Andre
36b78bf8
Initial project push
7 年前
Andre McGrail
c197f4d7
Updated LT pipeline package
Fixed and updated Vegetation shader
Tweaked Island scene foam gradient
Changed Island scene from tessellation to vertex offset
7 年前
Andre McGrail
eb60867b
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
7 年前
Andre McGrail
95f9af62
Small tweaks
7 年前
Andre McGrail
8adcbeea
Updated water submodule
Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
7 年前
Andre McGrail
d66cc701
Removed embedded cinemachine and externalised as a package
7 年前
Andre McGrail
9abb6a66
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
7 年前
Andre McGrail
44ce1f4a
FIxed manifest
Updated Water submodule
7 年前
Andre McGrail
13b925a4
Camera work for cutscene
More set dressing
7 年前
Andre McGrail
c4011ea8
Updated packages and added basic debug menu
Fixed shadergraph GUID issue
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
f485660c
Manifest back to packages
Moved texture2Darray script to editor folder
Added GPU instancing back on the vegetation material
7 年前
Andre McGrail
7ec2acab
Large update, lots of visual differences, be careful updating to here
7 年前
Andre McGrail
88fbddf7
Massive cleanup
6 年前
Andre McGrail
24ec9d6c
Updated manifest and water submodule(before merging)
6 年前
Tim Cooper
b751bcc7
Update planer reflections.
6 年前
Andre McGrail
f6841daa
Merge branch 'tim-callbacks'
# Conflicts:
# Packages/manifest.json
6 年前
Andre McGrail
316d47cb
Removed WaterSystem submodule and embedded as local Package.
No build tests so may not work in build in this commit
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
f1da6447
Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
MingWai
01439ebc
SRP API changes by peter
6 年前
Andre McGrail
ed67b62e
Latest changes
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
90aa4e2a
embed package
6 年前
André McGrail
ac2f0b59
Manifest update
-Merged boat and boat physics mesh into one fbx
6 年前
André McGrail
791347ab
Added light map corrector to avoid NaNs
-baked all lighting data
-updated package versions
6 年前
André McGrail
78aa239e
Init commit
6 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
6 年前
André McGrail
2849325d
Init push of 2019.2 branch
6 年前
André McGrail
99f806a8
Updated burst package, fixed missing renderer shaders
5 年前
André McGrail
71057824
Change master to use local package links
6 年前
André McGrail
074570cb
Updated burst package and removed 5th terrain layer to remove NaNs
5 年前
André McGrail
aac85ebe
edits
6 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
5 年前
André McGrail
2c82fc59
updated manifest
5 年前
André McGrail
fde4e690
Added new Input System
5 年前
André McGrail
7896358b
Update package to public 7.0.0 package
5 年前
GitHub
635d9497
Demo work merge ( #64 )
* Updated burst package, fixed missing renderer shaders
* Update package to public 7.0.0 package
* Init commit
* Changes
* Created cloud shader
* Initial push with boat falling due to Unity Physics
* init commit from B&D
* Updated manifest
* created systems
moved package into packages folder for customization (fix)
* -Getting closer to physical parity
* -Added debug code to buoyant object class
* -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
* -Added recent tests for further work
* -staging changes before reverting to older version for testing
* -Added code to control boat with dots physics and input. Forces not applying correctly yet
* -Updated dots physics package
* Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
* -Added latest physics tweaks and modified physics scene to debug performance
* -Removed debug messa...
5 年前
André McGrail
6b834e2a
Updated manifest
5 年前
mikegeig
7845eb06
Initial push with boat falling due to Unity Physics
5 年前
mikegeig
3779b047
Merge branch 'demo-work' into dots-physics
# Conflicts:
# Packages/manifest.json
5 年前
GitHub
3b5e5ca2
Bug fixes ( #70 )
* fixes
- fixed precision error in checkpoint shader
- fixed tangents on clouds
- fixed touch controls appearing on switch
- clamped skybox sun
- changed reflection probes to baked
* Fixed Issue with addressables
* Added back Heightmap generation for the Water
* fixed DX11 sampler
5 年前
André McGrail
27578bfb
Updated manifest and delayed Depthmap creation as it was causing a crash
5 年前
GitHub
988f8ccd
Bug fixes ( #83 )
* Fix profiling scope Obsolete code
* fix caustic shader null on load
* Removal of un-needed VolumeHolder
* Hid debugs behind Pipeline debug setting
* More caustics shader null checking
* Navmesh obsolete API change
* Fix for PostVolume prefab not instantiating on load
* Updated URP version
* used new 7.2.0 API for getting additional camera data
* Moved volume init code to later in the frame as it was being destroyed as it was being created if duplicate
* Revert "Navmesh obsolete API change"
This reverts commit 66baf983dc53f0c11d9ea14bd414e184efc739ec.
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
André McGrail
b5557552
revert TMP package update
5 年前
Lucas Meijer
b81c4983
hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all
5 年前
Mike Geig
78716fff
-Updated dots physics package
5 年前
Andre McGrail
625fd653
Tweaks to water shader and fixed lifetime issue for caustics material
4 年前
Lukas Chodosevicius
2b24feb0
Adding adaptive performance as local packages and srp as local package
5 年前
Marc Tanenbaum
f87ef8a8
Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work.
