Tim Cooper
|
1896e42f
|
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
|
8 年前 |
Tim Cooper
|
8f917469
|
Fix saving the shader so that it can be used on objects in the scene.
|
8 年前 |
Tim Cooper
|
c8eb7c61
|
Reenable sub graphs
|
8 年前 |
bfogerty
|
af4518e0
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Jennifer Nordwall
|
475f5e3b
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Tim Cooper
|
5e3b99fe
|
working on better workflow (double click shader to open in edit window)
|
8 年前 |
Tim Cooper
|
06b7010b
|
Remove "AnyNode"
|
7 年前 |
Tim Cooper
|
761baa4b
|
Reuse editor window for a graph if the window is already open.
|
7 年前 |
Tim Cooper
|
e3f06249
|
Shader name is now the name of the file.
|
7 年前 |
Tim Cooper
|
34cc0f15
|
Start work on making 'sub-graph' work again in an expected way.
|
7 年前 |
Peter Bay Bastian
|
f516d811
|
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
|
7 年前 |
Peter Bay Bastian
|
8568c86c
|
#28 Set window title to asset name when window is created
|
7 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Peter Bay Bastian
|
c0b10e8f
|
Update to work with latest graphics/shadergraph
|
7 年前 |
Peter Bay Bastian
|
14564f1e
|
Removed (now) unneeded OnInspectorGUI for shader graph assets
|
7 年前 |
Peter Bay Bastian
|
9fb6ad45
|
Temporary fix to open sub graphs in correct window class
|
7 年前 |
Tim Cooper
|
8a87c992
|
More refactoring.
|
7 年前 |
Tim Cooper
|
354517e6
|
Partially working new master node architecture.
|
7 年前 |
Tim Cooper
|
0818f178
|
temp
|
7 年前 |
GitHub
|
5f6271d2
|
Merge pull request #67 from stramit/refactor-properties
Refactor properties
|
7 年前 |
Tim Cooper
|
8d5e6fd1
|
texture exposition working
|
7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Tim Cooper
|
4a551695
|
temp
|
7 年前 |
Tim Cooper
|
f2cae710
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
|
7 年前 |
Tim Cooper
|
79841e4c
|
Starting to work layer graph
|
7 年前 |
Tim Cooper
|
98c7f93e
|
Open up the correct graph when double clicked on.
|
7 年前 |
Tim Cooper
|
a5c9b0ce
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
|
7 年前 |
Tim Cooper
|
6161fea6
|
Fix compiler warnings :)
|
7 年前 |
GitHub
|
1d08cd88
|
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
|
7 年前 |
Peter Bay Bastian
|
b75b4c04
|
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
|
7 年前 |
Peter Bay Bastian
|
80fe7520
|
Remove generic parameter from MaterialGraphEditWindow
Minor clean-up here and there
|
7 年前 |
GitHub
|
21a946ef
|
Merge pull request #73 from Unity-Technologies/master
Merge master
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
|
7 年前 |
Matt Dean
|
abed850e
|
Merge master
And fix conflicts
|
7 年前 |
Tim Cooper
|
3039671f
|
Merge master
|
7 年前 |
Tim Cooper
|
0063c976
|
Fix concrete slots not being initialized.
|
7 年前 |
Patrick Fournier
|
de93c238
|
Merge trunk
|
7 年前 |
Matt Dean
|
02c6b58d
|
Merge master
|
7 年前 |
Tim Cooper
|
e94975d2
|
redoing importers
|
7 年前 |
Tim Cooper
|
a1cb65d5
|
Working scripted importer version.
|
7 年前 |
Tim Cooper
|
c04a43b4
|
add [OnOpenAsset] again :)
|
7 年前 |
Tim Cooper
|
fba42d48
|
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
|
7 年前 |
mathieum-unity
|
045d568e
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
Peter Bay Bastian
|
3fdee329
|
ShaderGraph window now loads properly between Editor sessions #49
|
7 年前 |
Peter Bay Bastian
|
09c61d96
|
Fix bug causing ShaderGraph files to open in IDE rather than ShaderGraph editor (the issue was the plug-in that is bundled with Rider)
|
7 年前 |
Tim Cooper
|
ec95c348
|
Add template path export.
|
7 年前 |
Tim Cooper
|
54ac74c0
|
Merge branch 'master' into node-input-scene
|
7 年前 |
Tim Cooper
|
16640c42
|
Run code format tool
|
7 年前 |
Tim Cooper
|
2731487c
|
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
|
7 年前 |
Tim Cooper
|
e26f02bc
|
remove non needed logs
|
7 年前 |
Tim Cooper
|
2f0a0145
|
Remove layer graph + remap graph for beta1
|
7 年前 |
Matt Dean
|
ca5e100b
|
Merge branch 'master' into node-input-scene
|
7 年前 |
Jens Holm
|
67d2fd02
|
Merge master
|
7 年前 |
Tim Cooper
|
9d765833
|
Update Shader graph importer to properly register shaders.
|
7 年前 |
Tim Cooper
|
e3bd536c
|
Merge branch 'master' into HDMaster
|
7 年前 |
Peter Bay Bastian
|
cab03796
|
Update Shader graph importer to properly register shaders
|
7 年前 |
Martin Thorzen
|
450a5759
|
[FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported.
|
7 年前 |
Tim Cooper
|
7d55fdcb
|
Bump pacage to 0.1.12
|
7 年前 |
Martin Thorzen
|
f243e1cf
|
[FIX] #157 Removed the check for Master node which casued the Exception.
|
7 年前 |
GitHub
|
2927625a
|
Merge pull request #169 from Unity-Technologies/SRP-0.1.25
Srp 0.1.25
|
7 年前 |
Tim Cooper
|
216c2b0a
|
Fix shader template issue + bump release.
|
7 年前 |
Matt Dean
|
97e5473e
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Matt Dean
|
f43e0a6f
|
Merge branch 'master' into node-input
|
7 年前 |
Matt Dean
|
352a061a
|
Merge branch 'master' into compare-and-branch
|
7 年前 |
Tim Cooper
|
8fa9d68a
|
bump versions
|
7 年前 |
Jens Holm
|
55b86ced
|
Merge branch 'master' into inspector-window
|
7 年前 |
GitHub
|
16ddad23
|
Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace
Fixes #159, fixes #88, fixes #157, fixes #162
|
7 年前 |
Matt Dean
|
725a1ea9
|
Merge branch 'master' into sliders
|
7 年前 |
Peter Bay Bastian
|
d00ca780
|
Merge branch 'master' into blackboard
|
7 年前 |
Matt Dean
|
8984577a
|
Merge branch 'master' into node-input
|
7 年前 |
Jens Holm
|
fb49e741
|
Merge remote-tracking branch 'origin/master' into inspector-window
|
7 年前 |
Tim Cooper
|
7ab634f3
|
Apply remapping to all serialzied types
|
7 年前 |
Matt Dean
|
9c0b93c1
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Peter Bay Bastian
|
a65c3ca4
|
Bump package version
|
7 年前 |
Martin Thorzen
|
29361772
|
Merge branch 'master' into tidy-master-preview
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
|
7 年前 |
Matt Dean
|
c0c00ec0
|
Merge branch 'master' into node-matrix
|
7 年前 |
Matt Dean
|
7c973636
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Peter Bay Bastian
|
00a8f677
|
Fixes #242 by initalizing the color space field properly
|
7 年前 |
GitHub
|
3a64dab9
|
Merge pull request #245 from Unity-Technologies/fix-242
Fixes #242 by initalizing the color space field properly
|
7 年前 |
Peter Bay Bastian
|
5399d0b1
|
Update LW master nodes to work with latest SRP repo
|
7 年前 |
Martin Thorzen
|
f5ae4e88
|
Merge with master
|
7 年前 |
Martin Thorzen
|
dbf93edc
|
Updated teh Graph path functionality. It now saves the path and reads it back
|
7 年前 |
GitHub
|
23cc01bd
|
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
|
7 年前 |
Peter Bay Bastian
|
11c1b9be
|
Fix all Shader Graph tests (including integration graphs)
|
7 年前 |
GitHub
|
6b96c163
|
Merge pull request #324 from Unity-Technologies/fix-tests
Fix tests
|
7 年前 |
Peter Bay Bastian
|
8076c27e
|
Merge branch 'master' into copy-property-nodes
|
7 年前 |
Jens Holm
|
60639f41
|
Merge branch 'master' into editable-property-reference-names
|
7 年前 |
Peter Bay Bastian
|
07a3cce6
|
Move line that initalized the configured textures into the catch block, so that it doesn't do it all the time
|
7 年前 |
Peter Bay Bastian
|
81bf9819
|
Update SG importer version
|
7 年前 |
GitHub
|
fe4b3c81
|
Merge pull request #1416 from Unity-Technologies/sg/fix-default-textures
Fix default textures
|
7 年前 |
Peter Bay Bastian
|
e49ccdcc
|
Inline GetShaderText
|
7 年前 |
Peter Bay Bastian
|
fce56481
|
Add dependency interface and importer implementation
|
7 年前 |
Peter Bay Bastian
|
544afac6
|
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
|
7 年前 |
Peter Bay Bastian
|
9af82d19
|
Update Shader Graph Importer version
|
7 年前 |
Peter Bay Bastian
|
4056ba3f
|
Update Sub Graph Importer version
|
7 年前 |
GitHub
|
58fd779d
|
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
|
7 年前 |
GitHub
|
51a1873e
|
Merge branch 'master' into update-changelog
|
7 年前 |
Peter Bay Bastian
|
b4dd9062
|
Merge remote-tracking branch 'origin/master' into sg/facesign
|
7 年前 |
Peter Bay Bastian
|
4e81af0c
|
Uninline GetShaderText as it broke a test
|
7 年前 |
GitHub
|
2cbde00c
|
Merge pull request #1484 from Unity-Technologies/sg/uninline-getshadertext
Un-inline GetShaderText
|
7 年前 |
sebastienlagarde
|
4a622009
|
Merge branch 'master' into refactor-shader-variant-per-material
|
7 年前 |
Oliver Schnabel
|
3a15d806
|
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
|
7 年前 |
Remy
|
7bf53f3c
|
Merge branch 'master' into HDRP-Tests
|
7 年前 |
Stephane Laroche
|
7933fd8d
|
Merge branch 'master' into StackLit2
|
7 年前 |
Paul Melamed
|
797daf79
|
Merge branch 'master' into decals/ss3_channel_mask
|
7 年前 |
sebastienlagarde
|
6c870111
|
Merge branch 'master' into FalseColorMode
|
7 年前 |
Martin Thorzen
|
37c00666
|
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
|
7 年前 |
Thomas
|
01ee049b
|
Merge branch 'master' into gfx-tests-postfx
|
7 年前 |
Martin Thorzen
|
67f8b052
|
Removing this, since it has been added into another PR
|
7 年前 |
Martin Thorzen
|
b283a847
|
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
|
7 年前 |
Chris Tchou
|
6408007a
|
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
|
7 年前 |
GitHub
|
3a6a4e59
|
Merge branch 'master' into sg/spheremasknode
|
7 年前 |
Nerites
|
4b5c5d5c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
GitHub
|
630691ab
|
Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename
Update window title
|
7 年前 |
GitHub
|
0610a60c
|
Merge branch 'master' into sg/error-for-incompatible-pipeline
|
7 年前 |
Sebastien Lagarde
|
34ae5a69
|
Merge branch 'master' into ios-texture-format
|
6 年前 |
Sebastien Lagarde
|
5196e7ed
|
Merge branch 'master' into EmissiveMeshForAreaLight
|
6 年前 |
Antoine Lelievre
|
a452a9db
|
Merge branch 'master' into LightUnits
|
6 年前 |
GitHub
|
1045d10d
|
Merge branch 'master' into sg/fix-duplicate-subgraphs
|
6 年前 |
Paul Melamed
|
141afc6f
|
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
|
6 年前 |
Remy
|
540d190a
|
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
|
6 年前 |
Matt Dean
|
1b3f1ca2
|
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
|
6 年前 |
Matt Dean
|
1c4c0d09
|
Merge branch 'master' into sg/fix-dielectric-specular-control
|
6 年前 |
Peter Bay Bastian
|
358cdac8
|
Fix texture and boolean property types in subgraphs
|
6 年前 |
Stephane Laroche
|
cbb9a885
|
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
|
6 年前 |
GitHub
|
7d8789d6
|
Merge pull request #1458 from Unity-Technologies/sg/fix-subgraph-properties
Fix texture and boolean property types in subgraphs
|
6 年前 |
Tim Cooper
|
8406655d
|
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
|
6 年前 |
Nerites
|
cc9ae6f7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
Nerites
|
9b69a952
|
Merge xrconfig branch into xrsettings
|
6 年前 |
Aleksandr Kirillov
|
4695f235
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
GitHub
|
7281fe31
|
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
|
6 年前 |
GitHub
|
953cdf48
|
Fix normalizations in Shader Graph with LWRP (#1571)
* Remove double normalization
* Update changelog
* Normalize tangent and bitangent in pixel remap
* Fixes for PR
- Do correct normalization
- Update changelog
- Update importer version
* Missing post-processing submodule update
* Fixes to changelog
|
6 年前 |
Remy
|
2883e443
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Stephane Laroche
|
73aab246
|
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
|
6 年前 |
Nerites
|
4c6e512a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
Nerites
|
7a18f28e
|
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
|
6 年前 |
Nerites
|
5182ab18
|
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
|
6 年前 |
GitHub
|
74d0a872
|
Merge pull request #1745 from Unity-Technologies/master
Merge from master
|
6 年前 |
Julien Ignace
|
5bfcc8cd
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
|
6 年前 |
Yao Xiaoling
|
4d7a5d51
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
GitHub
|
b400b1c1
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
Sebastien Lagarde
|
72141169
|
Merge branch 'master' into lighting-arealigh-fixup
|
6 年前 |
GitHub
|
01fdbb38
|
Merge branch 'master' into fix/coupling-hdlight-workflow
|
6 年前 |