Steven Borkman
5 年前
当前提交
0645e2fb
共有 26 个文件被更改,包括 2174 次插入 和 509 次删除
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9TestProjects/PerceptionURP/Assets/ExampleLabelingConfiguration.asset
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2TestProjects/PerceptionURP/Assets/ExampleScripts/BoxToggleHandler.cs.meta
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940TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity
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8TestProjects/PerceptionURP/Assets/Textures/outline_box.png
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12TestProjects/PerceptionURP/Assets/Textures/outline_box.png.meta
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182com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs
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3com.unity.perception/Runtime/GroundTruth/RenderTextureReader.cs
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11TestProjects/PerceptionURP/Assets/Textures/Resources/OutlineMaterial.mat
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26TestProjects/PerceptionURP/Assets/ExampleScripts/BoxToggleHandler.cs
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27TestProjects/PerceptionURP/Assets/ExampleScripts/SegmentationToggleHandler.cs
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11TestProjects/PerceptionURP/Assets/ExampleScripts/SegmentationToggleHandler.cs.meta
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33TestProjects/PerceptionURP/Assets/ExampleScripts/TransparencySlider.cs
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11TestProjects/PerceptionURP/Assets/ExampleScripts/TransparencySlider.cs.meta
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8TestProjects/PerceptionURP/Assets/Fonts.meta
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3TestProjects/PerceptionURP/Assets/Textures/sharp_done_white_18dp.png
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104TestProjects/PerceptionURP/Assets/Textures/sharp_done_white_18dp.png.meta
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1001TestProjects/PerceptionURP/Assets/Fonts/Inter-Light.otf
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23TestProjects/PerceptionURP/Assets/Fonts/Inter-Light.otf.meta
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107TestProjects/PerceptionURP/Assets/Textures/Resources/SegmentationMaterial.mat
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8TestProjects/PerceptionURP/Assets/Textures/Resources/SegmentationMaterial.mat.meta
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154TestProjects/PerceptionURP/Assets/ExampleScripts/BoundingBoxRenderer.cs
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0/TestProjects/PerceptionURP/Assets/ExampleScripts/BoxToggleHandler.cs.meta
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0/TestProjects/PerceptionURP/Assets/Textures/Resources/OutlineMaterial.mat
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0/TestProjects/PerceptionURP/Assets/Textures/Resources/OutlineMaterial.mat.meta
940
TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Perception.GroundTruth; |
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public class BoxToggleHandler : MonoBehaviour |
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{ |
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public PerceptionCamera perceptionCamera; |
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// Start is called before the first frame update
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void Start() |
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{ |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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public void OnToggle(bool enabled) |
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{ |
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perceptionCamera.SetBoundsVisualizationEnabled(enabled); |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Perception.GroundTruth; |
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public class SegmentationToggleHandler : MonoBehaviour |
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{ |
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public PerceptionCamera perceptionCamera; |
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// Start is called before the first frame update
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void Start() |
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{ |
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// TODO set up the default toggle state based on
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// the perception cameras default values
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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public void OnToggled(bool enabled) |
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{ |
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perceptionCamera.SetEnableSegmentationVisualization(enabled); |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Perception.GroundTruth; |
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using UnityEngine.UI; |
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|
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public class TransparencySlider : MonoBehaviour |
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{ |
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public PerceptionCamera camera; |
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private Slider slider; |
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private bool dontEcho = false; |
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// Start is called before the first frame update
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void Start() |
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{ |
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slider = GetComponent<Slider>(); |
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dontEcho = true; |
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slider.value = camera.GetVisualizeSegmentationTextureTransparency(); |
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dontEcho = false; |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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public void OnValueChanged(float updated) |
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{ |
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if (!dontEcho) camera.SetVisualizeSegmentationTextureTransparency(slider.value); |
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} |
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} |
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1001
TestProjects/PerceptionURP/Assets/Fonts/Inter-Light.otf
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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fontName: Inter |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Unity.Collections; |
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using UnityEngine; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.Perception.GroundTruth; |
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using UnityEngine.Rendering; |
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using Unity.Entities; |
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using Unity.Simulation; |
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[RequireComponent(typeof(Camera))] |
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public class BoundingBoxRenderer : MonoBehaviour |
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{ |
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public GameObject light; |
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public GameObject target; |
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private PerceptionCamera perception; |
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private void Awake() |
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{ |
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perception = GetComponent<PerceptionCamera>(); |
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CaptureOptions.useAsyncReadbackIfSupported = false; |
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} |
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} |
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#if false
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private RenderTexture renderTexture = null; |
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private Texture2D cpuTexture = null; |
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private AnnotationDefinition bbDef; |
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private RenderedObjectInfoGenerator renderedObjectInfoGenerator; |
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private RenderTextureReader<uint> segmentationReader; |
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private void Awake() |
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{ |
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var cam = GetComponent<Camera>(); |
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var width = cam.pixelWidth; |
