questlines" display-tooltip-when-elided="true" name="title-questline" class="title" />
<ui:VisualElement name="questlines-list" style="height: 100%;" />
</ui:VisualElement>
<ui:VisualElement name="steps" class="padding5" style="width: auto; background-color: rgb(203, 241, 245); height: 150px;">
<ui:Label text="Steps" display-tooltip-when-elided="true" name="title-step" class="title" />
<ui:VisualElement name="steps-list" style="height: 100%;" />
</ui:VisualElement>
<ui:VisualElement name="step-info-panel" class="padding5" style="width: auto; background-color: rgb(227, 253, 253); height: 100%;">
<ui:Label text="Step Info" display-tooltip-when-elided="true" name="step-info" class="title" />
<ui:VisualElement name="step-info-scroll" style="height: 100%;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="2nd-column" style="width: 30%;">
<ui:VisualElement name="quests" class="padding5" style="width: auto; background-color: rgb(203, 241, 245); height: 150px;">
<ui:Label text="Quests" display-tooltip-when-elided="true" name="title-quest" class="title" />
<ui:VisualElement name="quests-list" style="height: 100%;" />
</ui:VisualElement>
<ui:VisualElement name="dialogues" class="padding5" style="width: auto; background-color: rgb(227, 253, 253); height: 150px;">
<ui:Label text="Dialogues" display-tooltip-when-elided="true" name="title-dislogues" class="title" />
<ui:VisualElement name="dialogues-list" style="height: 100%;" />
</ui:VisualElement>
<ui:VisualElement name="dialogue-info-panel" class="padding5" style="width: auto; background-color: rgb(203, 241, 245); height: 100%;">
<ui:Label text="Dialogue Info" display-tooltip-when-elided="true" name="dialogue-info" class="title" />
<ui:VisualElement name="dialogue-info-scroll" style="height: 100%;" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="3rd-column" style="width: 40%; background-color: rgb(113, 201, 206);">
<ui:Label text="Quest Preview" display-tooltip-when-elided="true" name="quest-preview-title" class="title" />
<ui:Button text="Refresh" display-tooltip-when-elided="true" name="refresh-preview-btn" style="width: 100px; margin-left: auto; margin-right: 1px; background-color: rgba(203, 241, 245, 255);" />
<ui:VisualElement name="actor-preview" style="width: 100px; height: 100px; margin-left: auto; margin-right: auto;" />
<ui:VisualElement name="actor-conversations" style="padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

/UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.uss.meta → /UOP1_Project/Assets/Resources/QuestEditorWindow.uss.meta

/UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.uxml.meta → /UOP1_Project/Assets/Resources/QuestEditorWindow.uxml.meta

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