140 次代码提交 (164bf7a6-ff12-47dd-836e-7a9fc1913880)

作者 SHA1 备注 提交日期
Evgenii Golubev aa6bf886 Implement the initial version of the SSS algorithm 8 年前
Evgenii Golubev 3e4a07ec Rename '_FilterWidth' to '_FilterRadius' 8 年前
Evgenii Golubev df6d69e8 Implement the initial version of custom SSS filters 8 年前
Evgenii Golubev e4af7f76 Improve bilateral weighting 8 年前
Evgenii Golubev 1014d65e Improve bilateral weighting and alpha blending 8 年前
Evgenii Golubev f2bef29c Add blending support for the tessellation shader 8 年前
Evgenii Golubev 60731810 Make improvements based on feedback 8 年前
Evgenii Golubev 20a45ba0 Use per-pixel SSS radius scale 8 年前
Evgenii Golubev b3db0917 Allow for multiple SSS profiles 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Evgenii Golubev 3c0d55d7 Disable blending during the first SSS pass 8 年前
Evgenii Golubev be01c5e2 Perform proper bilateral filtering 8 年前
Evgenii Golubev 00ba8344 Remove the bilateral scale and store RGB (1 / (2 * WeightedVariance)) 8 年前
Evgenii Golubev 5c69bd3c Fix bilateral weighting 8 年前
Evgenii Golubev 580ddd97 Perform runtime weight normalization 8 年前
Evgenii Golubev 1de4ebd0 Use more efficient parameter clamping 8 年前
Evgenii Golubev 0d77adff Implement faster (achromatic) bilateral weighting 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev c962132e Properly capitalize "Full Screen" 8 年前
Antti Tapaninen ec00ad07 fix metal pipeline creation error about "fragment shader color output does not have enough component for the pixel format" 8 年前
Evgenii Golubev e5974544 Factor out 'halfRcpVariance' 8 年前
Evgenii Golubev a6f935fc Use the stencil to avoid shading empty parts of the G-buffer 8 年前
Evgenii Golubev 750eb7b3 Improve SSS parameter caching 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
Evgenii Golubev b764b1b3 Implement efficient depth linearization for oblique view frustums 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
GitHub 5cb0e855 Merge pull request #173 from Unity-Technologies/Branch_CopyDepthTexture 8 年前
Evgenii Golubev d75bcfa1 Implement 3 texturing modes for SSS 8 年前
Evgenii Golubev a1d1560a Increase the number of SSS samples to 11 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
Evgenii Golubev d8bae2f5 Reduce the maximal SSS radius 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Evgenii Golubev c059e4d2 Use GBUFFER macros for the SSS pass 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Evgenii Golubev 08b5e482 Improve the performance and the quality of the SSS pass 8 年前
Evgenii Golubev bfefc746 Tweak the SSS energy preservation fix 8 年前
sebastienlagarde 314924b2 HDRenderPipeline: Fix issue with SSS + add test scene 7 年前
Evgenii Golubev c0b4b9e8 Optimize SSS with an early-out based on the distance and the radius 7 年前
Evgenii Golubev e42b32e9 Implement a more accurate heuristic to avoid the cost of SSS filtering 7 年前
Evgenii Golubev 9c734442 Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations 7 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 7 年前
Evgenii Golubev 1a787e97 Improve the quality of bilateral weighting 7 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 7 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 7 年前
Evgenii Golubev 92b0ced1 Reduce SSS artifacts 7 年前
sebastienlagarde 81dd6661 HDRenderPipeline: Fix SSS display with diffuse only display mode 7 年前
Evgenii Golubev 16e113df Modify SSS artifact clamping 7 年前
Evgenii Golubev 0f73ed45 Compute the dims of the pixel in VS more accurately 7 年前
Evgenii Golubev e146d124 Add the world scale to the SSS pass 7 年前
Evgenii Golubev 9c98dd63 Move the world scale into the SSS pass 7 年前
Evgenii Golubev f615c681 Switch to Fibonacci for Disney profile sampling 7 年前
Evgenii Golubev dcecf746 Implement the initial version of SSS LOD 7 年前
