Ciro Continisio
72d7c142
Character state machine
4 年前
Ciro Continisio
2cb26091
Tweaks and comments
Removed StateMachines scene, fixed a small bug on Sliding when spawning in the air and trying to move
4 年前
Ciro Continisio
c9bcfaeb
Merge branch 'DeivSky/state-machine' into main
Conflicts are all regarding the renaming of the namespace from Deivsky to UOP1
# Conflicts:
# UOP1_Project/Assets/Scripts/StateMachine/Core/IStateComponent.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/State.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateAction.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateCondition.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateMachine.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateTransition.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateActionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateConditionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateTransitionSO.cs
4 年前
Ciro Continisio
8504c55f
PigChef plays idle and walk animations
Created action to set a bool parameter on the state machine
4 年前
Ciro Continisio
6803546e
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
d8761506
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
kgc00
781633e3
Merge remote-tracking branch 'upstream/main' into main
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
kgc00
c4dabcbe
merge
4 年前
Ciro Continisio
7be88cca
Removed script Character, moved StateMachine SOs
4 年前
Ciro Continisio
383e85b3
Renamed variable in all Conditions and Actions
4 年前
Ciro Continisio
ee1d998c
AnimatorParameterActionSO and refactoring
4 年前
Ciro Continisio
3e2ad7f2
Integrated dust particles
4 年前
Ciro Continisio
e7bdd126
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
0bcdfe44
Merge remote-tracking branch 'tech-mkt/main' into pr-bashing
4 年前
Ciro Continisio
5fcc526a
Merge branch 'use-box-collider-for-pottery-objects' of https://github.com/mtakac/open-project-1 into main
4 年前
Ciro Continisio
826ef58b
AudioSystem functionality
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
Ciro Continisio
82d4c4e3
Fixed framerate-dependent jump (?)
Also added a debug option to the editor initialised, to force framerate to extreme values
4 年前
Llaczky
a05af5c2
Merge branch 'main' into art-assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
Ciro Continisio
1d26bec4
Merge branch 'main' into state-machine-improvements
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Ciro Continisio
c81112b1
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
Ciro Continisio
b9e24678
[Bot] Automated dotnet-format update
4 年前
GitHub
5fd25192
Added small internal cooldown to the PlayLandParticlesAction StateAction ( #260 )
* Added small internal cooldown to PlayLandParticlesAction StateAction
https://open.codecks.io/unity-open-project-1/decks/15-code/card/18k-avoid-spamming-particles-on-sliding
Whenever the PlayLandParticlesAction StateAction is exited by the state machine, it checks if total elapsed time is greater then the total elapsed time of the last particle call + a small amount.
If so, only then do we tell the DustParticle Controller to play, and we also set the new time to beat to be the current time.
* Update PlayLandParticlesActionSO.cs
Removed the unnecessarily verbose extra function
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
MTrecozzi
c97e9c6b
[Bot] Automated dotnet-format update
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
Ciro Continisio
9d3fb89a
Merge remote-tracking branch 'tech-mkt/state-machine-improvements' into main
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
rainaldisatria
3bf061d4
Use CustomBaseEditor class in AnimatorParameterActionSOEditor.cs
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
David Henshaw
61abd62c
Add feature controlling number of landing particles based on fall distance
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
David Henshaw
2bf575bd
Tweak Landing Particle effects
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
Ciro Continisio
48a39328
Merge remote-tracking branch 'davidhenshaw/main' into pr-bash
4 年前
Ciro Continisio
5efb9eed
Tweaks to landing particles
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
Ciro Continisio
c925b56b
Merge branch 'feature/code/plant_critter_sm' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
e6e1f38f
Merge branch 'feature/sub/plant_critter_combat_system' of https://github.com/treivize/open-project-1 into pr-bash
4 年前
Ciro Continisio
84e76f64
Fixes, typos and tweaks
4 年前
Ciro Continisio
7c088a1f
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
154737ee
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
b8753400
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
GitHub
1853f7ab
Added Critter SO - Item drop when killed - FR critter names ( #299 )
4 年前
Amel Negra
01936592
Merge remote-tracking branch 'origin/art-assets' into main
4 年前
Ciro Continisio
183fdac0
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
GitHub
71fe0c78
Update PigChef TransitionTable, Jumping and Sliding mechanics ( #310 )
* Update PigChef_TransitionTable.asset
Changes:
- From Idle
- To Sliding
- ~~IsActuallyMoving~~
- To JumpAscending
- ~~IsSliding~~
- From Walking
- **To Sliding (moved above To JumpAscending)**
- To JumpAscending
- ~~IsSliding~~
* Reordered Walking and Idle states transitions.
