Remy
|
1c153ebd
|
Cleanup for new HDRP Tests
|
7 年前 |
Remy
|
f1183b3e
|
Start making the first graphic test scene.
|
7 年前 |
Remy
|
327d893f
|
Graphic Tests for Unlit with Distortion
|
7 年前 |
Remy
|
ac7b11a2
|
Finished Unlit Graphic Tests.
Start Lit.
|
7 年前 |
Remy
|
60d8dff1
|
Graphic tests for Lit Transparent and Details parameters
|
7 年前 |
sebastienlagarde
|
a03ef23d
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code
|
7 年前 |
sebastienlagarde
|
6c9a5ca6
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support
|
7 年前 |
Sebastien Lagarde
|
3eb94be0
|
Update files to better match unity 2017.3
|
7 年前 |
Remy
|
fc3e1073
|
Add Lit Refractions Tests
|
7 年前 |
Remy
|
962d6e55
|
Add lit refraction graphic test template
|
7 年前 |
GitHub
|
06f28ec2
|
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
232486c8
|
Merge pull request #544 from Unity-Technologies/Reorganize-HDRP-GraphicTests
Reorganize hdrp graphic tests
|
7 年前 |
GitHub
|
b6cf8abe
|
Merge pull request #549 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Remy
|
b3864496
|
Add Distortion tests
|
7 年前 |
Remy
|
3ca3520e
|
Cleanup distortion test ressource
Update test templates
Start Distortion test Scene.
|
7 年前 |
sebastienlagarde
|
a1929730
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Character.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
|
7 年前 |
Sebastien Lagarde
|
36f3cfd4
|
merge unity 2017.3
|
7 年前 |
Julien Ignace
|
11c1d9a8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
|
7 年前 |
GitHub
|
4225bc5a
|
Merge pull request #568 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Julien Ignace
|
220e0aff
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
GitHub
|
9ef5873f
|
Merge pull request #571 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Evgenii Golubev
|
6cea0d27
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
|
7 年前 |
Evgenii Golubev
|
fdcd7680
|
Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
|
7 年前 |
Remy
|
a69c5c73
|
Finished Distortion features tests
|
7 年前 |
Peter Andreasen
|
f052451a
|
merged from master
|
7 年前 |
GitHub
|
efed95fd
|
Merge pull request #579 from Unity-Technologies/HDRP-GraphicTests
Finished Distortion features tests
|
7 年前 |
Felipe Lira
|
e4ffdd2d
|
Merge branch 'Unity-2017.3' into LightweightPipeline
|
7 年前 |
GitHub
|
62808466
|
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Evgenii Golubev
|
d1c74bcb
|
Merge branch 'master'
|
7 年前 |
Julien Ignace
|
0a60dd2a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
|
7 年前 |
Paul Melamed
|
d31d3ab4
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
|
7 年前 |
Peter Andreasen
|
5d36f104
|
Merged master
|
7 年前 |
Remy
|
3099539f
|
Add displacement graphic test.
Update HDRP graphic test template images.
|
7 年前 |
GitHub
|
13a468ea
|
Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests
Add displacement graphic test.
|
7 年前 |
Remy
|
cd0989fe
|
Add Pixel/Vertex displacement specific graphic tests
|
7 年前 |
Evgenii Golubev
|
e84fe4b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
fe773302
|
Merge master
|
7 年前 |
Julien Ignace
|
1308feb1
|
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
|
7 年前 |
GitHub
|
61fde733
|
Merge pull request #611 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Julien Ignace
|
6145dbe8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
|
7 年前 |
Evgenii Golubev
|
8ee2d44f
|
Merge 'master'
|
7 年前 |
Remy
|
a347dad5
|
Add Lit Detail and Emission graphic tests
|
7 年前 |
GitHub
|
da3dc10a
|
Merge pull request #623 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Julien Ignace
|
92a18712
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/LightingData.asset
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-1.exr
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps/ReflectionProbe-2.exr
# ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
|
7 年前 |
Evgenii Golubev
|
228fd56b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Frédéric Vauchelles
|
6541de0b
|
Merge master
|
7 年前 |
Peter Andreasen
|
b6423cf9
|
merge
|
7 年前 |
Robert Srinivasiah
|
ea2646a5
|
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
|
7 年前 |
Felipe Lira
|
e45df6b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Remy
|
d8c63295
|
Add First Light test scene
|
7 年前 |
Paul Melamed
|
68425c93
|
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
|
7 年前 |
Remy
|
9f5b1938
|
Add dynamic light graphic test scenes.
