Added a Handshake method for the communicator
The academy will try to handshake regardless of the brains present
Player and Heuristic brains will send their information through the communicator but will not receive commands
* added broadcast to the player and heuristic brain.
Allows the python API to record actions taken along with the states and rewards
* removed the broadcast checkbox
Added a Handshake method for the communicator
The academy will try to handshake regardless of the brains present
Player and Heuristic brains will send their information through the communicator but will not receive commands
* bug fix : The environment only requests actions from external brains when unique
* added warning in case no brins are set to external
* fix on the instanciation of coreBrains,
fix on the conversion of actions to arrays in the BrainInfo received from step
* default discrete action is now 0
bug fix for discrete broadcast action (the action size should be one in Agents.cs)
modified Tennis so that the default action is no action
modified the TemplateDecsion.cs to ensure non null values are sent from Decide() and MakeMemory()
* minor fixes
* need to convert the s...
* More efficiently allocate memory when sending states
* Code clean-up
* Additional changes
* More GC reduction
* Remove state list initialization from example environments
* Use built-in json tool to serialize state message
* Remove commented code
* Use more efficient CompareTag
* Comments before code
* Use type inference where appropriate
* Add ability to seed learning (numpy, tensorflow, and Unity) with `--seed` flag.
* Add `maxStepReached` flag to Agents and Academy.
* Change way value bootstrapping works in PPO to take advantage of timeouts.
* Default size of GridWorld changed to 5x5 in order to validate bootstrapping changes.
* Implement behavioral cloning for cc/dc, fc/rnn, state/observations.
* Re-organize folder structure in anticipation of unitytrainers as a package.
* Create demo environment BananaImitation to validate behavioral cloning.
* Fixes#336
* On Demand Decision : Use RequestDecision and RequestAction
* New Agent Inspector : Use it to set On Demand Decision
* New BrainParameters interface
* LSTM memory size is now set in python
* New C# API
* Semantic Changes
* Replaced RunMDP
* New Bouncer Environment to test On Demand Dscision
Added several class and method-level comments that are compatibale with Doxygen for auto-generation of documentation. In addition to some stylistic and minor code changes (summarized below).
Stylistic changes:
- Modified comments to /// style instead of /** */
- Removed unnecessary imports
- Removed unnecessary “private” declarations
- Limited code to 80 characters per line
- Re-organized variables to group those that are visible in Inspector (they are now at the top)
Code changes:
- Renamed ScreenConfiguration to EnvironmentConfiguration (variable only used within Academy.cs, thus no other files needed modification)
- Renamed ConfigureEngine to ConfigureEnvironment and created a ConfigureEnvironmentHelper method
- Renamed _isCurrentlyInference to modeSwitched to signify when the engine config needs to be changed
- Added isCommunicatorOn flag to be explicit about the existence of a communicator
- Made isInference private which requ...
* [containers] Enables container support for scenes that use visual observations
* [Initial Commit] Works only with simple balance ball
* [Optimiztion] Store the academy in the brainBatcher as a temporary measure
* [Modifications] Made it work from the editor as a prototype
* [Made socket communicator and reimplmented all functionalities]
* [Forgotten file] removed .meta file
* [Forgot the meta file]
* [Metafile] deleted metafile
* [Comments] Removed dead code
* [Comments] Added some descriptions
* [Bug Fix] Multi brain scenario
* [improved AgentInfo converter]
* [Optimization] Remove VectorObs since StackedVectorObs is present in the AgentInfo protobuf object
* [Timeout] Implemented a timeout for the rpc communicator in Unity
* [Libraries] Added the C# Protobuf and Grpc libraries
* [Requirements] Added protobuf 3.5.2 to the requirements
* [Code Formating] Removed dead code and split some lines
...
- The environment did not respond to reset parameter values
defined by a curriculum until the second reset. This was
because on the first reset, the reset parameters were not
updated by the Academy.