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var height = cam.pixelHeight; |
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renderTexture = new RenderTexture(new RenderTextureDescriptor(width, height, GraphicsFormat.R8G8B8A8_UNorm, 8)); |
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renderTexture.name = "segmentation"; |
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cpuTexture = new Texture2D(renderTexture.width, renderTexture.height, renderTexture.graphicsFormat, TextureCreationFlags.None); |
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bbDef = SimulationManager.RegisterAnnotationDefinition( |
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"Target bounding box", |
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"The position of the target in the camera's local space", |
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id: Guid.Parse("C0B4A22C-0420-4D9F-BAFC-954B8F7B35A7")); |
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#if false
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renderedObjectInfoGenerator = new RenderedObjectInfoGenerator(labelingConfiguration); |
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World.DefaultGameObjectInjectionWorld.GetExistingSystem<GroundTruthLabelSetupSystem>().Activate(renderedObjectInfoGenerator); |
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segmentationReader = new RenderTextureReader<uint>(segmentationTexture, cam, (frameCount, data, tex) => |
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{ |
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if (segmentationImageReceived != null) |
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segmentationImageReceived(frameCount, data); |
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m_RenderedObjectInfoGenerator.Compute(data, tex.width, boundingBoxOrigin, out var renderedObjectInfos, out var classCounts, Allocator.Temp); |
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using (s_RenderedObjectInfosCalculatedEvent.Auto()) |
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renderedObjectInfosCalculated?.Invoke(frameCount, renderedObjectInfos); |
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if (produceObjectCountAnnotations) |
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OnObjectCountsReceived(classCounts, LabelingConfiguration.LabelEntries, frameCount); |
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if (produceBoundingBoxAnnotations) |
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ProduceBoundingBoxesAnnotation(renderedObjectInfos, LabelingConfiguration.LabelEntries, frameCount); |
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if (produceRenderedObjectInfoMetric) |
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ProduceRenderedObjectInfoMetric(renderedObjectInfos, frameCount); |
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}); |
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#endif
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} |
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void Update() |
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{ |
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RenderTexture.active = renderTexture; |
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cpuTexture.ReadPixels(new Rect(Vector2.zero, new Vector2(renderTexture.width, renderTexture.height)), 0, 0); |
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RenderTexture.active = null; |
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var data = cpuTexture.GetRawTextureData<uint>(); |
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ImageReadCallback(Time.frameCount, data, renderTexture); |
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Vector3 targetPos = transform.worldToLocalMatrix * target.transform.position; |
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var sensorHandle = GetComponent<PerceptionCamera>().SensorHandle; |
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var anno = sensorHandle.ReportAnnotationValues(bbDef, new[] { targetPos }); |
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string jsonValues = string.Empty; |
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MetricDefinition metricDef = SimulationManager.RegisterMetricDefinition() |
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anno.ReportMetric(bbDef, jsonValues); |
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// if (sensorHandle.ShouldCaptureThisFrame)
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// {
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// var anno = sensorHandle.ReportAnnotationValues(bbDef, new[] { targetPos });
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// }
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} |
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void ProduceBoundingBoxesAnnotation(NativeArray<RenderedObjectInfo> renderedObjectInfos, List<LabelEntry> labelingConfigurations, int frameCount) |
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{ |
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RenderTextureReader<short>(); |
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using (s_BoundingBoxCallback.Auto()) |
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{ |
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var findResult = FindAsyncCaptureInfo(frameCount); |
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if (findResult.index == -1) |
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return; |
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var asyncCaptureInfo = findResult.asyncCaptureInfo; |
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var boundingBoxAsyncAnnotation = asyncCaptureInfo.BoundingBoxAsyncMetric; |
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if (!boundingBoxAsyncAnnotation.IsValid) |
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return; |
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if (m_BoundingBoxValues == null || m_BoundingBoxValues.Length != renderedObjectInfos.Length) |
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m_BoundingBoxValues = new BoundingBoxValue[renderedObjectInfos.Length]; |
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for (var i = 0; i < renderedObjectInfos.Length; i++) |
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{ |
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var objectInfo = renderedObjectInfos[i]; |
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if (!TryGetLabelEntryFromInstanceId(objectInfo.instanceId, out var labelEntry)) |
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continue; |
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|
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m_BoundingBoxValues[i] = new BoundingBoxValue |
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{ |
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label_id = labelEntry.id, |
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label_name = labelEntry.label, |
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instance_id = objectInfo.instanceId, |
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x = objectInfo.boundingBox.x, |
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y = objectInfo.boundingBox.y, |
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width = objectInfo.boundingBox.width, |
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height = objectInfo.boundingBox.height, |
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}; |
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} |
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boundingBoxAsyncAnnotation.ReportValues(m_BoundingBoxValues); |
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} |
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} |
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|
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void ImageReadCallback(int frameCount, NativeArray<uint> data, RenderTexture renderTexture) |
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{ |
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Debug.Log("Current frame: " + Time.frameCount + ", working frame: " + frameCount); |
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|
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// First thing lets check that we are the correct frame...
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if (frameCount == Time.frameCount) |
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{ |
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Debug.Log("We are operating on the current frame"); |
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} |
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else |
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{ |
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Debug.Log("We are on a different frame"); |
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} |
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} |
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} |
|||
#endif
|
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