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Release 2 docs (#3976)

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* Fix broken link and clean-up Releases section.

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Co-authored-by: Marwan Mattar <marwan@unity3d.com>
/r2v-yamato-linux
GitHub 4 年前
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  1. 43
      README.md
  2. 4
      com.unity.ml-agents/Runtime/Academy.cs
  3. 26
      com.unity.ml-agents/Runtime/Agent.cs
  4. 2
      com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs
  5. 2
      com.unity.ml-agents/Runtime/DiscreteActionMasker.cs
  6. 1
      utils/make_readme_table.py
  7. 95
      docs/Versioning.md

43
README.md


# Unity ML-Agents Toolkit
[![docs badge](https://img.shields.io/badge/docs-reference-blue.svg)](https://github.com/Unity-Technologies/ml-agents/tree/release_1_docs/docs/)
[![docs badge](https://img.shields.io/badge/docs-reference-blue.svg)](https://github.com/Unity-Technologies/ml-agents/tree/release_2_docs/docs/)
[![license badge](https://img.shields.io/badge/license-Apache--2.0-green.svg)](LICENSE)

## Releases & Documentation
**Our latest, stable release is `Release 1`. Click [here](docs/Readme.md) to
get started with the latest release of ML-Agents.**
**Our latest, stable release is `Release 2`. Click
[here](https://github.com/Unity-Technologies/ml-agents/tree/release_2_docs/docs/Readme.md)
to get started with the latest release of ML-Agents.**
The table below lists all our releases, including our `master` branch which is under active
development and may be unstable. A few helpful guidelines:
* The docs links in the table below include installation and usage instructions specific to each
release. Remember to always use the documentation that corresponds to the release version you're
using.
* See the [GitHub releases](https://github.com/Unity-Technologies/ml-agents/releases) for more
details of the changes between versions.
* If you have used an earlier version of the ML-Agents Toolkit, we strongly recommend our
[guide on migrating from earlier versions](docs/Migrating.md).
The table below lists all our releases, including our `master` branch which is
under active development and may be unstable. A few helpful guidelines:
- The [Versioning page](docs/Versioning.md) overviews how we manage our GitHub
releases and the versioning process for each of the ML-Agents components.
- The [Releases page](https://github.com/Unity-Technologies/ml-agents/releases)
contains details of the changes between releases.
- The [Migration page](docs/Migrating.md) contains details on how to upgrade
from earlier releases of the ML-Agents Toolkit.
- The **Documentation** links in the table below include installation and usage
instructions specific to each release. Remember to always use the
documentation that corresponds to the release version you're using.
| **Release 1** | **April 30, 2020** | **[source](https://github.com/Unity-Technologies/ml-agents/tree/release_1)** | **[docs](https://github.com/Unity-Technologies/ml-agents/tree/release_1/docs/Readme.md)** | **[download](https://github.com/Unity-Technologies/ml-agents/archive/release_1.zip)** |
| **Release 2** | **May 19, 2020** | **[source](https://github.com/Unity-Technologies/ml-agents/tree/release_2)** | **[docs](https://github.com/Unity-Technologies/ml-agents/tree/release_2/docs/Readme.md)** | **[download](https://github.com/Unity-Technologies/ml-agents/archive/release_2.zip)** |
| **Release 1** | April 30, 2020 | [source](https://github.com/Unity-Technologies/ml-agents/tree/release_1) | [docs](https://github.com/Unity-Technologies/ml-agents/tree/release_1/docs/Readme.md) | [download](https://github.com/Unity-Technologies/ml-agents/archive/release_1.zip) |
| **0.15.1** | March 30, 2020 | [source](https://github.com/Unity-Technologies/ml-agents/tree/0.15.1) | [docs](https://github.com/Unity-Technologies/ml-agents/tree/0.15.1/docs/Readme.md) | [download](https://github.com/Unity-Technologies/ml-agents/archive/0.15.1.zip) |
| **0.15.0** | March 18, 2020 | [source](https://github.com/Unity-Technologies/ml-agents/tree/0.15.0) | [docs](https://github.com/Unity-Technologies/ml-agents/tree/0.15.0/docs/Readme.md) | [download](https://github.com/Unity-Technologies/ml-agents/archive/0.15.0.zip) |
| **0.14.1** | February 26, 2020 | [source](https://github.com/Unity-Technologies/ml-agents/tree/0.14.1) | [docs](https://github.com/Unity-Technologies/ml-agents/tree/0.14.1/docs/Readme.md) | [download](https://github.com/Unity-Technologies/ml-agents/archive/0.14.1.zip) |

| **0.12.1** | December 11, 2019 | [source](https://github.com/Unity-Technologies/ml-agents/tree/0.12.1) | [docs](https://github.com/Unity-Technologies/ml-agents/tree/0.12.1/docs/Readme.md) | [download](https://github.com/Unity-Technologies/ml-agents/archive/0.12.1.zip) |
| **0.12.0** | December 2, 2019 | [source](https://github.com/Unity-Technologies/ml-agents/tree/0.12.0) | [docs](https://github.com/Unity-Technologies/ml-agents/tree/0.12.0/docs/Readme.md) | [download](https://github.com/Unity-Technologies/ml-agents/archive/0.12.0.zip) |
## Citation
If you are a researcher interested in a discussion of Unity as an AI platform,

If you use Unity or the ML-Agents Toolkit to conduct research, we ask that you
cite the following paper as a reference:
Juliani, A., Berges, V., Vckay, E., Gao, Y., Henry, H., Mattar, M., Lange, D.
(2018). Unity: A General Platform for Intelligent Agents. _arXiv preprint
arXiv:1809.02627._ https://github.com/Unity-Technologies/ml-agents.
Juliani, A., Berges, V., Teng, E., Cohen, A., Harper, J., Elion, C., Goy, C.,
Gao, Y., Henry, H., Mattar, M., Lange, D. (2020). Unity: A General Platform for
Intelligent Agents. _arXiv preprint
[arXiv:1809.02627](https://arxiv.org/abs/1809.02627)._
https://github.com/Unity-Technologies/ml-agents.
- (May 12, 2020)
[Announcing ML-Agents Unity Package v1.0!](https://blogs.unity3d.com/2020/05/12/announcing-ml-agents-unity-package-v1-0/)
- (February 28, 2020)
[Training intelligent adversaries using self-play with ML-Agents](https://blogs.unity3d.com/2020/02/28/training-intelligent-adversaries-using-self-play-with-ml-agents/)
- (November 11, 2019)

4
com.unity.ml-agents/Runtime/Academy.cs


* API. For more information on each of these entities, in addition to how to
* set-up a learning environment and train the behavior of characters in a
* Unity scene, please browse our documentation pages on GitHub:
* https://github.com/Unity-Technologies/ml-agents/tree/release_1_docs/docs/
* https://github.com/Unity-Technologies/ml-agents/tree/release_2_docs/docs/
*/
namespace Unity.MLAgents

/// fall back to inference or heuristic decisions. (You can also set agents to always use
/// inference or heuristics.)
/// </remarks>
[HelpURL("https://github.com/Unity-Technologies/ml-agents/tree/release_1_docs/" +
[HelpURL("https://github.com/Unity-Technologies/ml-agents/tree/release_2_docs/" +
"docs/Learning-Environment-Design.md")]
public class Academy : IDisposable
{

