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Release 13 versions. (#4946)

- updated release tag validation script to automate the updating of files with release tags that need to be changed as part of the pre-commit operation.
/release_13_branch
GitHub 3 年前
当前提交
f83fc474
共有 22 个文件被更改,包括 88 次插入82 次删除
  1. 4
      README.md
  2. 2
      com.unity.ml-agents.extensions/Documentation~/Grid-Sensor.md
  3. 2
      com.unity.ml-agents.extensions/Documentation~/Match3.md
  4. 8
      com.unity.ml-agents.extensions/Documentation~/com.unity.ml-agents.extensions.md
  5. 2
      com.unity.ml-agents.extensions/package.json
  6. 14
      com.unity.ml-agents/CHANGELOG.md
  7. 2
      com.unity.ml-agents/Documentation~/com.unity.ml-agents.md
  8. 6
      com.unity.ml-agents/Runtime/Academy.cs
  9. 2
      com.unity.ml-agents/Runtime/Actuators/IActionReceiver.cs
  10. 2
      com.unity.ml-agents/Runtime/Actuators/IDiscreteActionMask.cs
  11. 26
      com.unity.ml-agents/Runtime/Agent.cs
  12. 2
      com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs
  13. 2
      com.unity.ml-agents/Runtime/DiscreteActionMasker.cs
  14. 2
      com.unity.ml-agents/package.json
  15. 4
      docs/Installation-Anaconda-Windows.md
  16. 6
      docs/Installation.md
  17. 2
      docs/Training-on-Amazon-Web-Service.md
  18. 4
      docs/Unity-Inference-Engine.md
  19. 4
      gym-unity/gym_unity/__init__.py
  20. 4
      ml-agents-envs/mlagents_envs/__init__.py
  21. 4
      ml-agents/mlagents/trainers/__init__.py
  22. 66
      utils/validate_release_links.py

4
README.md


# Unity ML-Agents Toolkit
[![docs badge](https://img.shields.io/badge/docs-reference-blue.svg)](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/docs/)
[![docs badge](https://img.shields.io/badge/docs-reference-blue.svg)](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/)
[![license badge](https://img.shields.io/badge/license-Apache--2.0-green.svg)](LICENSE)

## Releases & Documentation
**Our latest, stable release is `Release 12`. Click
[here](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/docs/Readme.md)
[here](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/Readme.md)
to get started with the latest release of ML-Agents.**
The table below lists all our releases, including our `master` branch which is

2
com.unity.ml-agents.extensions/Documentation~/Grid-Sensor.md


An image can be thought of as a matrix of a predefined width (W) and a height (H) and each pixel can be thought of as simply an array of length 3 (in the case of RGB), `[Red, Green, Blue]` holding the different channel information of the color (channel) intensities at that pixel location. Thus an image is just a 3 dimensional matrix of size WxHx3. A Grid Observation can be thought of as a generalization of this setup where in place of a pixel there is a "cell" which is an array of length N representing different channel intensities at that cell position. From a Convolutional Neural Network point of view, the introduction of multiple channels in an "image" isn't a new concept. One such example is using an RGB-Depth image which is used in several robotics applications. The distinction of Grid Observations is what the data within the channels represents. Instead of limiting the channels to color intensities, the channels within a cell of a Grid Observation generalize to any data that can be represented by a single number (float or int).
Before jumping into the details of the Grid Sensor, an important thing to note is the agent performance and qualitatively different behavior over raycasts. Unity MLAgent's comes with a suite of example environments. One in particular, the [Food Collector](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/docs/Learning-Environment-Examples.md#food-collector), has been the focus of the Grid Sensor development.
Before jumping into the details of the Grid Sensor, an important thing to note is the agent performance and qualitatively different behavior over raycasts. Unity MLAgent's comes with a suite of example environments. One in particular, the [Food Collector](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/Learning-Environment-Examples.md#food-collector), has been the focus of the Grid Sensor development.
The Food Collector environment can be described as:
* Set-up: A multi-agent environment where agents compete to collect food.

2
com.unity.ml-agents.extensions/Documentation~/Match3.md


This implementation includes:
* C# implementation catered toward a Match-3 setup including concepts around encoding for moves based on [Human Like Playtesting with Deep Learning](https://www.researchgate.net/publication/328307928_Human-Like_Playtesting_with_Deep_Learning)
* An example Match-3 scene with ML-Agents implemented (located under /Project/Assets/ML-Agents/Examples/Match3). More information, on Match-3 example [here](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/docs/docs/Learning-Environment-Examples.md#match-3).
* An example Match-3 scene with ML-Agents implemented (located under /Project/Assets/ML-Agents/Examples/Match3). More information, on Match-3 example [here](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/docs/Learning-Environment-Examples.md#match-3).
### Feedback
If you are a Match-3 developer and are trying to leverage ML-Agents for this scenario, [we want to hear from you](https://forms.gle/TBsB9jc8WshgzViU9). Additionally, we are also looking for interested Match-3 teams to speak with us for 45 minutes. If you are interested, please indicate that in the [form](https://forms.gle/TBsB9jc8WshgzViU9). If selected, we will provide gift cards as a token of appreciation.