Evgenii Golubev b115911f Factor out common SSS functionality using a macro 7 年前
Evgenii Golubev 00b76f97 Improve macro formatting 7 年前
Evgenii Golubev 142f24b6 Update a comment 7 年前
Evgenii Golubev ab2f7238 Update the comment 7 年前
Evgenii Golubev f18ff8b5 Make the SSS LoD threshold configurable 7 年前
Evgenii Golubev 2a77fce9 Remove `continue` 7 年前
Evgenii Golubev c6e79da9 Clean up the shader a bit 7 年前
Evgenii Golubev 8ab425ef Factor out the SSS_LOOP() 7 年前
Evgenii Golubev 67458b44 Clean up a bit 7 年前
Evgenii Golubev 1a5832f4 Increase the SSS disable threshold 7 年前
Evgenii Golubev 5d761a88 Rename for clarity 7 年前
Evgenii Golubev 9dabf987 Add a comment 7 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 7 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 7 年前
GitHub 088f3a4d Add an option to disable bilateral filtering in SSS 7 年前
GitHub def8d068 Small bugfix 7 年前
GitHub 3542318a Remove incorrect PDF rescaling from the SSS code 7 年前
Evgenii Golubev d238793c Add the old SSS model back 7 年前
Sebastien Lagarde 0373fa24 HDRenderPipeline: Add reference mode for SSS 7 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 7 年前
Evgenii Golubev ad52d33f Improve handling of the radius of 0 7 年前
Evgenii Golubev f6034d4c Revert the 'disctScale' test change 7 年前
Evgenii Golubev 9a651afa Add the bilateral toggle support for the basic SSS model 7 年前
Evgenii Golubev d752b30a Fix the bug with the radius scale in SSS 7 年前
Evgenii Golubev 659a047c Remove unnecessary preprocessor tests 7 年前
sebastienlagarde f79e6c68 HDRenderPipeline: Add comment to SSS and introduce min fp16 value 7 年前
Evgenii Golubev c092103a Merge branch 'master' 7 年前
Evgenii Golubev 2ecf7c3d Implement world-space tangent plane integration 7 年前
Evgenii Golubev 288c9b13 Add an SSS_CLAMP_BLEED option 7 年前
Evgenii Golubev 02f3c36a Rename preprocessor definitions 7 年前
Evgenii Golubev 2cac41ab Optimize tangent plane SSS 7 年前
Evgenii Golubev 0207e772 Enable more color bleeding by default for the Disney SSS 7 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
Evgenii Golubev 5140b73c Add a view-space normal visualization mode for the Disney SSS 7 年前
Evgenii Golubev 98c12207 Add sampling helpers 7 年前
Evgenii Golubev 5eba7930 Use the radius of the central sample in the shader 7 年前
Evgenii Golubev 0d19f596 Make the comment less ambiguous 7 年前
Evgenii Golubev 5570c647 Merge branch 'master' 7 年前
sebastienlagarde 4454d78a HDRenderPipeline: Optimize SSS screen pass 7 年前
GitHub 4ecb9cb0 Add debug LoD viz for the Jimenez SSS 7 年前
Evgenii Golubev 8be8c50b Fix tangent space SSS integration 7 年前
Evgenii Golubev c2f786f1 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix 7 年前
Evgenii Golubev b487accf Remove an old comment 7 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 7 年前
Evgenii Golubev 7894e720 Rename SSS stuff for simplicity and consistency 7 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 7 年前
Evgenii Golubev 41ed2b47 Remove the Disney model from the pixel shader 7 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Evgenii Golubev 9ce510e5 Add additional shader passes + clean-up 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Evgenii Golubev 29a7411c Apply the albedo during lighting only once in PostEvaluateBSDF() 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev a5a2abf8 Optimize Disney SSS using the tagged irradiance buffer 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
Sebastien Lagarde 5844867b Various fix: shader path update + recreate RenderPipelineResources 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
sebastienlagarde fa1e2b55 Various renaming 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
sebastienlagarde fa4d6567 Fix missing stencil mask in SSS jimenez version 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 6 年前