|
7 年前 |
GitHub
|
2bd6f08b
|
Merge pull request #652 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Evgenii Golubev
|
81d62eb8
|
Merge branch 'master'
|
7 年前 |
sebastienlagarde
|
2c9bfb4e
|
HDRenderPipeline: fix all material in current project
|
7 年前 |
GitHub
|
fc5778fa
|
Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project
HDRenderPipeline: fix all material in current project
|
7 年前 |
sebastienlagarde
|
04b2dec6
|
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
|
7 年前 |
Julien Ignace
|
1ce75e59
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Evgenii Golubev
|
7106bb0a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
|
7 年前 |
Raymond Graham
|
1118c956
|
Merge branch 'master' into motionVectorSupport
|
7 年前 |
Remy
|
4bf16c1f
|
Add Reflection probe priority test
|
7 年前 |
Felipe Lira
|
ddeb54b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Peter Andreasen
|
87c36d52
|
merged with master
|
7 年前 |
GitHub
|
4bb6b202
|
Merge pull request #733 from Unity-Technologies/HDRP-GraphicTests
Add GI and ReflectionProbe tests
|
7 年前 |
Remy
|
066dd593
|
Add Reflection Probe volume test
|
7 年前 |
Paul Melamed
|
8efbc8a6
|
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
|
7 年前 |
GitHub
|
f9cb71ff
|
Merge pull request #737 from Unity-Technologies/HDRP-GraphicTests
More light tests
|
7 年前 |
Felipe Lira
|
c6543428
|
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
|
7 年前 |
Mike Wuetherick
|
767eac9b
|
Merge branch 'LightweightPipeline' into projects/TheLastStand
|
7 年前 |
sebastienlagarde
|
b9b30507
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
|
7 年前 |
Remy
|
8118558f
|
Use uncompressed cubemaps to avoid unecessary warnings
|
7 年前 |
GitHub
|
b83e5de0
|
Merge branch 'master' into feature/mip-debug
|
7 年前 |
lyndon homewood
|
064d57c1
|
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
|
7 年前 |
Evgenii Golubev
|
c86b3214
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
8a70dc3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
4013d3fa
|
Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
|
7 年前 |
Sebastien Lagarde
|
f97342c5
|
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
|
7 年前 |
lyndon homewood
|
ef4b0aa9
|
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
|
7 年前 |
Julien Ignace
|
43f6d6eb
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
|
7 年前 |
Raymond Graham
|
d1c64b56
|
Merge branch 'master' into gpuInstancingSupport
|
7 年前 |
Julien Ignace
|
4919b7ad
|
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
|
7 年前 |
Evgenii Golubev
|
77f9f167
|
Merge branch 'master'
|
7 年前 |
Peter Andreasen
|
3ccf74cc
|
merged from master
|
7 年前 |
Evgenii Golubev
|
7d2031ec
|
Merge branch 'master'
|
7 年前 |
Paul Melamed
|
6deb71dc
|
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
|
7 年前 |
Frédéric Vauchelles
|
86df6636
|
Merge master
|
7 年前 |
Remy
|
bb848eef
|
Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
|
7 年前 |
GitHub
|
72c1efa3
|
Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
sebastienlagarde
|
26147e28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Frédéric Vauchelles
|
ca10cd2f
|
Merge
|
7 年前 |
Remy
|
c4cbf10c
|
Add decal test scene
|
7 年前 |
GitHub
|
6dd48b71
|
Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
sebastienlagarde
|
9c88ac68
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Remy
|
f486e00a
|
Add SSS test scene
|
7 年前 |
Felipe Lira
|
c51ce48c
|
Merged master
|
7 年前 |
Frédéric Vauchelles
|
5f6876d6
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
John
|
dea94b9d
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
Paul Melamed
|
15162b54
|
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
|
7 年前 |
GitHub
|
149c2fcb
|
Merge pull request #833 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Evgenii Golubev
|
75799cbf
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
|
7 年前 |
Sebastien Lagarde
|
a5003db5
|
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
|
7 年前 |
sebastienlagarde
|
1d94ca60
|
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
|
7 年前 |
John
|
cf25c602
|
Merge master
|
7 年前 |
Remy
|
d7fec4b5
|
Correct sky settigns in ShadowMask scene to have the shadow mask more obvious
|
7 年前 |
sebastienlagarde
|
