* Initial docs for new labelers. Updated changelog.
* Fixing IdLabelConfig import issues
* Adding support for rendering to a user-supplied render texture for semantic segmentation.
* updating the pack ver
* updating change log for 0.2 release
* Fixing sample scene and steps
* fixing publish step
* updating images
* updating images
* fixing broken links
* updated publish trigger
* testing publish test
* updating change log number
* updating tests for publish
* pub fix
* updating changelog
* fixing file name
* changelog fix
* fixing changelog version
* updated code to use capture camera flipy and removed perception flip … (#35)
* updated code to use capture camera flipy and removed perception flip y code
* updated changelog for bug fix
* Upgrading dependencies on capture and core packages (#36)
* Upgrading dependencies on capture and core packages
* Update package version to 0.2.0-preview.2
* Fix warnings 0.2.0 (#39)
* Fixing compilation warnings and ensure warnings are treated as errors in test projects.
* Updating changelog
Co-authored-by: Wesley Mar...
* Making default annotation/metric ids lower case. Address security issues with pip install in yamato scripts. Fix paths in dataset to make them Linux-compatible.
* Fixing tests
* Attempt #2 to fix linux
* Initial cut of labeler visualizers
* Added event system to the scene so that the UI would work
* Created a shader that can remove the background of the segmentation image
* Changed package for the shader
* Now with sliders in UI for transparency values
* Heads up display information now available
* PR fixes
Some fairly major UI architecture changes to address comments made during the initial cut PR. Things make more sense now.
* Fixes so that rendering is not a frame behind
* Graceful-ish handling of more than 1 perception camera for visualization
* Removal of expired visualization artifacts fixes for SynthDet
Removed bounding boxes and HUD entries for objects no longer being visualized, added performance improvements to handle complete scene changes every frame
* Fixes for scroll bars on HUD and UI Controls on top of UI objects
* Object pooling for HUD entries
* Adding tests for visualization in...
* Updating to latest capture and core packages. Adding lines to configure GPU readback for perception.
* Updating package dependencies
* Updating test project dependencies
* Fix memory explosion with visualization
* Fixing dark, upside-down RGB images on HDRP with visualization enabled.
* Adding check for Deferred Only, which causes ground truth to break.
* Upgrading PerceptionHDRP to 2019.4.7f1 and switching to Lit Shader Mode "Both", fixing rendering issues.
* Fixing IdLabelConfig.asset. Adding check to RGB image generation to ensure it isn't requested multiple times in the same frame.
* Switching required version to 2019.4
* Adding "cancel_old_ci" to the Yamato trigger.
* Fixing compilation errors in URP/builtin.
* Updating PerceptionURP to 2019.4.7f1
* Fleshing out changelog. Reverting to testing on 2019.3.15f1 for stability.
* Downgrading version requirement to pass tests.
* Upgrading projects and dependencies
* Adding additional editor versions for testing.
* Adding test ensuring datasets are generated on exiting play mode.
* Reducing test set for per-commit to a single editor. Removing use of IncludeTestAssemblies from BuildPlayer* tests to work around mysterious issue with shader compilation.
* Fix yaml
* Adding "All Tests" which triggers nightly
* Switching to newer 2019.4
* Fixing instance and semantic segmentation shaders in 2020.1. Bumping package version. Removing publish tests from all tests and renaming
* Promotion test rename
* Update to latest capture and core. Switch off 2020.2 testing because it is not currently supported. Switch CI back to 2019.4.6f1 due to linux editor import hang.
* Updating changelog
* Lens Distortion now added as a pass for both semantic and instance segmentation by way of a LensDistortion shader. This can be enabled either through enabling post-processing in URP or HDRP respectively or by utilizing the override although this approach is internal only currently but allows for the manipulation of the shader without having to have access to the global volume which in some test scenarios is not available.
* Fixing labeling when renderers have per-material MaterialPropertyBlocks. Also supporting refreshing labeling manually after making changes to renderers or the Labeling component.
* updating changelog
* Bounding box 3D
Working version of bounding box 3d with the ability to capture data in either kitti or nuscenes format. I'm going to remove it in the next commit. Just wanted to make sure that we have a commit for this
* BB3D cleaned up files
* Code commented.
* Comment fixes
* Everything appears to be work prior to code clean up
* Everything working before commit
* Cleaned up code
* Updated changelog
* Updated documentation
* Only report 3DBBs for visible, labeled objects
* Moved execution of labeler to OnBeginRenderering
* Now using rendered object info for occlusion
* Json serialization of boundingbox3d data
* Adding support for labeling terrains. Does not support labeling trees or details.
* Adding terrains to test projects. Updating projects to 2019.4.12f1
* Updating docs and changelog.