5 年前
Andre McGrail
bfaabc16
Assorted bug fixes and improvements
4 年前
thomas-zeng
2ce903e7
* bump up burst ver to be compatible with 9.x.x urp
5 年前
Lukas Chodosevicius
e053c367
Downgrading textmeshpro to 2.1.0-preview.4
5 年前
Andre McGrail
8c5ed2f1
updated branch to 2020.1.0b14 and URP 9.0.0.preview33
4 年前
andytouch
baa541e9
Upgrade: Project is now using Unity 2020.1.0b8
5 年前
andytouch
83bb51a8
Upgrade: 2019.3.13. Added Gradient Fog Render Pass
5 年前
Lukas Chodosevicius
7086ea93
Updating repository from SRP to Graphics
5 年前
davidbe
81da8caf
Add Device Simulator use use Adaptive Performance Simulation in Editor.
5 年前
Marc Tanenbaum
75118985
Updated to latest 2019.3
5 年前
Lukas Chodosevicius
8b04c9c1
Merge remote-tracking branch 'origin/adding-adaptive-performance' into adding-adaptive-performance
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
Mike Geig
c8393bac
-Added buoyancy visualization
5 年前
davidbe
e73f2844
Add Adaptive Performance.
4 年前
Andre McGrail
62f4e58f
Benchmark base
4 年前
GitHub
20c32484
Feature/benchmark ( #126 )
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118 )
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120 )
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...
4 年前
davidbe
5d585c81
Update to working state with 3fps improvement and less power consumption.
4 年前
Mike Geig
208b1c59
-Added better AI Code. Still need to remove old
5 年前
HouseinCornell
3e1136e4
added some ProBuilder stuff and FBX export
5 年前
André McGrail
434d0103
more work, cleanup of UI prefabs
4 年前
HouseinCornell
4400aa06
added new fbx packages with some fixes
5 年前
Andre McGrail
90e54a82
static angle scene
First pass
4 年前
thomas-zeng
ebb125ee
Added XRTweak script to demo island scene.
4 年前
Mike Geig
986a1b75
Removed Hybrid renderer
5 年前
Andre McGrail
02722ac4
Update to 2020.2.0f1
4 年前
GitHub
9f9ce694
enable playmode tests in project ( #120 )
* enable playmode tests in project
* upgrade input system
4 年前
David Llewelyn
4f13e96a
Added initial realtime gi setup
4 年前
GitHub
c7cb9b66
Bump com.unity.memoryprofiler to 0.2.9-preview.3 ( #143 )
* Bump memoryprofiler from 0.2.6 to 0.2.9
* Try fix
* Bump to final version with fix
4 年前
Andre McGrail
4c8ebd71
Assorted cleanup and fixes
4 年前
Rob Thompson
78f50ff1
Upgrade project version to 2020.3.4f1
4 年前
Andre McGrail
896f9025
Fixed volume quality levels
4 年前
David Llewelyn
5346d992
Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update
4 年前
André McGrail
d9ee8ed7
Potential camera and volume fixes
4 年前
Mike Geig
07e4012f
-removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later
5 年前
André McGrail
d5412042
Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
HouseinCornell
a5593550
Added dissolve to Shader Graph.. much simpler.. added FBX Package as well..
5 年前
André McGrail
95c25f74
Fixed shadergraph compilation issues from instance variants
5 年前
André McGrail
10f8cf17
Removed embedded packages
5 年前
André McGrail
73f3a10b
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
5 年前
André McGrail
579bfe81
More updates, huge prefab reorg, quality settings for URP
5 年前
André McGrail
6d4d2c4c
Additional UI work
5 年前
André McGrail
7e67e768
Assorted cleanup and UI work
5 年前
André McGrail
dfacfd94
updates
5 年前
André McGrail
71d76279
Project cleanup
5 年前
André McGrail
bdfd5e90
Cleaned up some TODOs and updated cinemachine
5 年前
André McGrail
eaa19b35
restored deleted menu animator
5 年前
Andrem
f82655fb
update some packages
3 年前
Andrem
815dd559
updated version and packages
3 年前
Andrem
79176919
init push
3 年前
Andre McGrail
e3115ce9
Added probuilder
4 年前
Andrem
b978245f
added probuilder package
3 年前
GitHub
7c22ab22
Integrated basic gfx test ( #146 )
* Init Commit
* added static define to shaders and systems
3 年前
Andrem
595cf001
added test framework and editor build settings missing from last PR
3 年前
Andrem
32e768f1
Bump com.unity.memoryprofiler to 0.2.9-preview.3 ( #143 )
* Bump memoryprofiler from 0.2.6 to 0.2.9
* Try fix
* Bump to final version with fix
# Conflicts:
# Packages/manifest.json
3 年前
Théo Penavaire
7c5a795f
Bump utf to 1.1.9
3 年前
Andrem
e2799f41
Fix current graphics tests
3 年前
Andrem
d441fd41
added test framework dependancy
3 年前
Andrem
9225699b
updated addressables package
3 年前
Andrem
74481ec4
Removal of the auto build addressables and now using the built in functionality of latest addressables package
3 年前
tim
2cdaf4a8
GPU driven boat attack.
3 年前
ZhenZhu
326961e5
Initial commit
3 年前