174630e7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
GitHub
|
c26fa8d3
|
Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
uygar
|
81cb95dc
|
Merge branch 'master' into shadows-biasing
|
7 年前 |
sebastienlagarde
|
c43a2771
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
John
|
ba0245c3
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
Frédéric Vauchelles
|
d6743fba
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
John
|
3023e8c8
|
Merge Screen Space Shadows
|
7 年前 |
Peter Andreasen
|
8b8ef607
|
Merge remote-tracking branch 'origin/master' into sample_game
|
7 年前 |
Julien Ignace
|
19029ddd
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
|
7 年前 |
Evgenii Golubev
|
7e4a3052
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Paul Melamed
|
19876ed2
|
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
sebastienlagarde
|
c3198024
|
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
|
7 年前 |
sebastienlagarde
|
83b753ad
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Sebastien Lagarde
|
eca15a2d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
|
7 年前 |
Remy
|
da4312b1
|
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
|
7 年前 |
GitHub
|
f5287a0f
|
Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
bdf92815
|
Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.
|
7 年前 |
GitHub
|
ada2f050
|
Merge pull request #908 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Frédéric Vauchelles
|
78ba9e5b
|
Merge master
|
7 年前 |
sebastienlagarde
|
b1b2e631
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
John
|
3174776d
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
John
|
0a72692b
|
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
|
7 年前 |
sebastienlagarde
|
301dbf72
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
|
7 年前 |
Paul Melamed
|
75b17fab
|
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
|
7 年前 |
Evgenii Golubev
|
070349c8
|
Merge branch 'master'
|
7 年前 |
sebastienlagarde
|
a450e83a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Evgenii Golubev
|
e768893e
|
Merge branch 'master'
|
7 年前 |
Sebastien Lagarde
|
67b01344
|
Update texture param of object space normal map
|
7 年前 |
GitHub
|
4a48a252
|
Merge pull request #958 from Unity-Technologies/Fix-Graphic-test-1201
Update texture param of object space normal map
|
7 年前 |
Robert Srinivasiah
|
2d5b988d
|
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
|
7 年前 |
Peter Andreasen
|
04b933d9
|
merged with master
|
7 年前 |
sebastienlagarde
|
e347d974
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
Paul Melamed
|
429be124
|
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
|
7 年前 |
Thomas
|
44dd9f42
|
Merge branch 'master' into debug-menu-refactor
|
7 年前 |
Evgenii Golubev
|
2d48e00b
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
3ad3c7d7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Julien Ignace
|
4b17c74c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
|
7 年前 |
Remy
|
2001df3c
|
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
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7 年前 |
sebastienlagarde
|
8d0fc95d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Remy
|
50737730
|
Converted all tga textures in graphic tests to png : saves a lot of disk space !
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7 年前 |
GitHub
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bf886cd0
|
Merge pull request #998 from Unity-Technologies/HDRP_GraphicTests
Update, Fixes, and less space used !
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7 年前 |
Evgenii Golubev
|
504b9374
|
Merge remote-tracking branch 'upstream/HDRP_GraphicTests' into 2018.1
|
7 年前 |
Robert Srinivasiah
|
667518b2
|
Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes
|
7 年前 |
Evgenii Golubev
|
0a2033df
|
Merge upstream/master
|
7 年前 |
Paul Melamed
|
6f570901
|
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
John Parsaie
|
8cc0d941
|
Merge SRP 2018.1
|
7 年前 |
GitHub
|
47d42b36
|
Merge pull request #1 from Unity-Technologies/master
Merge from main
|
7 年前 |
Frédéric Vauchelles
|
fd3d298d
|
Merge branch 'master' into feature/ReflectionProbeBaking
|
7 年前 |
Frédéric Vauchelles
|
d1dfdb4e
|
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |