Evgenii Golubev
824c6f37
Add a null VolumetricLighting shader
7 年前
Evgenii Golubev
18998e01
Implement Beer's law fog
7 年前
Evgenii Golubev
ad1c0846
Ray marching WIP
7 年前
Evgenii Golubev
adcfcfd6
Implement a very basic ray marcher for homogeneous volumes
7 年前
Evgenii Golubev
2cba6a27
Add support for volumetric shadowing and spot lights
7 年前
Evgenii Golubev
6e212a8c
Add a random offset to the ray marching algorithm
7 年前
Evgenii Golubev
9e666ace
Add support for volumetric projector lights and cookies
7 年前
Evgenii Golubev
f52c27f8
Factor out EvaluateCookie_Directional() and EvaluateCookie_Punctual()
7 年前
Evgenii Golubev
c4d1ae02
Optimize the volumetric lighting code
7 年前
Evgenii Golubev
1566610e
Add support for directional lights to volumetrics
7 年前
Evgenii Golubev
420ba926
Make single scattering albedo a color for better GUI
7 年前
Evgenii Golubev
7c8fbd71
Improve fog parametrization (+optimize)
Mean free path is now achromatic. All 4 scalar parameters can now be packed into a [0, 1] sRGB texture.
"Asymmetry" has been renamed to "anisotropy" in the UI (which is a more familiar term for artists).
7 年前
Evgenii Golubev
f9a33825
Use the isotropic phase function as an optimization
7 年前
Evgenii Golubev
f24c6a35
Add analytical transmittance integration
7 年前
Evgenii Golubev
a14273a0
Factor out volumetric lighting code
7 年前
GitHub
1068a386
Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前
Sebastien Lagarde
c368db5a
HDRenderPipeline: Add support for light specular color tint
7 年前
Evgenii Golubev
a46c0009
Merge the old volumetrics code (WIP)
7 年前
Evgenii Golubev
c212b126
Clean up the volumetric lighting code
7 年前
Evgenii Golubev
766db928
Clean up
7 年前
Evgenii Golubev
43d373d4
TODO: should we divide by ray segment length?
7 年前
Evgenii Golubev
d4501639
Clean up
7 年前
Evgenii Golubev
ad15a498
Scalarize
7 年前
Evgenii Golubev
74cdc355
Clean up
7 年前
Evgenii Golubev
fc439d60
Optimize ImportanceSamplePunctualLight() - more work is needed
7 年前
GitHub
129985d3
Start integration at the origin of the ray
7 年前
Evgenii Golubev
7b797ff7
Merge branch 'master'
7 年前
Evgenii Golubev
02f7f39d
Update the anti-unrolling hack
7 年前
Evgenii Golubev
bb677806
Implement ray-cone intersection
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
Evgenii Golubev
ec7af864
Clean up
7 年前
Evgenii Golubev
e070046d
WIP
7 年前
Evgenii Golubev
c16681df
Merge branch 'master'
7 年前
Evgenii Golubev
33d14b62
Share the light loop code
7 年前
Evgenii Golubev
2d09a867
Add support for pyramid lights
7 年前
Evgenii Golubev
11be6841
Fix the double transmittance bug
7 年前
Evgenii Golubev
a4ca9f56
Start integration from the near plane to avoid artifacts
7 年前
Evgenii Golubev
ae685427
Add support for box lights (unoptimized, WIP)
7 年前
Evgenii Golubev
674ea1ba
Optimize box lights
7 年前
Evgenii Golubev
c9aec5fe
Load precomputed light.range
7 年前
Evgenii Golubev
fc06d6c6
Move V-buffer sampling to AtmosphericScattering.hlsl
7 年前
Evgenii Golubev
016a51ff
Prepare the volumetric reprojection framework
7 年前
Evgenii Golubev
9b7488e1
Factor out EvaluateVoxelLighting()
7 年前
Evgenii Golubev
2b8a0127
Reproject voxel lighting only
7 年前
Evgenii Golubev
8df9f3db
Add some jittering
7 年前
Evgenii Golubev
aaf02499
Add a #define to control reprojection
7 年前
Evgenii Golubev
a013ecb1
Improve the reprojection quality
7 年前
Evgenii Golubev
0bdfbf03
Add a centered ray direction to better support screen space stratification
7 年前
Evgenii Golubev
104a7bbc
Document exponential moving average and update the blend factor
7 年前
GitHub
9d856f65
Do not use division, prefer rcp()
7 年前
Evgenii Golubev
a98ff7da
Merge branch 'volumetrics' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
7 年前
Evgenii Golubev
97ac113b
Add sphere-packed offsets in XY
7 年前
Evgenii Golubev
ee6179f1
Add more comments
7 年前
Evgenii Golubev
3bacf43d
Add a kernel without reprojection just for the Editor