8
com.unity.ml-agents.extensions/Documentation~/com.unity.ml-agents.extensions.md


recommended ways to install the package:
### Local Installation
[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/docs/Installation.md#advanced-local-installation-for-development-1)
[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/Installation.md#advanced-local-installation-for-development-1)
![Package Manager git URL](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/docs/images/unity_package_manager_git_url.png)
![Package Manager git URL](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/images/unity_package_manager_git_url.png)
In the dialog that appears, enter
```
git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents.extensions

none
## Need Help?
The main [README](https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/README.md) contains links for contacting the team or getting support.
The main [README](https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/README.md) contains links for contacting the team or getting support.

2
com.unity.ml-agents.extensions/package.json


"unity": "2018.4",
"description": "A source-only package for new features based on ML-Agents",
"dependencies": {
"com.unity.ml-agents": "1.7.2-preview"
"com.unity.ml-agents": "1.8.0-preview"
}
}

14
com.unity.ml-agents/CHANGELOG.md


and this project adheres to
[Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Major Changes
#### com.unity.ml-agents (C#)
#### ml-agents / ml-agents-envs / gym-unity (Python)
### Minor Changes
#### com.unity.ml-agents / com.unity.ml-agents.extensions (C#)
#### ml-agents / ml-agents-envs / gym-unity (Python)
### Bug Fixes
#### com.unity.ml-agents (C#)
#### ml-agents / ml-agents-envs / gym-unity (Python)
## [1.8.0-preview] - 2021-02-17
### Major Changes
#### com.unity.ml-agents (C#)

2
com.unity.ml-agents/Documentation~/com.unity.ml-agents.md


[unity ML-Agents Toolkit]: https://github.com/Unity-Technologies/ml-agents
[unity inference engine]: https://docs.unity3d.com/Packages/com.unity.barracuda@latest/index.html
[package manager documentation]: https://docs.unity3d.com/Manual/upm-ui-install.html
[installation instructions]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Installation.md
[installation instructions]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Installation.md
[github repository]: https://github.com/Unity-Technologies/ml-agents
[python package]: https://github.com/Unity-Technologies/ml-agents
[execution order of event functions]: https://docs.unity3d.com/Manual/ExecutionOrder.html

6
com.unity.ml-agents/Runtime/Academy.cs


* API. For more information on each of these entities, in addition to how to
* set-up a learning environment and train the behavior of characters in a
* Unity scene, please browse our documentation pages on GitHub:
* https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/docs/
* https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/docs/
*/
namespace Unity.MLAgents

/// fall back to inference or heuristic decisions. (You can also set agents to always use
/// inference or heuristics.)
/// </remarks>
[HelpURL("https://github.com/Unity-Technologies/ml-agents/tree/release_12_docs/" +
[HelpURL("https://github.com/Unity-Technologies/ml-agents/tree/release_13_docs/" +
"docs/Learning-Environment-Design.md")]
public class Academy : IDisposable
{

/// Unity package version of com.unity.ml-agents.
/// This must match the version string in package.json and is checked in a unit test.
/// </summary>
internal const string k_PackageVersion = "1.7.2-preview";
internal const string k_PackageVersion = "1.8.0-preview";
const int k_EditorTrainingPort = 5004;

2
com.unity.ml-agents/Runtime/Actuators/IActionReceiver.cs


///
/// See [Agents - Actions] for more information on masking actions.
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#actions
/// </remarks>
/// <seealso cref="IActionReceiver.OnActionReceived"/>
void WriteDiscreteActionMask(IDiscreteActionMask actionMask);

2
com.unity.ml-agents/Runtime/Actuators/IDiscreteActionMask.cs


///
/// See [Agents - Actions] for more information on masking actions.
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#actions
/// </remarks>
/// <param name="branch">The branch for which the actions will be masked.</param>
/// <param name="actionIndices">The indices of the masked actions.</param>

26
com.unity.ml-agents/Runtime/Agent.cs


/// [OnDisable()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDisable.html]
/// [OnBeforeSerialize()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnBeforeSerialize.html
/// [OnAfterSerialize()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAfterSerialize.html
/// [Agents]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md
/// [Reinforcement Learning in Unity]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design.md
/// [Agents]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md
/// [Reinforcement Learning in Unity]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design.md
/// [Unity ML-Agents Toolkit manual]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Readme.md
/// [Unity ML-Agents Toolkit manual]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Readme.md
[HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/" +
[HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/" +
"docs/Learning-Environment-Design-Agents.md")]
[Serializable]
[RequireComponent(typeof(BehaviorParameters))]

/// for information about mixing reward signals from curiosity and Generative Adversarial
/// Imitation Learning (GAIL) with rewards supplied through this method.
///
/// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#rewards
/// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
/// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#rewards
/// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
/// </remarks>
/// <param name="reward">The new value of the reward.</param>
public void SetReward(float reward)

/// for information about mixing reward signals from curiosity and Generative Adversarial
/// Imitation Learning (GAIL) with rewards supplied through this method.
///
/// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#rewards
/// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
/// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#rewards
/// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
///</remarks>
/// <param name="increment">Incremental reward value.</param>
public void AddReward(float increment)

/// implementing a simple heuristic function can aid in debugging agent actions and interactions
/// with its environment.
///
/// [Demonstration Recorder]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#recording-demonstrations
/// [Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Demonstration Recorder]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#recording-demonstrations
/// [Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
/// </remarks>
/// <example>

/// For more information about observations, see [Observations and Sensors].
///
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
/// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#observations-and-sensors
/// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#observations-and-sensors
/// </remarks>
public virtual void CollectObservations(VectorSensor sensor)
{

///
/// See [Agents - Actions] for more information on masking actions.
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#actions
/// </remarks>
/// <seealso cref="IActionReceiver.OnActionReceived"/>
public virtual void WriteDiscreteActionMask(IDiscreteActionMask actionMask)

///
/// For more information about implementing agent actions see [Agents - Actions].
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#actions
/// </remarks>
/// <param name="actions">
/// Struct containing the buffers of actions to be executed at this step.

2
com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs


/// See [Imitation Learning - Recording Demonstrations] for more information.
///
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
/// [Imitation Learning - Recording Demonstrations]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs//Learning-Environment-Design-Agents.md#recording-demonstrations
/// [Imitation Learning - Recording Demonstrations]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs//Learning-Environment-Design-Agents.md#recording-demonstrations
/// </remarks>
[RequireComponent(typeof(Agent))]
[AddComponentMenu("ML Agents/Demonstration Recorder", (int)MenuGroup.Default)]

2
com.unity.ml-agents/Runtime/DiscreteActionMasker.cs


///
/// See [Agents - Actions] for more information on masking actions.
///
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/docs/Learning-Environment-Design-Agents.md#actions
/// </remarks>
/// <param name="branch">The branch for which the actions will be masked.</param>
/// <param name="actionIndices">The indices of the masked actions.</param>

2
com.unity.ml-agents/package.json


{
"name": "com.unity.ml-agents",
"displayName": "ML Agents",
"version": "1.7.2-preview",
"version": "1.8.0-preview",
"unity": "2018.4",
"description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).",
"dependencies": {

4
docs/Installation-Anaconda-Windows.md


the ml-agents Conda environment by typing `activate ml-agents`)_:
```sh
git clone --branch release_12 https://github.com/Unity-Technologies/ml-agents.git
git clone --branch release_13 https://github.com/Unity-Technologies/ml-agents.git
The `--branch release_12` option will switch to the tag of the latest stable
The `--branch release_13` option will switch to the tag of the latest stable
release. Omitting that will get the `master` branch which is potentially
unstable.