* Fixing up URP SampleScene.unity
* Attempting to fix pip installs of unity-downloader-cli
* Switching to rtx2080
* Initial commit of performance tests
* Trying to get performance testing working on yamato
* Trying to get performance testing working on yamato
* Updated tmp test for yamato
* Test tmp yamato performance script
* Test tmp yamato performance script
* Try to report our results from yamato
* Test performance with yamato report results to observer
* Test tmp yamato performance script multiple setups - report results
* Testing hourly test
* testing recurring jobs
* testing recurring trigger
* testing recurring yamato
* Some more advances on performance tests
* Getting rid of some changes
* More fixes so we can get through yamato lint
* More yamato parse fixes
* Changed to nightly tests for perf testing
* Performance tests for perception
* Fix yamato script
* Fix yamato script to only run performance tests
* Added category tag
* Updated changelog
* Fixed test name
* Updated yml to request ...
* Updating capture package dependency to support cloud rendering
* Adding metric on iteration start for enabling reproducibility in editor from USim iterations
* Supporting semantic segmentation in unity simulation.
* Fixing tests and updating dependencies
* Updating PerceptionHDRP and regenerating package data
* Updating changelog
Co-authored-by: sleal-unity <53197518+sleal-unity@users.noreply.github.com>
* Partial fix for keypoint issues
* Adding human pose assets to perceptionHDRP
* Moving test assets out of resources folder. Removing baked lighting from scenes.
* Updating changelog
* Fixing test on large screens. Reverting unnecessary PerceptionURP change
* Adding human pose labeling sample to PerceptionURP
* Update HDRP PoseSample.unity
* Fixing merge issues
* Adding rendertexture to test to address issue at other resolutions
* Adding box labeling examples to PoseSample
* Adding a default color to KeypointTemplate entries.
* Adding default color to keypoint and skeleton in the inspector
* Updating docs
* Updating changelog
* addressed feedback
- new test for keypoint labeler
- added ClearMaterialProperties method to IGroundTruthGenerator
- Other fixes
* docs clarification
* Update CHANGELOG.md
* added missing interface method implementation for HDRP
* Amending dataset schema to describe correct coordinate system (#255)
The summary for the 3d bounding box states the coordinates are from the sensor's reference frame, but the string for the translational component says it's global. I *think* this is just a typo in the doc, so correcting the description to match the summary for this type of entry.
* Adding supported version badges (#256)
* Cloud rendering support (#227)
* Adding support for cloud rendering in the run simulation window
* minor fixes
* minor update
* Update BoundingBox3DLabeler.cs
* Update BoundingBox3DLabeler.cs
* inner mesh scaling and disabled renderes
* A fix that prevents normal sampler returning values outsi...
* Fix HDRP warnings on 2020.X (#260)
* Fix HDRP warnings on 2020.2
* Updating changelog
* Fixing HDRP version expression on 2019.4
* Fix keypoint issues (#259)
* Fixing two bugs in KeypointLabeler:
AISV-1254 - Some keypoints fall outside of the image bounds
AISV-1257 - Partially visible characters with no visible keypoints are not reported
* Adding JointLabelEditor with message about Labeling requirement
* Reorganizing keypoint docs and elaborating on setup requirements.
* Updating PerceptionCamera.md
* Fixing issues on 2020.2 and failing test
* Add object filtering modes to keypoint labeler
* Updating docs for object filtering
* Adding link to tutorial
* Moving KeypointLabeler.md to proper directory
* Update TUTORIAL.md
* Updating capitalization
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
* Apply doc suggestions
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
* Update P...
* Adding background color for semantic segmentation and bad UI. Need to come back to this later.
* Updating UI
* Changing 'background' to 'sky' and improving tests.
* some UI polish
* Updating label config and PerceptionURP
Co-authored-by: Mohsen Kamalzadeh <>
* WIP self-occlusion checks.
* More updates for self-occlusion
* Almost working using compute shaders. Need to switch to regular rendering now.
* Kind of working!
* Ok, officially working now
* Adding some tests for self-occlusion. Some fixes in KeypointLabeler
* Fix issues with orthographic views and points close to far plane
* Fixing remainder of tests.
* Removing comments
* Fixing issues in URP with orthographic view
* Updating JointLabel
* Updating JointLabel to include self-occlusion distance and drop the reference to the keypoint label config
* Adding gizmos for keypoints
* Adding and fixing remainder of tests.
* Fixing various bugs in keypoint self occlusion, including (hopefully) properly supporting player builds
* Fixing issues with large numbers of keypoints.
* Fixing issue with resizing buffers
* Add search for non-background pixel to keypoint depth check. Not perfect, but catches a few edg...