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Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture

/main
sebastienlagarde 7 年前
当前提交
41a992db
共有 3 个文件被更改,包括 3 次插入3 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDepthPass.hlsl
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDistortionPass.hlsl
  3. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitVelocityPass.hlsl

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDepthPass.hlsl


#ifdef ATTRIBUTES_NEED_TEXCOORD3
#define VARYINGS_NEED_TEXCOORD3
#endif
#if ATTRIBUTES_NEED_COLOR
#ifdef ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_COLOR
#endif
#endif

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDistortionPass.hlsl


#ifdef ATTRIBUTES_NEED_TEXCOORD3
#define VARYINGS_NEED_TEXCOORD3
#endif
#if ATTRIBUTES_NEED_COLOR
#ifdef ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_COLOR
#endif
#endif

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitVelocityPass.hlsl


#ifdef ATTRIBUTES_NEED_TEXCOORD3
#define VARYINGS_NEED_TEXCOORD3
#endif
#if ATTRIBUTES_NEED_COLOR
#ifdef ATTRIBUTES_NEED_COLOR
#define VARYINGS_NEED_COLOR
#endif
#endif

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