- To Sliding
- To JumpAscending
- To JumpDescending
- To Attack
- To PickUp
- To Talk
- To Walking/Idle
* Update PigChef.controller
Updated PigChef Animator controller to reflect the changes to the TransitionTable:
- Added transition from Walking to Collect on PickUp trigger.
- Added transition from Walking to Talking when IsTalking is True.
* Added MidSliding State
The MidSliding State is added to prevent the state machine from going back and forth between Sliding and JumpDescending when not needed.
* Major changes to player sliding and aerial movement, bug fixes, and adjustments...
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Marc-Olivier
45cb9412
Add a Stop and Finish option for the AudioManager
4 年前
Ciro Continisio
4b1081d0
Merge branch 'AudioStop' of https://github.com/island212/open-project-1 into pr-bash
4 年前
Ciro Continisio
3f2b0d3c
Merge branch 'create-editorBase-for-custom-inspector' of https://github.com/rainaldisatria/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs
4 年前
GitHub
f91be74c
Fix input caching ( #339 )
* StopMovement every update instead of on entering Idle State
* Fix input caching
A simple fix using coroutines to clear any cached input the frame after it was trigggered.
* Added Action to clear input cache
Reverted the changes to `Protagonist.cs` and `InteractionManager.cs` that were made to clear the input cached and instead put it all together in a single Action and added it to the Idle and Walking states.
* [Bot] Automated dotnet-format update
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
alex
9fd881be
Fix Interaction System doesn't follow the FSM
4 年前
Ciro Continisio
38827f46
Merge remote-tracking branch '_tech-mkt/main' into main
4 年前
GitHub
87e0c403
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO ( #325 )
* Critter refactor using state machine capabilities and adding config SO
* Fixes following DeivSky's review
* Optimized NavMeshAgent null check
* Added abstractions between Critter script and ConfigSO
* Corrections following Amel review
* Split transition tables - move to fsm chasing and roaming settings
* Fixes on transition table
4 年前
alex
ae4f635e
Fix Fix Interaction System doesn't follow the FSM
4 年前
Yohann Puyhaubert
7418c9cd
[Bot] Automated dotnet-format update
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
alex
90193b88
Revert "Fix Fix Interaction System doesn't follow the FSM"
This reverts commit f3d92d727da6f8f6b6ca1dca867835bf45b35c79.
4 年前
Yohann Puyhaubert
a5261cf1
Combat System - Added player getting hit and killed states
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
alex
b4dda4f6
Fix Interaction System doesn't follow the FSM
4 年前
Ciro Continisio
1690f35f
PigChef jump fixes, particles on jump liftoff
4 年前
Yohann Puyhaubert
ed7d963f
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
3d4ab5fa
Merge branch 'feature/combat-player-get-hit' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/Prefabs/Characters/PlantCritter.prefab
# UOP1_Project/Assets/Prefabs/Characters/SlimeCritter_Base.prefab
4 年前
Ciro Continisio
7ea6bfdf
Merge branch 'feature/player-cane-hit-anim-variant' of https://github.com/treivize/open-project-1 into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/AttackTrigger_OnEnter.asset.meta
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_False_OnEnter.asset
# UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/Actions/IsAttacking_True_OnEnter.asset.meta
4 年前
Ciro Continisio
28d4d3bb
Attack system overhaul
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
uChema
7f7c4818
Fix Merge
4 年前
uChema
dd1963d1
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
7cd4ce12
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
GitHub
d07ee56f
Merge pull request #1 from UnityTechnologies/main
Latest changes
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Yohann Puyhaubert
bf1a236b
Added pathway NPC movement strategy
4 年前
GitHub
c20ffd23
Added slash effect when player is triggering an attack ( #356 )
* Added slash effect when player is triggering an attack
* Corrected after merge from main
* renamed script to correct typing mistake
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
Bronson Zgeb
a19b2328
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
2f0661e3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
