118 次代码提交 (b5557552-bdff-45e9-8947-5260d73d2ec7)

作者 SHA1 备注 提交日期
Andre 36b78bf8 Initial project push 6 年前
Andre McGrail c197f4d7 Updated LT pipeline package 6 年前
Andre McGrail eb60867b Level tweaks 6 年前
Andre McGrail 95f9af62 Small tweaks 6 年前
Andre McGrail 8adcbeea Updated water submodule 6 年前
Andre McGrail d66cc701 Removed embedded cinemachine and externalised as a package 6 年前
Andre McGrail 9abb6a66 Added custom terrain shadegraph 6 年前
Andre McGrail 44ce1f4a FIxed manifest 6 年前
Andre McGrail 13b925a4 Camera work for cutscene 6 年前
Andre McGrail c4011ea8 Updated packages and added basic debug menu 6 年前
Andre McGrail eb7bff0b Updated baked lighting 6 年前
Andre McGrail f485660c Manifest back to packages 6 年前
Andre McGrail 7ec2acab Large update, lots of visual differences, be careful updating to here 6 年前
Andre McGrail 88fbddf7 Massive cleanup 6 年前
Andre McGrail 24ec9d6c Updated manifest and water submodule(before merging) 6 年前
Tim Cooper b751bcc7 Update planer reflections. 6 年前
Andre McGrail f6841daa Merge branch 'tim-callbacks' 6 年前
Andre McGrail 316d47cb Removed WaterSystem submodule and embedded as local Package. 6 年前
Andre McGrail e5cf59be Init branch push 6 年前
Andre McGrail f1da6447 Added burst compiler for the water system job 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
Andre McGrail ed67b62e Latest changes 6 年前
Andre McGrail 9c167dec Small fixes/tweaks 6 年前
André McGrail ed284400 Fixed Timeline/Cinemachine issues 6 年前
André McGrail d221bcac Updated to work with shader cleanup PR on SRP 5 年前
André McGrail 11eb0468 Tweaks 5 年前
André McGrail 5b399baf Initial update for 19.1 5 年前
André McGrail 1b25cca4 InitCommit 5 年前
André McGrail 90aa4e2a embed package 5 年前
André McGrail ac2f0b59 Manifest update 5 年前
André McGrail 791347ab Added light map corrector to avoid NaNs 5 年前
André McGrail 78aa239e Init commit 5 年前
André McGrail 3de9266d Merge branch 'master' into release/2019.1 5 年前
André McGrail 2849325d Init push of 2019.2 branch 5 年前
André McGrail 99f806a8 Updated burst package, fixed missing renderer shaders 5 年前
André McGrail 71057824 Change master to use local package links 5 年前
André McGrail 074570cb Updated burst package and removed 5th terrain layer to remove NaNs 5 年前
André McGrail aac85ebe edits 5 年前
André McGrail 7b564e6c Update to Universal 5 年前
André McGrail 2c82fc59 updated manifest 5 年前
André McGrail fde4e690 Added new Input System 5 年前
André McGrail 7896358b Update package to public 7.0.0 package 5 年前
GitHub 635d9497 Demo work merge (#64) 4 年前
André McGrail 6b834e2a Updated manifest 5 年前
mikegeig 7845eb06 Initial push with boat falling due to Unity Physics 5 年前
mikegeig 3779b047 Merge branch 'demo-work' into dots-physics 5 年前
GitHub 3b5e5ca2 Bug fixes (#70) 4 年前
André McGrail 27578bfb Updated manifest and delayed Depthmap creation as it was causing a crash 4 年前
GitHub 988f8ccd Bug fixes (#83) 4 年前
André McGrail 0b7bbe98 Random prefab updates and project settings tweaks to get the project running on all platforms 5 年前
André McGrail b5557552 revert TMP package update 4 年前
Lucas Meijer b81c4983 hook up with incremental buildpipeline. windows build works, windows livelink not, android not at all 4 年前
Mike Geig 78716fff -Updated dots physics package 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 4 年前
Lukas Chodosevicius 2b24feb0 Adding adaptive performance as local packages and srp as local package 4 年前
Marc Tanenbaum f87ef8a8 Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work. 4 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
thomas-zeng 2ce903e7 * bump up burst ver to be compatible with 9.x.x urp 4 年前
Lukas Chodosevicius e053c367 Downgrading textmeshpro to 2.1.0-preview.4 4 年前
Andre McGrail 8c5ed2f1 updated branch to 2020.1.0b14 and URP 9.0.0.preview33 4 年前
andytouch baa541e9 Upgrade: Project is now using Unity 2020.1.0b8 4 年前
andytouch 83bb51a8 Upgrade: 2019.3.13. Added Gradient Fog Render Pass 4 年前
Lukas Chodosevicius 7086ea93 Updating repository from SRP to Graphics 4 年前
davidbe 81da8caf Add Device Simulator use use Adaptive Performance Simulation in Editor. 4 年前
Marc Tanenbaum 75118985 Updated to latest 2019.3 4 年前
Lukas Chodosevicius 8b04c9c1 Merge remote-tracking branch 'origin/adding-adaptive-performance' into adding-adaptive-performance 4 年前
Mike Geig 97c4cb3a -Merged all changes and repaired issues 5 年前
Mike Geig c8393bac -Added buoyancy visualization 5 年前
davidbe e73f2844 Add Adaptive Performance. 4 年前
Andre McGrail 62f4e58f Benchmark base 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
davidbe 5d585c81 Update to working state with 3fps improvement and less power consumption. 4 年前
Mike Geig 208b1c59 -Added better AI Code. Still need to remove old 5 年前
HouseinCornell 3e1136e4 added some ProBuilder stuff and FBX export 4 年前
André McGrail 434d0103 more work, cleanup of UI prefabs 4 年前
HouseinCornell 4400aa06 added new fbx packages with some fixes 4 年前
Andre McGrail 90e54a82 static angle scene 4 年前
thomas-zeng ebb125ee Added XRTweak script to demo island scene. 4 年前
Mike Geig 986a1b75 Removed Hybrid renderer 5 年前
Andre McGrail 02722ac4 Update to 2020.2.0f1 3 年前
GitHub 9f9ce694 enable playmode tests in project (#120) 4 年前
David Llewelyn 4f13e96a Added initial realtime gi setup 3 年前
GitHub c7cb9b66 Bump com.unity.memoryprofiler to 0.2.9-preview.3 (#143) 3 年前
Andre McGrail 4c8ebd71 Assorted cleanup and fixes 4 年前
Rob Thompson 78f50ff1 Upgrade project version to 2020.3.4f1 3 年前
Andre McGrail 896f9025 Fixed volume quality levels 4 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 3 年前
André McGrail d9ee8ed7 Potential camera and volume fixes 4 年前
Mike Geig 07e4012f -removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later 5 年前
André McGrail d5412042 Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input 5 年前
André McGrail b8b2f3c5 Improvements to the Buoyant system 5 年前
HouseinCornell a5593550 Added dissolve to Shader Graph.. much simpler.. added FBX Package as well.. 4 年前
André McGrail 95c25f74 Fixed shadergraph compilation issues from instance variants 5 年前
André McGrail 10f8cf17 Removed embedded packages 5 年前
André McGrail 73f3a10b Init commit 5 年前
André McGrail 579bfe81 More updates, huge prefab reorg, quality settings for URP 5 年前
André McGrail 6d4d2c4c Additional UI work 5 年前
André McGrail 7e67e768 Assorted cleanup and UI work 4 年前
André McGrail dfacfd94 updates 4 年前
André McGrail 71d76279 Project cleanup 4 年前
André McGrail bdfd5e90 Cleaned up some TODOs and updated cinemachine 4 年前
André McGrail eaa19b35 restored deleted menu animator 4 年前
Andrem f82655fb update some packages 3 年前
Andrem 815dd559 updated version and packages 3 年前
Andrem 79176919 init push 3 年前
Andre McGrail e3115ce9 Added probuilder 3 年前
Andrem b978245f added probuilder package 3 年前
GitHub 7c22ab22 Integrated basic gfx test (#146) 3 年前
Andrem 595cf001 added test framework and editor build settings missing from last PR 3 年前
Andrem 32e768f1 Bump com.unity.memoryprofiler to 0.2.9-preview.3 (#143) 3 年前
Théo Penavaire 7c5a795f Bump utf to 1.1.9 3 年前
Andrem e2799f41 Fix current graphics tests 3 年前
Andrem d441fd41 added test framework dependancy 3 年前
Andrem 9225699b updated addressables package 3 年前
Andrem 74481ec4 Removal of the auto build addressables and now using the built in functionality of latest addressables package 3 年前
tim 2cdaf4a8 GPU driven boat attack. 3 年前
ZhenZhu 326961e5 Initial commit 3 年前