sebastienlagarde
ff5e75b4
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
sebastienlagarde
589fe428
HDRenderPipeline: More work on tesselation
8 年前
sebastienlagarde
8143ee71
HDRenderPipeline: make the shader compile
8 年前
sebastienlagarde
b60bd965
HDRenderPipeline: Fix various issue with tesselatoin + depth offset
8 年前
sebastienlagarde
120fb435
HDRenderPipeline: First draft of tesselation, working for base layer only
need a big refactor, will change all code for performance but it is to
allow artists to work.
8 年前
GitHub
789af10a
Merge pull request #89 from Unity-Technologies/Add-tesselation
Add tesselation
8 年前
Sebastien Lagarde
8f97c56c
HDRenderPipeline: Add Phong tesselation
8 年前
Sebastien Lagarde
83594dd2
HDRenderPipeline: Big renaming Tesselation => Tessellation
8 年前
GitHub
52f8c9ce
Merge pull request #93 from Unity-Technologies/Improve-tessellation
HDRenderPipeline: Add Phong tesselation
8 年前
Evgenii Golubev
74657c39
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
05e84b23
Merge branch 'master' into lowendmobile
8 年前
sebastienlagarde
89300656
HDRenderPipeline: Try to improve vertex side of thing
8 年前
sebastienlagarde
0d5518ce
HDRenderPipeline: More test - Miss domain shader part
8 年前
Sebastien Lagarde
fd23a655
HDRenderPipeline: Second part of modification still not compiling/working
8 年前
Sebastien Lagarde
1c86fa3a
HDRenderPipeline: Lot of change, still motion vector pass to fix
8 年前
Sebastien Lagarde
e32ad29b
HDRenderPipeline: Attempt to do somerthing with velocity pass
8 年前
sebastienlagarde
3b0e1c97
HDRenderPipeline: Large refactor of all the pass attribute and varying system
8 年前
Sebastien Lagarde
1cc45a08
HDRenderPipeline: Push various error and warning fix
8 年前
GitHub
531082c1
Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement
Change Vertex / attributes / Interpolator management
8 年前
Julien Ignace
c83f3d4a
Merge branch 'master' into Branch_fix-ps4-hdrenderloop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Unlit/Unlit.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/HDRISky/Resources/SkyHDRI.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/Resources/SkyProcedural.shader
# Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/Resources/GGXConvolve.shader
8 年前
sebastienlagarde
298c7695
HDRenderPipeline: Clean some code in Tessellation
8 年前
Sebastien Lagarde
6a2f84cb
HDRenderPipeline: Fixx issue with tessellation (Shadow, depthonly, distortion)
8 年前
Evgenii Golubev
087242cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
21be7561
Merge branch 'master' into SSSSS
8 年前
Tim Cooper
d4271c8c
Merge remote-tracking branch 'origin/master' into preview-cameras
8 年前
Tim Cooper
171302ee
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Paul Demeulenaere
40290c81
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
8 年前
sebastienlagarde
66834685
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
- HDRI reflection is flipped, but HDRI and procedural sky are flipped
each other. For now fix the HDRI sky and we will fix procedural sky
after
8 年前
GitHub
1d3fd842
Merge pull request #116 from Unity-Technologies/Add-layered-displacement
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
8 年前
Evgenii Golubev
269e987f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
8ff712ff
Merge branch 'master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/ProceduralSkyRenderer.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Utilities.cs
8 年前
Arnaud Carre
2cdff1ec
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
8 年前
Felipe Lira
be52007a
Merge branch 'master' into lowendmobile
8 年前
Evgenii Golubev
ac23a82e
Merge branch 'master' into SSSSS
8 年前
Julien Ignace
df95d960
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
8 年前
Julien Ignace
5b8bfa0c
Fix meta pass for layered shader when it needed the vertex color.
8 年前
GitHub
17bcd468
Merge pull request #145 from Unity-Technologies/Branch_FixLayeredMetaPass
Fix meta pass for layered shader when it needed the vertex color.
