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Fix keypoint default color (#234)
Fix keypoint default color (#234)
* Adding box labeling examples to PoseSample * Adding a default color to KeypointTemplate entries. * Adding default color to keypoint and skeleton in the inspector * Updating docs * Updating changelog/main
GitHub
4 年前
当前提交
6ed7d93e
共有 23 个文件被更改,包括 1552 次插入 和 355 次删除
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172TestProjects/PerceptionHDRP/Assets/Scenes/PoseSample.unity
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178TestProjects/PerceptionURP/Assets/Scenes/PoseSample.unity
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4com.unity.perception/CHANGELOG.md
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143com.unity.perception/Documentation~/images/keypoint_template_header.png
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102com.unity.perception/Documentation~/images/keypoint_template_keypoints.png
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59com.unity.perception/Documentation~/images/keypoint_template_skeleton.png
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4com.unity.perception/Runtime/GroundTruth/Labelers/KeypointTemplate.cs
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52TestProjects/PerceptionHDRP/Assets/BoxKeypointTemplate.asset
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8TestProjects/PerceptionHDRP/Assets/BoxKeypointTemplate.asset.meta
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8TestProjects/PerceptionHDRP/Assets/Prefabs.meta
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52TestProjects/PerceptionURP/Assets/BoxKeypointTemplate.asset
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8TestProjects/PerceptionURP/Assets/BoxKeypointTemplate.asset.meta
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20TestProjects/PerceptionURP/Assets/KeypointTemplate.asset
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8TestProjects/PerceptionURP/Assets/KeypointTemplate.asset.meta
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8TestProjects/PerceptionURP/Assets/Prefabs.meta
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88com.unity.perception/Editor/GroundTruth/KeypointTemplateEditor.cs
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3com.unity.perception/Editor/GroundTruth/KeypointTemplateEditor.cs.meta
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488TestProjects/PerceptionHDRP/Assets/Prefabs/KeypointCube.prefab
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7TestProjects/PerceptionHDRP/Assets/Prefabs/KeypointCube.prefab.meta
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488TestProjects/PerceptionURP/Assets/Prefabs/KeypointCube.prefab
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7TestProjects/PerceptionURP/Assets/Prefabs/KeypointCube.prefab.meta
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using System.Linq; |
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using UnityEditorInternal; |
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using UnityEngine; |
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using UnityEngine.Perception.GroundTruth; |
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namespace UnityEditor.Perception.GroundTruth |
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{ |
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[CustomEditor(typeof(KeypointTemplate))] |
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public class KeypointTemplateEditor: Editor |
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{ |
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ReorderableList m_KeypointsList; |
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ReorderableList m_SkeletonList; |
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private const float k_Indent = 10; |
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SerializedProperty keypointsProperty => this.serializedObject.FindProperty(nameof(KeypointTemplate.keypoints)); |
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SerializedProperty skeletonProperty => this.serializedObject.FindProperty(nameof(KeypointTemplate.skeleton)); |
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private KeypointTemplate targetObject => ((KeypointTemplate)serializedObject.targetObject); |
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public void OnEnable() |
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{ |
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m_KeypointsList = new ReorderableList(this.serializedObject, keypointsProperty, true, false, true, true); |
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m_KeypointsList.drawHeaderCallback = (rect) => |
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{ |
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EditorGUI.LabelField(rect, "Keypoints", EditorStyles.largeLabel); |
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}; |
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m_KeypointsList.onAddCallback += OnAddKeypointDefinition; |
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m_KeypointsList.elementHeightCallback = |
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i => EditorGUI.GetPropertyHeight(keypointsProperty.GetArrayElementAtIndex(i)); |
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m_KeypointsList.drawElementCallback += (rect, index, active, focused) => |
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{ |
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rect.xMin += k_Indent; |
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EditorGUI.PropertyField(rect, keypointsProperty.GetArrayElementAtIndex(index), true); |
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}; |
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m_SkeletonList = new ReorderableList(this.serializedObject, skeletonProperty, true, false, true, true); |
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m_SkeletonList.drawHeaderCallback = (rect) => |
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{ |
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EditorGUI.LabelField(rect, "Skeleton", EditorStyles.largeLabel); |
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}; |
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m_SkeletonList.onAddCallback += OnAddSkeletonDefinition; |
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m_SkeletonList.drawElementCallback += (rect, index, active, focused) => |
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{ |
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rect.xMin += k_Indent; |
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EditorGUI.PropertyField(rect, skeletonProperty.GetArrayElementAtIndex(index), true); |
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}; |
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m_SkeletonList.elementHeightCallback = |
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i => EditorGUI.GetPropertyHeight(skeletonProperty.GetArrayElementAtIndex(i)); |
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} |
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public override void OnInspectorGUI() |
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{ |
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(KeypointTemplate.templateID))); |
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(KeypointTemplate.templateName))); |
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(KeypointTemplate.jointTexture))); |
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(KeypointTemplate.skeletonTexture))); |
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serializedObject.ApplyModifiedProperties(); |
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m_KeypointsList.DoLayoutList(); |
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m_SkeletonList.DoLayoutList(); |
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} |
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void OnAddKeypointDefinition(ReorderableList list) |
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{ |
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Undo.RegisterCompleteObjectUndo(target, "Add Keypoint Definition"); |
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AddDefinitionToProperty(keypointsProperty); |
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} |
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void OnAddSkeletonDefinition(ReorderableList list) |
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{ |
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Undo.RegisterCompleteObjectUndo(target, "Add Skeleton Definition"); |
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AddDefinitionToProperty(skeletonProperty); |
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} |
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|
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private void AddDefinitionToProperty(SerializedProperty property) |
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{ |
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var nextIndex = property.arraySize; |
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property.InsertArrayElementAtIndex(nextIndex); |
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var arrayElementAtIndex = property.GetArrayElementAtIndex(nextIndex); |
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|
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// set default color to blue because Unity does not instantiate field values based on initializers
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var colorProperty = arrayElementAtIndex.FindPropertyRelative("color"); |
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if (colorProperty.colorValue == Color.clear) |
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colorProperty.colorValue = Color.blue; |
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arrayElementAtIndex.isExpanded = true; |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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