26
com.unity.ml-agents/Runtime/Agent.cs


/// [OnDisable()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDisable.html]
/// [OnBeforeSerialize()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnBeforeSerialize.html
/// [OnAfterSerialize()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAfterSerialize.html
/// [Agents]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md
/// [Reinforcement Learning in Unity]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design.md
/// [Agents]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md
/// [Reinforcement Learning in Unity]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design.md
/// [Unity ML-Agents Toolkit manual]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Readme.md
/// [Unity ML-Agents Toolkit manual]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Readme.md
[HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/" +
[HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/" +
"docs/Learning-Environment-Design-Agents.md")]
[Serializable]
[RequireComponent(typeof(BehaviorParameters))]

/// for information about mixing reward signals from curiosity and Generative Adversarial
/// Imitation Learning (GAIL) with rewards supplied through this method.
///
/// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md#rewards
/// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
/// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#rewards
/// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
/// </remarks>
/// <param name="reward">The new value of the reward.</param>
public void SetReward(float reward)

/// for information about mixing reward signals from curiosity and Generative Adversarial
/// Imitation Learning (GAIL) with rewards supplied through this method.
///
/// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md#rewards
/// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
/// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#rewards
/// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
///</remarks>
/// <param name="increment">Incremental reward value.</param>
public void AddReward(float increment)

/// implementing a simple heuristic function can aid in debugging agent actions and interactions
/// with its environment.
///
/// [Demonstration Recorder]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md#recording-demonstrations
/// [Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Demonstration Recorder]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#recording-demonstrations
/// [Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
/// </remarks>
/// <example>

/// For more information about observations, see [Observations and Sensors].
///
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
/// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md#observations-and-sensors
/// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#observations-and-sensors
/// </remarks>
public virtual void CollectObservations(VectorSensor sensor)
{

///
/// See [Agents - Actions] for more information on masking actions.
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
/// </remarks>
/// <seealso cref="OnActionReceived(float[])"/>
public virtual void CollectDiscreteActionMasks(DiscreteActionMasker actionMasker)

///
/// For more information about implementing agent actions see [Agents - Actions].
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
/// </remarks>
/// <param name="vectorAction">
/// An array containing the action vector. The length of the array is specified

2
com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs


/// See [Imitation Learning - Recording Demonstrations] for more information.
///
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
/// [Imitation Learning - Recording Demonstrations]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs//Learning-Environment-Design-Agents.md#recording-demonstrations
/// [Imitation Learning - Recording Demonstrations]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs//Learning-Environment-Design-Agents.md#recording-demonstrations
/// </remarks>
[RequireComponent(typeof(Agent))]
[AddComponentMenu("ML Agents/Demonstration Recorder", (int)MenuGroup.Default)]

2
com.unity.ml-agents/Runtime/DiscreteActionMasker.cs


///
/// See [Agents - Actions] for more information on masking actions.
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_1_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
/// </remarks>
/// <param name="branch">The branch for which the actions will be masked.</param>
/// <param name="actionIndices">The indices of the masked actions.</param>

1
utils/make_readme_table.py


ReleaseInfo.from_simple_tag("0.15.0", "March 18, 2020"),
ReleaseInfo.from_simple_tag("0.15.1", "March 30, 2020"),
ReleaseInfo("release_1", "1.0.0", "0.16.0", "April 30, 2020"),
ReleaseInfo("release_2", "1.0.1", "0.16.1", "May 19, 2020"),
]
MAX_DAYS = 150 # do not print releases older than this many days