8 年前
Arnaud Carré arnaud@unity3d.com
ca6b7f62
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching.meta
# Assets/BasicRenderBatching/LightingBatching.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderLoop/HDRenderPipeline/PostProcess/Resources/Textures.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/CascadedShadowsTest.meta
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
# Assets/TestScenes/HDTest/Leaf.meta
# Assets/TestScenes/HDTest/Leaf/GroundLeaf.meta
8 年前
Arnaud Carre
89d05b25
Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching/LightingBatchingProbe.unity
8 年前
uygar
c8a27740
Merge branch 'master' into shadows
8 年前
runes
2ce17b6c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
e13205b5
HDRenderPipeline: Change two sided options
Remove all variant of two sided, let double sided mirror for lit
material and double sisded for unlit
8 年前
GitHub
551cee1c
Merge pull request #155 from Unity-Technologies/Change-two-sided-option
HDRenderPipeline: Change two sided options
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
0905d0bc
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/ScriptableRenderPipeline/RenderPasses/ShadowRenderPass.cs
# ProjectSettings/QualitySettings.asset
8 年前
uygar
77102a68
Merge branch 'master' into shadows
8 年前
Sebastien Lagarde
4d17bef2
HDRenderPipeline: Draft about surface gradient code
8 年前
GitHub
fd4b72d5
Merge pull request #166 from Unity-Technologies/normal-surface-gradient
Add Morten's Surface Gradient support
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
3c290788
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
8 年前
runes
cb7bce50
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Felipe Lira
557acdfd
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
8db09493
Merge branch 'master' into shadows
8 年前
Filip Iliescu
6e428acc
Merge branch 'metal' into classicDeferredMobile
8 年前
sebastienlagarde
ed55ce8f
HDRenderPipeline: Clean debgu settings
- Merge debugViewMaterial with Lightingdebug mode into a DisplayDebug
(less pass)
- Clean debug code, remove useless file
8 年前
GitHub
c53cba39
Merge pull request #229 from Unity-Technologies/Clean-debug-settings
Clean debug settings
8 年前
Evgenii Golubev
42530415
Merge branch 'master'
8 年前
Julien Ignace
c31d6106
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
8 年前
Sebastien Lagarde
58f36f39
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
8 年前
Filip Iliescu
3a226917
merged master
8 年前
sebastienlagarde
59ba33dd
HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
7 年前
GitHub
0742fb7a
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
7 年前
Felipe Lira
68c6f48c
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Julien Ignace
9c3561fd
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
7 年前
GitHub
5220738e
Update LitVelocityPass.hlsl
7 年前
GitHub
3907ee76
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
7 年前
GitHub
a82f6ffc
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
867c8236
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
sebastienlagarde
b9915628
HDRenderPipeline: First draft of support of vertex displacement
7 年前
sebastienlagarde
650a1b5e
HDRenderPipeline: Fix issue with wrong attribute define for LitXXXPass
7 年前
GitHub
4d5e7be6
Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement
Add support of vertex displacement
7 年前
GitHub
c540af87
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
sebastienlagarde
5a6d78c4
Update project from sratch
7 年前
sebastienlagarde
cd5fd6d3
merge latest 2017.3
7 年前
sebastienlagarde
a40f87a0
Clean/update for distortion + add a transparent depth prepass
- Rename All ForwardDisplayDebug to ForwardDebugDisplay
- Clean/factor code for distortion and SetEnablePass
- Add support for a RenderTransparentDepthPrepass (can be use for hair)
- Distortion pass is now consider as always a separate pass (no MRT
during particles rendering)
7 年前
Peter Andreasen
2ef7d649
merged with master
7 年前
GitHub
28e0a528
Merge pull request #452 from Unity-Technologies/Distortion-cleanup-and-transparent-depth-pass
Distortion cleanup and transparent depth pass
7 年前
sebastienlagarde
cb146691
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
sebastienlagarde
551e98f0
Refactor the UI to have vertex, pixel and tessellation displacement
- This commit will break the data that use displacement
7 年前
Felipe Lira
5f970d63
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
GitHub
2002ee68
Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale
Revamp of Parallax occlusoin mapping + depth offset
7 年前
Evgenii Golubev
86fe9ae4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
GitHub
6213cc0b
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Felipe Lira
cdc50657
Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Peter Andreasen
e2332032
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Sebastien Lagarde
a4fddf9c
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
Julien Ignace
aed9d43e
- Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass)
- Added a planar lit case in LayeredLitTest scene
7 年前
GitHub
84f1dbd1
Merge pull request #546 from Unity-Technologies/FixMetaPassUV
Fix meta pass uv
7 年前
GitHub
b6cf8abe
Merge pull request #549 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
a1929730
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Character.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
7 年前
sebastienlagarde
bc549388
HDRenderPipeline: Update Metapass to do correct ifdef test
7 年前
GitHub
9e651ebf
Merge pull request #558 from Unity-Technologies/Update-metapass
HDRenderPipeline: Update Metapass to do correct ifdef test
7 年前
sebastienlagarde
2d587903
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
GitHub
64affbce
Merge pull request #559 from Unity-Technologies/Unity-2017.3
Unity 2017 3
7 年前
Evgenii Golubev
6e30e2d6
Merge branch 'Unity-2017.3'
7 年前
Salvador Jacobi
4bd00346
Merge branch 'master' into organize-menu-items
7 年前
Julien Ignace
11c1d9a8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
7 年前
Evgenii Golubev
b452c309
Merge branch 'Unity-2017.3'
7 年前
Julien Ignace
220e0aff
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Felipe Lira
e4ffdd2d
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Raymond Graham
7f1a89ea
Motion Vector Support
HDRenderpipeline changes to support Motion Vector Pass.