* Initial Commit
Ported most functionalities, still need to :
- Documentation
- Add Comments
- Custom drawer for BrainParameters
- Fix the UnitTests
- Review Functionalities
* Added Custom Drawer for the Brain Parameters
* Improvements to the HubDrawer
* Modified the Brain Editors
* Minor bug fixes and UI changes
* Modified the Help Boxes of the Drawers
* Modified Brain class, renamed Initialize and made DecideAction virtual
* Fix the UnityTests
* Simpler Brain creation menu
* Renamed Internal Brain to Learning Brain
* modified the parameters to remove reference to External or Internal in the Protobuf objects
* Updated the protobuf generated files
* Fix the Pytests
* Removed the graph scope from the Learning Brain
* cleaner logic than try catch
* Removed the isExternal field of the brain and put the isTraining logic into LearningBrain and Training Hub
* Modified how the Brain finds the A...
* Switched default Mac GFX API to Metal
* Added Barracuda pre-0.1.5
* Added basic integration with Barracuda Inference Engine
* Use predefined outputs the same way as for TF engine
* Fixed discrete action + LSTM support
* Switch Unity Mac Editor to Metal GFX API
* Fixed null model handling
* All examples converted to support Barracuda
* Added model conversion from Tensorflow to Barracuda
copied the barracuda.py file to ml-agents/mlagents/trainers
copied the tensorflow_to_barracuda.py file to ml-agents/mlagents/trainers
modified the tensorflow_to_barracuda.py file so it could be called from mlagents
modified ml-agents/mlagents/trainers/policy.py to convert the tf models to barracuda compatible .bytes file
* Added missing iOS BLAS plugin
* Added forgotten prefab changes
* Removed GLCore GFX backend for Mac, because it doesn't support Compute shaders
* Exposed GPU support for LearningBrain inference
...
* Ticked API :
- Ticked API for pypi for mlagents
- Ticked API for pypi for unity-gym
- Ticked Communication number for API
- Ticked Model Loader number for API
* Ticked the API for the pytest
* Fix for Brains not reinitialising when the scene is reloaded.
This was a bug caused by the conversion of Brains over to ScriptableObjects. ScriptableObjects persist in memory between scene changes, which means that after a scene change the Brains would still be initialised and the agentInfos list would contain invalid references to the Agents from the previous scene.
The fix is to have the Academy notify the Brains when it is destroyed. This allows the Brains to clean themselves up and transition back to an uninitialised state. After the new scene is loaded, the Brain's LazyInitialise will reconnect the Brain to the new Academy as expected.
* Fix for Brains not reinitialising when the scene is reloaded.
This was a bug caused by the conversion of Brains over to ScriptableObjects. ScriptableObjects persist in memory between scene changes, which means that after a scene change the Brains would still be...
- Ticked API for pypi for mlagents
- Ticked API for pypi for mlagents_envs
- Ticked Communication number for API
- Ticked API for unity-gym
* Ticked the API for the pytest
When using the SubprocessUnityEnvironment, parallel writes are
made to UnitySDK.log. This causes file access violation issues
in Windows/C#. This change modifies the access and sharing mode
for our writes to UnitySDK.log to fix the issue.
* Initial Commit
* Remove the Academy Done flag from the protobuf definitions
* remove global_done in the environment
* Removed irrelevant unitTests
* Remove the max_step from the Academy inspector
* Removed global_done from the python scripts
* Modified and removed some tests
* This actually does not break either curriculum nor generalization training
* Replace global_done with reserved.
Addressing Chris Elion's comment regarding the deprecation of the global_done field. We will use a reserved field to make sure the global done does not get replaced in the future causing errors.
* Removed unused fake brain
* Tested that the first call to step was the same as a reset call
* black formating
* Added documentation changes
* Editing the migrating doc
* Addressing comments on the Migrating doc
* Addressing comments :
- Removing dead code
- Resolving forgotten merged conflicts
- Editing documentations...
