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Fixing sample scene and steps

/RC_0.2.0-preview.1
Wesley Mareovich Smith 5 年前
当前提交
62d32ea7
共有 6 个文件被更改,包括 410 次插入320 次删除
  1. 4
      TestProjects/PerceptionHDRP/Assets/IdLabelConfig.asset
  2. 11
      TestProjects/PerceptionHDRP/Assets/Scenes/SampleScene.unity
  3. 20
      com.unity.perception/Documentation~/GettingStarted.md
  4. 125
      com.unity.perception/Documentation~/images/LabelingConfigurationFinished.PNG
  5. 366
      com.unity.perception/Documentation~/images/MainCameraConfig.PNG
  6. 204
      com.unity.perception/Documentation~/images/PerceptionCamera.png

4
TestProjects/PerceptionHDRP/Assets/IdLabelConfig.asset


m_Name: IdLabelConfig
m_EditorClassIdentifier: Unity.Perception.Runtime:UnityEngine.Perception.GroundTruth:IdLabelConfig
m_LabelEntries:
- label: Box
- label: Crate
- label: Crate
- label: Box
id: 3
autoAssignIds: 1
startingLabelId: 1

11
TestProjects/PerceptionHDRP/Assets/Scenes/SampleScene.unity


asm: Unity.Perception.Runtime}
data:
enabled: 1
foldout: 0
labelingConfiguration: {fileID: 11400000, guid: be3971a848968144e8d07d9136a5bf49,
idLabelConfig: {fileID: 11400000, guid: 034ffd4e09ffb7348b2fe6634259058a,
type: 2}
00000001:
type: {class: SemanticSegmentationLabeler, ns: UnityEngine.Perception.GroundTruth,

foldout: 0
m_TargetTextureOverride: {fileID: 0}
foldout: 0
m_LabelingConfiguration: {fileID: 11400000, guid: be3971a848968144e8d07d9136a5bf49,
m_LabelConfig: {fileID: 11400000, guid: 034ffd4e09ffb7348b2fe6634259058a,
type: 2}
00000003:
type: {class: RenderedObjectInfoLabeler, ns: UnityEngine.Perception.GroundTruth,

foldout: 0
labelingConfiguration: {fileID: 11400000, guid: be3971a848968144e8d07d9136a5bf49,
idLabelConfig: {fileID: 11400000, guid: 034ffd4e09ffb7348b2fe6634259058a,
type: 2}
--- !u!1 &1640252278
GameObject:

20
com.unity.perception/Documentation~/GettingStarted.md


## Step 4: Create labeled objects
1. Create a cube by right-clicking in the Hierarchy window, select 3D Object -> Cube
1. Create 2 more cubes this way
1. Change the names of the cubes to Cube, Box, and Crate
1. Position the Cubes in front of the main Camera
2. Create 2 more cubes this way
3. Change the names of the cubes to Cube, Box, and Crate
4. Position the Cubes in front of the main Camera
1. On each cube, from the inspector panel add a **Labeling** component
5. On each cube, from the inspector panel add a **Labeling** component
1. In the Project panel right click -> Perception -> Labeling Configuration
1. Select the new **Labeling Configuration**
6. In the Project panel right click -> Perception -> Labeling Configuration
7. Select the new **ID Label Config**
3. Add a numerical value to the value field
Make sure the labels all have different values, for this example use increments of 10,000 to ensure they show up as very distinct colors in the segmentation images
1. Select the Main Camera in the Hierarchy panel
1. In the Perception Camera attach the Labeling Configuration created in previous step
8. Select the Main Camera in the Hierarchy panel
9. In the Perception Camera attach the ID Label Config created in previous step for each ID Label config
<img src="images/MainCameraConfig.PNG" align="middle"/>

125
com.unity.perception/Documentation~/images/LabelingConfigurationFinished.PNG

之前 之后
宽度: 704  |  高度: 280  |  大小: 12 KiB

366
com.unity.perception/Documentation~/images/MainCameraConfig.PNG

之前 之后
宽度: 701  |  高度: 830  |  大小: 76 KiB

204
com.unity.perception/Documentation~/images/PerceptionCamera.png

之前 之后
宽度: 701  |  高度: 415  |  大小: 45 KiB
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