7 年前
GitHub
56786b4c
Merge pull request #622 from Unity-Technologies/motionVectorSupport
Motion Vector Support
7 年前
Remy
a01cf7d4
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Sebastien Lagarde
1240cc88
Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code
7 年前
GitHub
10e23187
Merge branch 'master' into volume-improvements
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Evgenii Golubev
7779e807
Merge branch 'master'
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Evgenii Golubev
b7f42cb7
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
GitHub
9a166d7d
Merge pull request #1015 from EvgeniiG/fix_tessellation_uv
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
sebastienlagarde
c7dc67eb
Make sure passes that require UV2 and UV3 actually have access to them
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
John Parsaie
0fe793d7
Merge 2018.1
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Julien Ignace
ac765a69
- Fixed Layered material UI where Density As Opacity checkbox would not be shown in some cases
- Fixed Vertex Color handling in Depth/Velocity passes.
7 年前
GitHub
8358f08b
Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix
- Fixed Layered material UI where Density As Opacity checkbox would n…
7 年前
Stephane Laroche
42a50cf0
Merge branch 'master' into StackLitWork
7 年前
Frédéric Vauchelles
a39254c9
Merge branch 'master' into feature/RefractionModes
7 年前
Evgenii Golubev
8d663ac4
Merge upstream/master
7 年前
Paul Melamed
5e4ad2d7
Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
7 年前
Felipe Lira
65fc1c54
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
7 年前
Evgenii Golubev
999f9fa8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Remy
256e6c9c
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
7 年前
sebastienlagarde
dd2eb685
Fix for depth prepass not having correct world position
This was causing issue with alpha tested geometry using planar mapping,
depth prepass was wrong
7 年前
GitHub
f606b7f7
Merge pull request #1305 from Unity-Technologies/Fix-for-depth-prepass-not-having-world-position
Fix for depth prepass not having correct world position
7 年前
sebastienlagarde
6e05e975
Fix wrong preprocessor test (for PR 1009675)
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/1305
7 年前
GitHub
26209e03
Merge pull request #1306 from Unity-Technologies/Fix-wrong-preprocessor-test
Fix wrong preprocessor test (for PR 1305)
7 年前
sebastienlagarde
41a992db
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
sebastienlagarde
4d90cc45
Fix wrong preprocessor test for distortion (for PR 1305)
Fix wrong preprocessor test for distortion (for PR 1305)
7 年前
GitHub
f0eccd35
Merge pull request #1307 from Unity-Technologies/Fix-wrong-preprocessor-test-intepolateor
Fix wrong preprocessor test for distortion (for PR 1305)
7 年前
sebastienlagarde
594b0e2f
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
sebastienlagarde
1b094ec9
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Evgenii Golubev
cace3d6d
Merge upstream/master
7 年前
Stephane Laroche
e0b3d217
Merge branch 'master' into stacklit
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
sebastienlagarde
3168adb5
Fix for shader include paths for external shaders (not in Asset folder)
This pull request is to fix the relative paths written in the shader pass definition files. These files emit the "file not found" error when included from external shaders (e.g. custom shader defined in a user project).
7 年前
GitHub
5cacc87f
Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths
Fix for shader include paths for external shaders (not in Asset folder)
7 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Oliver Schnabel
c493d0fb
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前