* Feature Deprecation : Online Behavioral Cloning
In this PR :
- Delete the online_bc_trainer
- Delete the tests for online bc
- delete the configuration file for online bc training
* Deleting the BCTeacherHelper.cs Script
TODO :
- Remove usages in the scene
- Documentation Edits
*DO NOT MERGE*
* IMPORTANT : REMOVED ALL IL SCENES
- Removed all the IL scenes from the Examples folder
* Removed all mentions of online BC training in the Documentation
* Made a note in the Migrating.md doc about the removal of the Online BC feature.
* Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox
* Removed the Broadcast functionality from the non-Learning brains
* Bug fix
* Note that the scenes are broken since the BroadcastHub has changed
* Modified the LL-API for Python to remove the broadcasting functiuonality.
* All unit tests are running
* Modifie...
* proof of concept - simple C# hierachical timers
* fix compile error, add CustomSampler placeholder
* use CustomSampler and Recorder per node
* singleton, add to Batcher
* output timers
* raw counts and times
* curly braces
* timer cleaup
* json serialize timers
* more timer cleanup
* dont accumulate from Recorders
* move Timers to own file
* meta file
* Wait for env process to exit before killing it
* timer cleanup
* docstrings
* undo some accidental changes
* make timers closer to python
* Timer unit test
* getters
* no => for properties
* singleton
* property one-liner
* scientific notation, cleanup TODOs
* reasonable values for root timer
- Push (almost) all references to protobuf objects into the RpcCommunicator.
- Simplify the passing around of Agents and Agent Infos.
- Delete all references to the Batcher.
- Simplify the Environment Step by removing all of the reset and message counting logic.
- Finishes MLA-27 and MLA-28
* Feature Deprecation : Online Behavioral Cloning
In this PR :
- Delete the online_bc_trainer
- Delete the tests for online bc
- delete the configuration file for online bc training
* Deleting the BCTeacherHelper.cs Script
TODO :
- Remove usages in the scene
- Documentation Edits
*DO NOT MERGE*
* IMPORTANT : REMOVED ALL IL SCENES
- Removed all the IL scenes from the Examples folder
* Removed all mentions of online BC training in the Documentation
* Made a note in the Migrating.md doc about the removal of the Online BC feature.
* Modified the Academy UI to remove the control checkbox and replaced it with a train in the editor checkbox
* Removed the Broadcast functionality from the non-Learning brains
* Bug fix
* Note that the scenes are broken since the BroadcastHub has changed
* Modified the LL-API for Python to remove the broadcasting functiuonality.
* All unit tests are running
* Modified the scen...
* Created the model runner and uses a shared interface with the communicator.
Fixing bugs with dealocation
Removing unnecessary code
Added code comments
Renaming
* Addressing comments
* Modified the constructor of ModelRunner
* Addressing comments
* remaming the _verbose variable
* Addressing comments : Removed the Verbose check in the LearningBrainEditor
* 1 to 1 Brain to Agent
This is a work in progess
In this PR :
- Deleted all Brain Objects
- Moved the BrainParameters into the Agent
- Gave the Agent a Heuristic method (see Balance Ball for example)
- Modified the Communicator and ModelRunner : Put can only take one agent at a time
- Made the IBrain Interface with RequestDecision and DecideAction method
No changes made to Python
[Design Doc](https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#)
* Removing editorconfig
* Updating BallanceBall scene
* grammar mistake
* Clearing the Agents of the Model runner
* Added Documentation on IBrain
* Modified comments on GiveModel
* Introduced a factory
* Split Learning Brain in two
* Changes to walljump
* Fixing the Unit tests
* Renaming the Brain to Policy
* Heuristic now has priority over training
* Edited code comments
* Fixing bugs
* Develop one to one scene edits...
* Update package and communicator versions to 0.11
* Remove pip cache fallback for CircleCI
This change removes the caching fallback in the case where dependencies
change, since it can cause CI failures when we have incompatible
dependencies in the cache.
* Limit Tensorflow version for tests to <2.0
* Use stable bokken image. (#2815)
* build fixes for 2018+ (#2808)
* rename CompressionType enum
* fix standalone build test for 2018+
* Add more editor versions for testing. (#2809)
* class variable for API verison, fix env tests (#2817)
* fixed area prefab
agents were pointing to the wrong laser gameObject.