6
docs/Installation.md


of our tutorials / guides assume you have access to our example environments).
```sh
git clone --branch release_12 https://github.com/Unity-Technologies/ml-agents.git
git clone --branch release_13 https://github.com/Unity-Technologies/ml-agents.git
The `--branch release_12` option will switch to the tag of the latest stable
The `--branch release_13` option will switch to the tag of the latest stable
release. Omitting that will get the `master` branch which is potentially
unstable.

ML-Agents Toolkit for your purposes. If you plan to contribute those changes
back, make sure to clone the `master` branch (by omitting `--branch release_12`
back, make sure to clone the `master` branch (by omitting `--branch release_13`
from the command above). See our
[Contributions Guidelines](../com.unity.ml-agents/CONTRIBUTING.md) for more
information on contributing to the ML-Agents Toolkit.

2
docs/Training-on-Amazon-Web-Service.md


2. Clone the ML-Agents repo and install the required Python packages
```sh
git clone --branch release_12 https://github.com/Unity-Technologies/ml-agents.git
git clone --branch release_13 https://github.com/Unity-Technologies/ml-agents.git
cd ml-agents/ml-agents/
pip3 install -e .
```

4
docs/Unity-Inference-Engine.md


loading expects certain conventions for constants and tensor names. While it is
possible to construct a model that follows these conventions, we don't provide
any additional help for this. More details can be found in
[TensorNames.cs](https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/com.unity.ml-agents/Runtime/Inference/TensorNames.cs)
[TensorNames.cs](https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/com.unity.ml-agents/Runtime/Inference/TensorNames.cs)
[BarracudaModelParamLoader.cs](https://github.com/Unity-Technologies/ml-agents/blob/release_12_docs/com.unity.ml-agents/Runtime/Inference/BarracudaModelParamLoader.cs).
[BarracudaModelParamLoader.cs](https://github.com/Unity-Technologies/ml-agents/blob/release_13_docs/com.unity.ml-agents/Runtime/Inference/BarracudaModelParamLoader.cs).
If you wish to run inference on an externally trained model, you should use
Barracuda directly, instead of trying to run it through ML-Agents.

4
gym-unity/gym_unity/__init__.py


# Version of the library that will be used to upload to pypi
__version__ = "0.24.0.dev0"
__version__ = "0.24.0"
__release_tag__ = None
__release_tag__ = "release_13"

4
ml-agents-envs/mlagents_envs/__init__.py


# Version of the library that will be used to upload to pypi
__version__ = "0.24.0.dev0"
__version__ = "0.24.0"
__release_tag__ = None
__release_tag__ = "release_13"

4
ml-agents/mlagents/trainers/__init__.py


# Version of the library that will be used to upload to pypi
__version__ = "0.24.0.dev0"
__version__ = "0.24.0"
__release_tag__ = None
__release_tag__ = "release_13"

66
utils/validate_release_links.py


import os
import re
import subprocess
import tempfile
MATCH_ANY = re.compile(r"(?s).*")
"README.md": re.compile(r"\*\*Release [0-9]+\*\*"),
"docs/Versioning.md": None,
"com.unity.ml-agents/CHANGELOG.md": None,
"utils/make_readme_table.py": None,
"utils/validate_release_links.py": None,
"README.md": re.compile(r"\*\*(Verified Package ([0-9]\.?)*|Release [0-9]+)\*\*"),
"docs/Versioning.md": MATCH_ANY,
"com.unity.ml-agents/CHANGELOG.md": MATCH_ANY,
"utils/make_readme_table.py": MATCH_ANY,
"utils/validate_release_links.py": MATCH_ANY,
}

raise RuntimeError("Can't determine release tag")
def check_file(filename: str, global_allow_pattern: Pattern) -> List[str]:
def check_file(
filename: str, global_allow_pattern: Pattern, release_tag: str
) -> List[str]:
with open(filename) as f:
for line in f:
if not RELEASE_PATTERN.search(line):
continue
if global_allow_pattern.search(line):
continue
with tempfile.TemporaryDirectory() as tempdir:
if not os.path.exists(tempdir):
os.makedirs(tempdir)
new_file_name = os.path.join(tempdir, os.path.basename(filename))
with open(new_file_name, "w+") as new_file:
# default to match everything if there is nothing in the ALLOW_LIST
allow_list_pattern = ALLOW_LIST.get(filename, MATCH_ANY)
with open(filename) as f:
for line in f:
keep_line = True
keep_line = not RELEASE_PATTERN.search(line)
keep_line |= global_allow_pattern.search(line) is not None
keep_line |= allow_list_pattern.search(line) is not None
if filename in ALLOW_LIST:
if ALLOW_LIST[filename] is None or ALLOW_LIST[filename].search(line):
continue
if keep_line:
new_file.write(line)
else:
bad_lines.append(f"{filename}: {line}")
new_file.write(
re.sub(r"release_[0-9]+", fr"{release_tag}", line)
)
if bad_lines:
if os.path.exists(filename):
os.remove(filename)
os.rename(new_file_name, filename)
bad_lines.append(f"{filename}: {line.strip()}")
def check_all_files(allow_pattern: Pattern) -> List[str]:
def check_all_files(allow_pattern: Pattern, release_tag: str) -> List[str]:
"""
Validate all files tracked by git.
:param allow_pattern:

for file_name in git_ls_files():
if "localized" in file_name or os.path.splitext(file_name)[1] not in file_types:
continue
bad_lines += check_file(file_name, allow_pattern)
bad_lines += check_file(file_name, allow_pattern, release_tag)
return bad_lines

print(f"Release tag: {release_tag}")
allow_pattern = re.compile(f"{release_tag}(_docs)*")
bad_lines = check_all_files(allow_pattern)
bad_lines = check_all_files(allow_pattern, release_tag)
print(
f"Found lines referring to previous release. Either update the files, or add an exclusion to {__file__}"
)
print("*************************************************************")
print(
"This script attempted to fix the above errors. Please double "
+ "check them to make sure the replacements were done correctly"
)
sys.exit(1 if bad_lines else 0)

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