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Merge branch 'master' of github.com:Unity-Technologies/com.unity.perception into 0.2.0-staging
/RC_0.2.0-preview.1
Merge branch 'master' of github.com:Unity-Technologies/com.unity.perception into 0.2.0-staging
/RC_0.2.0-preview.1
Wesley Mareovich Smith
5 年前
当前提交
9e360efe
共有 29 个文件被更改,包括 413 次插入 和 288 次删除
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3TestProjects/PerceptionURP/Assets/Settings/ForwardRenderer.asset
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2TestProjects/PerceptionURP/Assets/Settings/ForwardRenderer.asset.meta
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5TestProjects/PerceptionURP/Assets/Settings/UniversalRPAsset.asset
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2TestProjects/PerceptionURP/ProjectSettings/GraphicsSettings.asset
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17com.unity.perception/Documentation~/GettingStarted.md
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5com.unity.perception/Editor/Unity.Perception.Editor.asmdef
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11com.unity.perception/Runtime/GroundTruth/GroundTruthRendererFeature.cs
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25com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs
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8com.unity.perception/Tests/Editor/Unity.Perception.Editor.Tests.asmdef
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6com.unity.perception/Tests/Runtime/GroundTruthTests/PerceptionCameraIntegrationTests.cs
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55TestProjects/PerceptionURP/Assets/Settings/NoGroundTruthURPAsset.asset
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8TestProjects/PerceptionURP/Assets/Settings/NoGroundTruthURPAsset.asset.meta
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38TestProjects/PerceptionURP/Assets/Settings/NoRendererFeatureRenderer.asset
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8TestProjects/PerceptionURP/Assets/Settings/NoRendererFeatureRenderer.asset.meta
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8TestProjects/PerceptionURP/Assets/Settings/UniversalRPAsset.asset.meta
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8TestProjects/PerceptionURP/Assets/Tests.meta
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115com.unity.perception/Documentation~/images/ScriptableRendererStep.png
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8TestProjects/PerceptionURP/Assets/Tests/Editor.meta
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53TestProjects/PerceptionURP/Assets/Tests/Editor/PerceptionCameraEditorUrpTests.cs
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11TestProjects/PerceptionURP/Assets/Tests/Editor/PerceptionCameraEditorUrpTests.cs.meta
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22TestProjects/PerceptionURP/Assets/Tests/Editor/PerceptionURP.EditorTests.asmdef
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7TestProjects/PerceptionURP/Assets/Tests/Editor/PerceptionURP.EditorTests.asmdef.meta
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8TestProjects/PerceptionURP/Assets/Settings/UniversalRP-HighQuality.asset.meta
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8TestProjects/PerceptionURP/Assets/Resources.meta
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253com.unity.perception/Tests/Runtime/GroundTruthTests/Main Camera.prefab
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7com.unity.perception/Tests/Runtime/GroundTruthTests/Main Camera.prefab.meta
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0/TestProjects/PerceptionURP/Assets/Settings/UniversalRPAsset.asset
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using System; |
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using System.Collections; |
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using System.IO; |
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using NUnit.Framework; |
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using UnityEditor; |
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using UnityEditor.SceneManagement; |
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using UnityEngine; |
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using UnityEngine.Perception.GroundTruth; |
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using UnityEngine.Rendering; |
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using UnityEngine.Rendering.Universal; |
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using UnityEngine.SceneManagement; |
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using UnityEngine.TestTools; |
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|
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namespace EditorTests |
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{ |
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[TestFixture] |
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public class PerceptionCameraEditorUrpTests |
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{ |
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[TearDown] |
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public void TearDown() |
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{ |
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GraphicsSettings.renderPipelineAsset = AssetDatabase.LoadAssetAtPath<UniversalRenderPipelineAsset>("Assets/Settings/UniversalRPAsset.asset"); |
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} |
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[UnityTest] |
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public IEnumerator MissingRendererFeature_ProducesLogError() |
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{ |
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int sceneCount = SceneManager.sceneCount; |
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for (int i = sceneCount - 1; i >= 0; i--) |
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{ |
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EditorSceneManager.CloseScene(SceneManager.GetSceneAt(i), true); |
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} |
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EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); |
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var urpAsset = AssetDatabase.LoadAssetAtPath<UniversalRenderPipelineAsset>("Assets/Settings/NoGroundTruthURPAsset.asset"); |
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GraphicsSettings.renderPipelineAsset = urpAsset; |
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yield return new EnterPlayMode(); |
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var gameObject = new GameObject(); |
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gameObject.SetActive(false); |
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gameObject.AddComponent<Camera>(); |
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var perceptionCamera = gameObject.AddComponent<PerceptionCamera>(); |
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gameObject.SetActive(true); |
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LogAssert.Expect(LogType.Error, "GroundTruthRendererFeature must be present on the ScriptableRenderer associated with the camera. The ScriptableRenderer can be accessed through Edit -> Project Settings... -> Graphics -> Scriptable Render Pipeline Settings -> Renderer List."); |
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yield return null; |
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Assert.IsFalse(perceptionCamera.enabled); |
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yield return new ExitPlayMode(); |
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GraphicsSettings.renderPipelineAsset = AssetDatabase.LoadAssetAtPath<UniversalRenderPipelineAsset>("Assets/Settings/UniversalRPAsset.asset"); |
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} |
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} |
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type: {class: SemanticSegmentationPass, ns: UnityEngine.SimViz.Sensors, asm: Unity.SimViz.GroundTruth} |
|||
data: |
|||
name: Custom Pass |
|||
enabled: 1 |
|||
targetColorBuffer: 1 |
|||
targetDepthBuffer: 1 |
|||
clearFlags: 0 |
|||
passFoldout: 0 |
|||
targetCamera: {fileID: 0} |
|||
targetTexture: {fileID: 8400000, guid: 7498338473af7ff4fbbfb55598b6d24e, type: 2} |
|||
labelingConfiguration: {fileID: 11400000, guid: 16a81d3f01f4f4345b113509e93fdab6, |
|||
type: 2} |
|||
00000002: |
|||
type: {class: LabelHistogramPass, ns: UnityEngine.SimViz.Sensors, asm: Unity.SimViz.GroundTruth} |
|||
data: |
|||
name: Custom Pass |
|||
enabled: 1 |
|||
targetColorBuffer: 1 |
|||
targetDepthBuffer: 1 |
|||
clearFlags: 0 |
|||
passFoldout: 0 |
|||
targetCamera: {fileID: 0} |
|||
SegmentationTexture: {fileID: 8400000, guid: 6519b622da084c14ba19d257dbc156d8, |
|||
type: 2} |
|||
LabelingConfiguration: {fileID: 11400000, guid: 16a81d3f01f4f4345b113509e93fdab6, |
|||
type: 2} |
|
|||
fileFormatVersion: 2 |
|||
guid: b423c67e7ddf25444b8b047b1e9c7735 |
|||
PrefabImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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