6bee54e4
Update pathway config SO to work with the latest pathway editor changes
4 年前
Yohann Puyhaubert
b7bb56dd
Fix attack logic to consume attack from animation events
4 年前
Amel Negra
67e5ce82
Merge remote-tracking branch 'treivize/feature/npc-pathway-movement' into main
4 年前
Amel Negra
5464088e
Merge branch 'feature/combat-update-consume-input' into main
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Amel Negra
df409c61
typo fix
4 年前
uChema
84d13891
Merge branch 'main' into UI
4 年前
uChema
0ed45c81
Add Collectible Prefab
4 年前
uChema
20cfec67
clean up folders
4 年前
Ciro Continisio
2d718f1c
Merge branch 'main' into vegetation-tweaks
# Conflicts:
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
itsLevi0sa
5a4b5e30
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
76cc2e8b
Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scripts/UI/UIManager.cs
4 年前
Amel Negra
8257591d
Store rotation before facing protagonist to use it after dialogue
4 年前
Amel Negra
e3126f25
Setting the right initial value for the way point index + added comments/renaming for clarity
4 年前
Amel
03aa1941
wip fixing townsfolk state machine on talk and listen
4 年前
Amel
e5e6a42e
Townsfolk state machine V1
4 年前
Amel Negra
c95b063c
waypoint index initial value
4 年前
Amel Negra
8151f1b5
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
350159af
Merge branch 'main' into whiteboxing
4 年前
Amel Negra
d77d34d4
Now we have 2 face protagonist actions specific to NPC and critters
4 年前
Amel Negra
348c8c14
Merge branch 'AmelMain' into main
4 年前
uChema
c24dd21f
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel
9a3e73a6
Added reset health SO action
4 年前
uChema
ad0bf614
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
6bf9cfe1
Merge remote-tracking branch 'tech-mkt/main'
4 年前
Ciro Continisio
47ed0d6a
Merge branch 'main' into worldbuilding
4 年前
GitHub
9fd51f47
Add camera shake on protagonist hit. ( #454 )
* Add camera shake on protagonist hit.
* add cam shake on critters hit
4 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
8a2721d9
Setting Questline + rename SO's files
3 年前
GitHub
a98c8e7f
Fixed jump attack particle bug ( #464 )
Like mentioned in the thread, the bug is caused because the state machine goes Ascending->Descending->DescendingAttacking where Descending calls the particles when exiting. I fixed this simply by adding a ground check on the LandParticles action.
3 年前
Amel Negra
42ba5e06
Merge remote-tracking branch 'origin/main' into AmelMain
3 年前
uChema
b4892bfe
Merge with main
3 年前
Ciro Continisio
b214f102
Work on character controller
3 年前
Ciro Continisio
c3118a36
New day, new test
3 年前
Ciro Continisio
5b2ff381
More tweaks to CC
3 年前
Ciro Continisio
832dd088
Merge branch 'ciro'
3 年前
uChema
f26da778
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
itsLevi0sa
72ec616e
[Bot] Automated dotnet-format update
3 年前
Ciro Continisio
460fb941
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
3 年前
Ciro Continisio
de0f0586
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
3 年前
itsLevi0sa
aa9e8032
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into CaveWhiteboxing
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前
uChema
3faf99a1
Use the state machine to change Game State to and from Combat
3 年前
Greg Solo
73b4e5d8
Set game to combat state when critter detects player
4 年前
uChema
0a1c31a0
Add healthbar
3 年前
uChema
0e1137be
Adding Icons + New Interaction system
3 年前
uChema
f29c7129
Add Icons placeholders - Set Game Scene UI - Add Aggro System
3 年前
GitHub
14e342ab
Update summary of ChangeGameStateActionSO.cs ( #496 )
3 年前
Ciro Continisio
313f8a7f
Code cleanup, refactored Anchors to be generic
3 年前
Ciro Continisio
c284ce4c
Reorganised editor tools, added ReadOnly attribute
3 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前
Ciro Continisio
8bfcef97
StateAction and StateMachine improvements
Added a description to StateMachine's StateAction SOs
State Machine editor now displays descriptions for StateActions
Reorganised Protagonist's StateActions into folders
3 年前
Ciro Continisio
5af375fa
Various changes around health management
Fixed UIHealthBar reset hearts bug
Relocated UI event channels under the Health folder
Enemies no longer fire UpdateUI events
Fixed PigChef's missing sounds
3 年前