95
docs/Versioning.md


# ML-Agents Versioning
## Context
As the ML-Agents project evolves into a more mature product, we want to communicate the process
we use to version our packages and the data that flows into, through, and out of them clearly.
Our project now has four packages (1 Unity, 3 Python) along with artifacts that are produced as
well as consumed. This document covers the versioning for these packages and artifacts.
## GitHub Releases
Up until now, all packages were in lockstep in-terms of versioning. As a result, the GitHub releases
were tagged with the version of all those packages (e.g. v0.15.0, v0.15.1) and labeled accordingly.
With the decoupling of package versions, we now need to revisit our GitHub release tagging.
The proposal is that we move towards an integer release numbering for our repo and each such
release will call out specific version upgrades of each package. For instance, with
[the April 30th release](https://github.com/Unity-Technologies/ml-agents/releases/tag/release_1),
we will have:
- GitHub Release 1 (branch name: *release_1_branch*)
- com.unity.ml-agents release 1.0.0
- ml-agents release 0.16.0
- ml-agents-envs release 0.16.0
- gym-unity release 0.16.0
Our release cadence will not be affected by these versioning changes. We will keep having
monthly releases to fix bugs and release new features.
## Packages
All of the software packages, and their generated artifacts will be versioned. Any automation
tools will not be versioned.
### Unity package
Package name: com.unity.ml-agents
- Versioned following [Semantic Versioning Guidelines](https://www.semver.org)
- This package consumes an artifact of the training process: the `.nn` file. These files
are integer versioned and currently at version 2. The com.unity.ml-agents package
will need to support the version of `.nn` files which existed at its 1.0.0 release.
For example, consider that com.unity.ml-agents is at version 1.0.0 and the NN files
are at version 2. If the NN files change to version 3, the next release of
com.unity.ml-agents at version 1.1.0 guarantees it will be able to read both of these
formats. If the NN files were to change to version 4 and com.unity.ml-agents to
version 2.0.0, support for NN versions 2 and 3 could be dropped for com.unity.ml-agents
version 2.0.0.
- This package produces one artifact, the `.demo` files. These files will have integer
versioning. This means their version will increment by 1 at each change. The
com.unity.ml-agents package must be backward compatible with version changes
that occur between minor versions.
- To summarize, the artifacts produced and consumed by com.unity.ml-agents are guaranteed
to be supported for 1.x.x versions of com.unity.ml-agents. We intend to provide stability
for our users by moving to a 1.0.0 release of com.unity.ml-agents.
### Python Packages
Package names: ml-agents / ml-agents-envs / gym-unity
- The python packages remain in "Beta." This means that breaking changes to the public
API of the python packages can change without having to have a major version bump.
Historically, the python and C# packages were in version lockstep. This is no longer
the case. The python packages will remain in lockstep with each other for now, while the
C# package will follow its own versioning as is appropriate. However, the python package
versions may diverge in the future.
- While the python packages will remain in Beta for now, we acknowledge that the most
heavily used portion of our python interface is the `mlagents-learn` CLI and strive
to make this part of our API backward compatible. We are actively working on this and
expect to have a stable CLI in the next few weeks.
## Communicator
Packages which communicate: com.unity.ml-agents / ml-agents-envs
Another entity of the ML-Agents Toolkit that requires versioning is the communication layer
between C# and Python, which will follow also semantic versioning. This guarantees a level of
backward compatibility between different versions of C# and Python packages which communicate.
Any Communicator version 1.x.x of the Unity package should be compatible with any 1.x.x
Communicator Version in Python.
An RLCapabilities struct keeps track of which features exist. This struct is passed from C# to
Python, and another from Python to C#. With this feature level granularity, we can notify users
more specifically about feature limitations based on what's available in both C# and Python.
These notifications will be logged to the python terminal, or to the Unity Editor Console.
## Side Channels
The communicator is what manages data transfer between Unity and Python for the core
training loop. Side Channels are another means of data transfer between Unity and Python.
Side Channels are not versioned, but have been designed to support backward compatibility
for what they are. As of today, we provide 4 side channels:
- FloatProperties: shared float data between Unity - Python (bidirectional)
- RawBytes: raw data that can be sent Unity - Python (bidirectional)
- EngineConfig: a set of numeric fields in a pre-defined order sent from Python to Unity
- Stats: (name, value, agg) messages sent from Unity to Python
Aside from the specific implementations of side channels we provide (and use ourselves),
the Side Channel interface is made available for users to create their own custom side
channels. As such, we guarantee that the built in SideChannel interface between Unity and
Python is backward compatible in packages that share the same major version.
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