* [WIP] Side Channel initial layout
* Working prototype for raw bytes
* fixing format mistake
* Added some errors and some unit tests in C#
* Added the side channel for the Engine Configuration. (#2958)
* Added the side channel for the Engine Configuration.
Note that this change does not require modifying a lot of files :
- Adding a sender in Python
- Adding a receiver in C#
- subscribe the receiver to the communicator (here is a one liner in the Academy)
- Add the side channel to the Python UnityEnvironment (not represented here)
Adding the side channel to the environment would look like such :
```python
from mlagents.envs.environment import UnityEnvironment
from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel
from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel0 = RawBytesChannel()
channel1 = EngineConfigurationChannel()
env = UnityEnvironme...
* [WIP] Side Channel initial layout
* Working prototype for raw bytes
* fixing format mistake
* Added some errors and some unit tests in C#
* Added the side channel for the Engine Configuration. (#2958)
* Added the side channel for the Engine Configuration.
Note that this change does not require modifying a lot of files :
- Adding a sender in Python
- Adding a receiver in C#
- subscribe the receiver to the communicator (here is a one liner in the Academy)
- Add the side channel to the Python UnityEnvironment (not represented here)
Adding the side channel to the environment would look like such :
```python
from mlagents.envs.environment import UnityEnvironment
from mlagents.envs.side_channel.raw_bytes_channel import RawBytesChannel
from mlagents.envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
channel0 = RawBytesChannel()
channel1 = EngineConfigurationChanne...
* Made the Agent reset immediately
* fixing the C# tests
* Fixing the tests still
* Trying with incremental episode ids
* deleting buffer rather than using an empty list
* Addressing the comments
* Forgot to edit the comment on AgentInfo
* Updating the migrating doc
* Fixed an obvious bug
* cleaning after an agent is done in agent processor
* Fixing the pytest errors
* Making some fields and properties internal
* Fixing the formating
* Making more things internal
* Adressing the comments
* reverting the changes made to the recorder
* WriteAdapter public
* Have to make AgentInfo and TensorProxy public because of changes to write adapter and the demorecorder
* Updating version number (#3366)
* updating version number
* fixing version numbers
* migration guide (#3375)
* Reduce num steps for walljump (#3377)
* Fixing the Docs on On Demand Decision
Co-authored-by: Anupam Bhatnagar <anupambhatnagar@gmail.com>
Co-authored-by: Chris Elion <celion@gmail.com>
Co-authored-by: Ervin T. <ervin@unity3d.com>
* Making Register side channel a public method on the Academy
* Adding a new tutorial on how to use side channels
* Update docs/Python-API.md
Co-Authored-By: Chris Goy <christopherg@unity3d.com>
* Add a Deregister method
* Add the deregister to the example
* Update com.unity.ml-agents/Runtime/Academy.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docs/Python-API.md
Co-Authored-By: Chris Goy <christopherg@unity3d.com>
* Re-test
* Renaming Deregister to Unregister
* Update docs/Python-API.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Chris Goy <christopherg@unity3d.com>
Co-authored-by: Chris Elion <celion@gmail.com>
* Moving the max step logic
- Created a new Academy Event called AgentIncrementStep to be called before SetStatus
- Implemented the AgentSteping logic
* second commit : Moving the step counting at the begining. I had to edit the tests but I think they are now closer to what we want
* addressing comments
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Goy <goyenator@gmail.com>
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Goy <goyenator@gmail.com>
* Made the tests not be broken
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* step logic changes: unit test (#3467)
* Added a line in the changelog
Co-authored-by: Chris Goy <christopherg@unity3d.com>
Co-authored-by: Chris Elion <celion@gmail.com>
* Fix package validation errors in ISensor and CameraSensor.
* Fix docs in CameraSensor and add a helper method.
* Fix package validation errors in CameraSensorComponent.
* Fix package validation errors in SensorComponent.
* Additonal fixes to ISensor.