7 年前
GitHub
485035dc
Replace '>' with '!=', might be faster
7 年前
Evgenii Golubev
924b5cb4
Add a hack to reduce flickering due to undersampling
7 年前
GitHub
811cea70
Add a comment about animated lights
7 年前
Evgenii Golubev
0e919cf3
Add a TODO
7 年前
GitHub
cf64846a
Update comment
7 年前
Evgenii Golubev
4d0996e2
Use HW trilinear filtering for V-Buffer sampling
7 年前
Evgenii Golubev
24634f16
Reduce the reliance on macros for sampling the V-Buffer
7 年前
Evgenii Golubev
389ea636
Move the volumetric lighting preset to ShaderConfig
7 年前
Evgenii Golubev
abd2e6a8
Factor out VBuffer code
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
GitHub
90a417a1
Add a TODO
7 年前
Evgenii Golubev
83cff96d
Remove attenuation of box lights and massage the code a bit
7 年前
Evgenii Golubev
2680050a
Optimize attenuation functions for ALU
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Evgenii Golubev
79935bb5
Disable debug symbols
7 年前
Evgenii Golubev
6e5295d2
Disable debug symbols
7 年前
Sebastien Lagarde
1ebf9456
Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools
7 年前
GitHub
9d3b9c14
Merge pull request #801 from Unity-Technologies/pr/798
Pr 798
7 年前
Remy
2289f880
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/Scripts/Editor/GraphicTests/HDRenderPipeline/DebugViewController_Editor.cs.meta
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Julien Ignace
4172199d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Evgenii Golubev
ffea0999
Add more phase functions
7 年前
GitHub
f1dcea79
Merge pull request #853 from EvgeniiG/master
Add more phase functions
7 年前
sebastienlagarde
174630e7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Remy
ae087b6d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
c1c33a32
Support asymmetry with reprojection
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
John
ba0245c3
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Frédéric Vauchelles
d6743fba
Merge branch 'master' into feature/PlanarReflection
7 年前
John
3023e8c8
Merge Screen Space Shadows
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
19029ddd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
Evgenii Golubev
b60509c2
Move VBuffer.hlsl
7 年前
Evgenii Golubev
1ef2e80a
Use an improved (generalized) depth distribution
7 年前
GitHub
b5718762
Merge pull request #870 from EvgeniiG/master
Support asymmetry with reprojection
7 年前
GitHub
fe0284c8
Merge branch 'master' into HDRP_GraphicTests
7 年前
sebastienlagarde
6feb2d00
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Frédéric Vauchelles
9db916f8
Merge branch 'master' into feature/PlanarReflection2
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
GitHub
655420d5
Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
7 年前
sebastienlagarde
8f73bb93
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Remy
2136ed15
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
Evgenii Golubev
df21d121
Fix NaNs arising from division by 0
7 年前
Evgenii Golubev
03f7d07a
Add preliminary ambient probe support
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
Evgenii Golubev
58320a0e
Add a way to disable contribution of punctual lights
7 年前
Evgenii Golubev
4ab61ec7
Add basic light probe support to volumetric lighting
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Evgenii Golubev
3d08aa2e
Use the Cornette-Shanks phase function for the ambient lighting
7 年前
Evgenii Golubev
bdb7b999
Evaluate the ambient probe outside of the loop
7 年前
Evgenii Golubev
df7239df
Add a comment
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Evgenii Golubev
f1562a13
Optimize the SH code
7 年前
Evgenii Golubev
5cde6c51
Further optimize the SH code
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Evgenii Golubev
78ee066f
Precompute the phase constant
7 年前
Evgenii Golubev
a2f434d5
Reduce the number of slices by 2x
7 年前
Evgenii Golubev
cf3f599b
