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#define ATTRIBUTES_NEED_TEXCOORD1 |
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#define ATTRIBUTES_NEED_TEXCOORD2 |
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#if defined(LAYERED_LIT_SHADER) && (defined(_LAYER_MASK_VERTEX_COLOR_MUL) || defined(_LAYER_MASK_VERTEX_COLOR_ADD)) |
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#define ATTRIBUTES_NEED_COLOR |
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#endif |
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#if defined(LAYERED_LIT_SHADER) && (defined(_LAYER_MASK_VERTEX_COLOR_MUL) || defined(_LAYER_MASK_VERTEX_COLOR_ADD)) |
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#define VARYINGS_NEED_COLOR |
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#endif |
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// This include will define the various Attributes/Varyings structure |
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#include "../../ShaderPass/VaryingMesh.hlsl" |