* Fixes package validation errors for the remaining sensor-based classses.
* Fixed docs based on PR comments. Only doc-changes.
* Fold back docs that were deleted due to merge conflict. (Was easier to delete and re-add.)
* More missing docs.
* Fixed incorrect location for doc strings.
* Adding periods at the end of param/return tags.
* Added a few periods.
* Added the MLAgents.Demonstrations namespace
* Added the MLAgents.Editor namespace
* Overrided the .demo.meta files due to the change in namespace
* More namespace changes
* Added the sidechannels namespace
* Modified changelog and migrating docs
* Make the agent begin episode at initialization
* Renaming and adding a comment
* [skip ci] Update com.unity.ml-agents/Tests/Editor/MLAgentsEditModeTest.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* [skip ci] Update com.unity.ml-agents/Tests/Editor/MLAgentsEditModeTest.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* renamed test variables and modified some test statements
* Use TotalStepCount rather than HadFirstReset
* [skip ci] Renamed HadFirstReset to m_HadFirstReset
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* [bug-fix] Increase height of wall in CrawlerStatic (#3650)
* [bug-fix] Improve performance for PPO with continuous actions (#3662)
* Corrected a typo in a name of a function (#3670)
OnEpsiodeBegin was corrected to OnEpisodeBegin in Migrating.md document
* Add Academy.AutomaticSteppingEnabled to migration (#3666)
* Fix editor port in Dockerfile (#3674)
* Hotfix memory leak on Python (#3664)
* Hotfix memory leak on Python
* Fixing
* Fixing a bug in the heuristic policy. A decision should not be requested when the agent is done
* [bug-fix] Make Python able to deal with 0-step episodes (#3671)
* adding some comments
Co-authored-by: Ervin T <ervin@unity3d.com>
* Remove vis_encode_type from list of required (#3677)
* Update changelog (#3678)
* Shorten timeout duration for environment close (#3679)
The timeout duration for closing an environment was set to the
same duration as the timeout when waiting ...
* Deprecating Academy.Instance.FloatProperties
* Made the registered side channels a static property and created the sideChannelUtils class to handle side channel stuff
* Clearing the sending message queue in the Academy when the communicaor is not on
* addressing comments
* Bumping version on the release (#3615)
* Update examples project to 2018.4.18f1 (#3618)
From 2018.4.14f1. An internal package dependency was updated as
a side effect.
* Remove dead components from the examples scenes (#3619) (#3624)
* Improve warnings and exception if using unsupported combo
* add meta file
* fix unit test
* enforce onnx conversion (expect tf2 CI to fail) (#3600)
* Update error message
* Updated the release branch docs (#3621)
* Updated the release branch docs
* Edited the README
* make sure top-level timer is closed before writing
* Remove space from Product Name for examples
In #2588 it was suggested that the space in the Product Name for
our example environments causes confusion when using a default build
because of the need to escape the space in the build filename.
This change removes the space from the Product Name in the project's
player settings.
* [bug-fix] Increase 3dbal...
* [API] Make the DecisionRequester public and add a delegate to its API to allow users to customize it's behavior.
- Rename Academy.AgentSetStatus to Academy.AgentPreStep and make it public.
- Fix Unity library cache issues for backwards compatibility tests.
- Collect standalone build and logs to artifacts for standalone build jobs.
- cat standalone build log if the build fails.
- Default verbose to False for standalone build test.
* disable backward compatibility test, bump communication version.
* still run training tests on latest.
* fix yml parse error.
* Edit and review package docs.
* Filter out testa and internal namespaces.
* remove offsetStep field that was accidentally revivified
* Resolving review comments
* Update com.unity.ml-agents/Runtime/Agent.cs
* fix trailing whitespace
* Revised Agent class intro and step description
* Fixed a few missed comments.
* removed prerelease warning
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Make EnvironmentParameters a first-class citizen in the API
Missing: Python conterparts and testing.
* Minor comment fix to Engine Parameters
* A second minor fix.
