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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [0.2.0-preview.1] - 2020-07-02
### Added
Added CameraLabeler, an extensible base type for all forms of dataset output from a camera.
Added LabelConfig\<T\>, a base class for mapping labels to data used by a labeler. There are two new derived types - ID label config and semantic segmentation label config.
Changed Semantic Segmentation to take a SemanticSegmentationLabelConfig, which maps labels to color pixel values.
1. Select your project's `ScriptableRenderer` asset and open the inspector window. In most projects it is located at `Assets/Settings/ForwardRenderer.asset`.
2. Click `Add Renderer Feature` and select `Ground Truth Renderer Feature`
1. Change the names of the cubes to Cube, Box, and Crate
1. Position the Cubes in front of the main Camera
2. Create 2 more cubes this way
3. Change the names of the cubes to Cube, Box, and Crate
4. Position the Cubes in front of the main Camera
1. On each cube, from the inspector panel add a **Labeling** component
5. On each cube, from the inspector panel add a **Labeling** component
1. In the Project panel right click -> Perception -> Labeling Configuration
1. Select the new **Labeling Configuration**
6. In the Project panel right click -> Perception -> Labeling Configuration
7. Select the new **ID Label Config**
3. Add a numerical value to the value field
Make sure the labels all have different values, for this example use increments of 10,000 to ensure they show up as very distinct colors in the segmentation images