Use Peter-Pike's shader code
7 年前
Frédéric Vauchelles
672c909b
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
GitHub
6bcaecf3
Merge pull request #901 from EvgeniiG/master
Add support of the ambient probe to volumetric lighting
7 年前
Julien Ignace
f956cebd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
sebastienlagarde
66873725
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Evgenii Golubev
4f293347
Fix issue with NaNs
7 年前
GitHub
7d2bb767
Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
7 年前
Evgenii Golubev
d248d9bc
Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
7 年前
Remy
47d8fac6
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
1df1dda7
Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume"
7 年前
sebastienlagarde
c6c178c5
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
Evgenii Golubev
fdd5cb7f
Ignore VBuffer scale
This means there is some fractional error if the screen size is not a multiple of 8 (or 4, depending on settings), but the error is typically less than 1%, so it's not very visible.
7 年前
Julien Ignace
edd34849
Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
GitHub
00a6351a
Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
7 年前
sebastienlagarde
b1b2e631
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Julien Ignace
ffbd199e
- Fixed objects motion vectors (they were upside down)
- Fixed some warnings
7 年前
Antti Tapaninen
ded3a54d
use fastopt with metal, avoid MTLCompilerService sandbox process crash
7 年前
Julien Ignace
ed3443be
Revert "- Fixed objects motion vectors (they were upside down)"
This reverts commit c85edb82a9a539fba719f345433b9e2a11134046.
7 年前
GitHub
cc8d918e
Merge pull request #917 from Unity-Technologies/metal
metal
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Evgenii Golubev
2bf107d2
Rename to follow convention
7 年前
GitHub
dc676759
Merge pull request #940 from EvgeniiG/fix_sss_radius_bug
Fix SSS radius bug (+ misc changes)
7 年前
sebastienlagarde
2bc6907f
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
Remy
73141567
Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade
7 年前
Remy
fa829be3
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png
7 年前
Robert Srinivasiah
7427bb14
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Sebastien Lagarde
a60a0d5a
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
uygar
275279fa
Introduced new macros for flow control attributes.
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
GitHub
2376836c
Merge pull request #858 from Unity-Technologies/shadows-biasing
Shadows biasing
7 年前
Robert Srinivasiah
6626255e
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
d4548639
Added #pragma_only_renderers to compute shaders.
7 年前
GitHub
3e5a3c18
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
7 年前
Peter Bay Bastian
ba0ce030
Merge branch 'master' into integrate-sg-subshaders
7 年前
Remy
c0e3d9ab
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
0a2033df
Merge upstream/master
7 年前
Paul Melamed
6f570901
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
sebastienlagarde
88378544
Bring back dynamic branch for cluster/tile in forward to reduce the number of shader variant
- Bring back dynamic branch for cluster/tile in forward to reduce the
number of shader variant
7 年前
sebastienlagarde
fa95ec27
Reduce number of variant by bring back FPTL/CLuster choice with dynamic branch for forward
- Make selection between FPTL/Cluster in forward dynamic (with
_UseTileLightList)
- Remove USE_CLUSTERED_LIGHTLIST define, only use USE_FPTL_LIGHTLIST
- Remove #pragma multi_compile USE_FPTL_LIGHTLIST
USE_CLUSTERED_LIGHTLIST from LitXXX shader
7 年前
Evgenii Golubev
c20517f6
Add a stub for the volume voxelization pass
7 年前
Evgenii Golubev
2047b333
Use a single wavefront group for the volumetric lighting shader
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前