* Make EngineConfigChannel Internal and add a singleton/sealed accessor
* Make StatsSideChannel Internal and add a singleton/sealed accessor
* Changes to SideChannelUtils
- Disallow two sidechannels of the same type to be added
- Remove GetSideChannels that return a list as that is now unnecessary
- Make most methods except (register/unregister) internal to limit users impacting the “system-level” side channels
- Add an improved comment to SideChannel.cs
* Added Dispose methods to system-level sidechannel wrappers
- Specifically to StatsRecorder, EnvironmentParameters and EngineParameters.
- Updated Academy.Dispose to take advantage of these.
- Updated Editor tests to cover all three “system-level” side channels.
Kudos to Unit Tests (TestAcade...
* Add v1.0 blog post and update reference paper. (#3947)
* Develop mm fix readme releases (#3966)
* Fix broken link and clean-up Releases section.
* Updated link to be consistent with the table.
* Update one of the bullets for consistency.
* update table, add Versioning doc
* release_2_docs
Co-authored-by: Marwan Mattar <marwan@unity3d.com>
* bring in bugfix from #4532
* add meta files
* remove extra file
* update yamato tests
* use v2 action and pin python version (#4568)
* update changelog
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* update to 1.0.8
* remove com.unity.purchasing dep from project
* remove 2018.4 from tests, make sure to user 2020.3
* copy yamato util from main
* test 2020.3 (not .2)
* use downloader in standalone build test
* remove trunk tests, fix version parsing in unit test
* add 2018.4 back to package tests
* [bug-fix] Fix regression in --initialize-from feature (#4086)
* Fixed text in GettingStarted page specifying the logdir for tensorboard. Before it was in a directory summaries which no longer existed. Results are now saved to the results dir. (#4085)
* [refactor] Remove nonfunctional `output_path` option from TrainerSettings (#4087)
* Reverting bug introduced in #4071 (#4101)
Co-authored-by: Scott <Scott.m.jordan91@gmail.com>
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Update to release_3 in installation.md (#4144)
Co-authored-by: Yuan Gao <xiaomaogy88@gmail.com>
Co-authored-by: andrewcoh <54679309+andrewcoh@users.noreply.github.com>
* Update Dockerfile
* Separate send environment data from reset (#4128)
* Fixed a typo on ML-Agents-Overview.md (#4130)
Fixed redundant "to" word from the sentence since it is probably a typo in document.
* Updated the badge’s link to point to the newest doc version
* Replaced all of the doc to release_3_doc
* Fix 3DBall and 3DBallHard SAC regressions (#4132)
* Move memory validation to settings
* Update docs
* Add settings test
* Update to release_3 in installation.md (#4144)
* rename to SideChannelManager +backcompat (#4137)
* Remove comment about logo with --help (#4148)
* [bugfix] Make FoodCollector heuristic playable (#4147)
* Make FoodCollector heuristic playable
* Update changelog
* script to check for old release links and references (#4153)
* Remove package validation suite from Project (#4146)
* RayPerceptionSensor: handle empty and invalid tags (#4155...
* Update versions for release 4
* Link validation file should ignore itself
* Remove 'unreleased' section from changelog
* Change to 0.18.0 for python versions
* also update extensions package version
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Added stacking to multi-dimensional and compressed observations and added compressed channel mapping in communicator to support decompression.
Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Destroy stepper when playmode change
* Detroy stepper if it does not belong to the current Academy
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Add hybrid action capability flag (#4576)
* Change BrainParametersProto to support ActionSpec (#4579)
* Assign new BrainParametersProto fields based on capabilities (#4581)
* ActionBuffer with hybrid actions for RemotePolicy (#4592)
* Barracuda inference for hybrid actions (#4611)
* Refactor BarracudaModel loader checks (#4629)
* Export separate nodes for continuous/discrete actions (#4655)
* Separate continuous/discrete actions in AgentActionProto (#4698)
* Force different nodes for new and deprecated action output (#4705)
- updated release tag validation script to automate the updating of files with release tags that need to be changed as part of the pre-commit operation.